Implementation of Game-Based Learning Using Escape Rooms
BEST PRACTICES IGLUE INFOGRAPHIC
The life cycle of an educational escape room
EXECUTION
DESIGN
EVALUATION
BUILD
This phase covers all the activities performed to elaborate the design of the educational escape room.
This phase covers all the activities performed to evaluate the whole educational escape room.
This phase covers all the activities performed to build the educational escape room according to its design.
This phase covers the execution of the educational escape room with its intended audience.
Info
Info
Info
Info
Project reference: 2024-1-ES01-KA220-HED-000256356Call: KA220-HED – Cooperation partnerships in higher education 2024, Erasmus+ Programme Duration: September 1, 2024 to October 31, 2026
Implementation of Game-Based Learning Using Escape Rooms
DESIGN PHASE
Narrative
Duration
Learning objectives
Participation and team size
Format and delivery mode
Info
Info
Info
Info
Info
Project reference: 2024-1-ES01-KA220-HED-000256356Call: KA220-HED – Cooperation partnerships in higher education 2024, Erasmus+ Programme Duration: September 1, 2024 to October 31, 2026
DESIGN PHASE
Help
Puzzles' structure
Difficulty
Puzzles' design
Info
Info
Info
Info
Project reference: 2024-1-ES01-KA220-HED-000256356Call: KA220-HED – Cooperation partnerships in higher education 2024, Erasmus+ Programme Duration: September 1, 2024 to October 31, 2026
Implementation of Game-Based Learning Using Escape Rooms
DESIGN PHASE
Student grading
Accessibility and inclusivity
Info
Info
Project reference: 2024-1-ES01-KA220-HED-000256356Call: KA220-HED – Cooperation partnerships in higher education 2024, Erasmus+ Programme Duration: September 1, 2024 to October 31, 2026
Implementation of Game-Based Learning Using Escape Rooms
BUILD PHASE
Reusability
Environmental impact
Change of design
Info
Info
Info
Info
Project reference: 2024-1-ES01-KA220-HED-000256356Call: KA220-HED – Cooperation partnerships in higher education 2024, Erasmus+ Programme Duration: September 1, 2024 to October 31, 2026
Implementation of Game-Based Learning Using Escape Rooms
EXECUTION PHASE
Supervision
Shifts
Execution
Initial instructions
Info
Info
Info
Info
Project reference: 2024-1-ES01-KA220-HED-000256356Call: KA220-HED – Cooperation partnerships in higher education 2024, Erasmus+ Programme Duration: September 1, 2024 to October 31, 2026
Implementation of Game-Based Learning Using Escape Rooms
EXECUTION PHASE
Help
Monitor
Debriefing session
Motivation
Info
Info
Info
Info
Project reference: 2024-1-ES01-KA220-HED-000256356Call: KA220-HED – Cooperation partnerships in higher education 2024, Erasmus+ Programme Duration: September 1, 2024 to October 31, 2026
Implementation of Game-Based Learning Using Escape Rooms
EVALUATION PHASE
Testing before execution
Testing from the early stages
Evaluating the impact
Info
Info
Info
Project reference: 2024-1-ES01-KA220-HED-000256356Call: KA220-HED – Cooperation partnerships in higher education 2024, Erasmus+ Programme Duration: September 1, 2024 to October 31, 2026
Crafting effective learning objectives for escape rooms
Share your ideawith an image
Need more reasons to create dynamic content? Well: 90% of the information we assimilate comes through sight, and we retain 42% more information when the content moves.
A great title
Pose a dramatic question; it is the essential ingredient to maintain the audience's attention. It is usually posed subtly at the beginning of the story to intrigue the audience and is resolved at the end.
Structuring the puzzles appropiately
Write a greatheadline
We don't like to bore. We don't want to be repetitive. Communicating as usual is boring and doesn't engage. We do it differently. We sabotage boredom. We create what the brain likes to consume because it stimulates it.
Testing the escape room from the early stages of development
Designing the escape room with accessibility and inclusivity in mind
Using resources with low environmental impact
Share your ideawith an image
Need more reasons to create dynamic content? Well: 90% of the information we assimilate comes to us through sight, and we retain 42% more information when the content moves.
A great title
What you're reading: interactivity and animation can make the most boring content turn into something fun. At Genially, we use AI (Awesome Interactivity) in all our designs, so you can level up with interactivity and turn your content into something that adds value and engages.
Supervising the escape room whenever possible
Testing the escape room thoroughly before its execution
Designing appropriate puzzles
Write anamazing headline
With Genially templates, you can include visual resources to leave your audience speechless. You can also highlight a specific phrase or piece of information that remains etched in the memory of your audience, and even embed external content that surprises: videos, photos, audios... Whatever you want!
Defining how to provide participants with timely help
Optimizing educational escape rooms with clear instructions
Motivating participants while playing the escape room
A great title
Interactivity and animation can be your best allies when creating tables, infographics, or graphics that help provide context to information and simplify data for your audience. We are visual beings and find it easier to 'read' images than to readwritten text.
Here you can put a highlighted title
If you want to provide additional information or develop the content in more detail, you can do so through your oral presentation. We recommend that you practice your voice and rehearse: the best improvisation is always the most worked!
Building the escape room with reusability in mind
Here you can put ahighlighted title
If you want to provide additional information or develop the content in more detail, you can do so through your oral presentation. We recommend that you train your voice and rehearse: the best improvisation is always the most worked!
A great title
What you read: interactivity and animation can make the most boring content become something fun. At Genially, we use AI (Awesome Interactivity) in all our designs, so you can level up with interactivity and turn your content into something that adds value and engages.
A great title
What you read: interactivity and animation can make the most boring content turn into something fun. At Genially, we use AI (Awesome Interactivity) in all our designs, so you can level up with interactivity and turn your content into something valuableand engaging.
Here you can put a prominent title
If you want to provide additional information or develop the content in more detail, you can do so through your oral presentation. We recommend that you practice your voice and rehearse: the best improvisation is always the most worked!
Share your ideawith an image
Need more reasons to create dynamic content? Well: 90% of the information we assimilate comes to us through sight, and we retain 42% more information when the content moves.
Evaluating the impact of the escape room on participants' perceptions and learning
Choosing an appropriate format and delivery mode
A great title
Interactivity and animation can be your best allies when creating tables, infographics, or graphics that help provide context to information and simplify data for your audience. We are visual beings and find it easier to 'read' images than to readwritten text.
A great title
Interactivity and animation can be your best allies when creating tables, infographics, or graphics that help provide context to information and simplify data for your audience. We are visual beings and find it easier to 'read' images than to readwritten text.
Write anamazing headline
With Genially templates, you can include visual resources to leave your audience speechless. You can also highlight a specific phrase or data that will be engraved in the memory of your audience, and even embed external content that surprises: videos, photos, audios... Whatever you want!
Considering changing the design of the escape room to make it easier to build
Conducting a debriefing session
A great title
Interactivity and animation can be your best allies when creating tables, infographics, or graphics that help provide context to information and simplify data for your audience. We are visual beings and find it easier to 'read' images than to readwritten text.
Defining the strategy of student grading
Considering scheduling shifts and allowing asynchronous participation
Establishing an appropriate duration
Helping participants to solve puzzles when necessary
Share your ideawith an image
Need more reasons to create dynamic content? Well: 90% of the information we assimilate comes to us through sight and, in addition, we retain 42% more information when the content moves.
Crafting a consistent and engaging narrative
Building the escape room with reusability in mind
Preparing the escape room for its execution
Write anamazing headline
With Genially templates, you can include visual resources to leave your audience speechless. You can also highlight a specific phrase or data that will be etched in the memory of your audience, and even embed external content that surprises: videos, photos, audios... Whatever you want!
BEST PRACTICES IGLUE INFOGRAPHIC
Maja Ćosić
Created on June 7, 2025
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Transcript
Implementation of Game-Based Learning Using Escape Rooms
BEST PRACTICES IGLUE INFOGRAPHIC
The life cycle of an educational escape room
EXECUTION
DESIGN
EVALUATION
BUILD
This phase covers all the activities performed to elaborate the design of the educational escape room.
This phase covers all the activities performed to evaluate the whole educational escape room.
This phase covers all the activities performed to build the educational escape room according to its design.
This phase covers the execution of the educational escape room with its intended audience.
Info
Info
Info
Info
Project reference: 2024-1-ES01-KA220-HED-000256356Call: KA220-HED – Cooperation partnerships in higher education 2024, Erasmus+ Programme Duration: September 1, 2024 to October 31, 2026
Implementation of Game-Based Learning Using Escape Rooms
DESIGN PHASE
Narrative
Duration
Learning objectives
Participation and team size
Format and delivery mode
Info
Info
Info
Info
Info
Project reference: 2024-1-ES01-KA220-HED-000256356Call: KA220-HED – Cooperation partnerships in higher education 2024, Erasmus+ Programme Duration: September 1, 2024 to October 31, 2026
DESIGN PHASE
Help
Puzzles' structure
Difficulty
Puzzles' design
Info
Info
Info
Info
Project reference: 2024-1-ES01-KA220-HED-000256356Call: KA220-HED – Cooperation partnerships in higher education 2024, Erasmus+ Programme Duration: September 1, 2024 to October 31, 2026
Implementation of Game-Based Learning Using Escape Rooms
DESIGN PHASE
Student grading
Accessibility and inclusivity
Info
Info
Project reference: 2024-1-ES01-KA220-HED-000256356Call: KA220-HED – Cooperation partnerships in higher education 2024, Erasmus+ Programme Duration: September 1, 2024 to October 31, 2026
Implementation of Game-Based Learning Using Escape Rooms
BUILD PHASE
Reusability
Environmental impact
Change of design
Info
Info
Info
Info
Project reference: 2024-1-ES01-KA220-HED-000256356Call: KA220-HED – Cooperation partnerships in higher education 2024, Erasmus+ Programme Duration: September 1, 2024 to October 31, 2026
Implementation of Game-Based Learning Using Escape Rooms
EXECUTION PHASE
Supervision
Shifts
Execution
Initial instructions
Info
Info
Info
Info
Project reference: 2024-1-ES01-KA220-HED-000256356Call: KA220-HED – Cooperation partnerships in higher education 2024, Erasmus+ Programme Duration: September 1, 2024 to October 31, 2026
Implementation of Game-Based Learning Using Escape Rooms
EXECUTION PHASE
Help
Monitor
Debriefing session
Motivation
Info
Info
Info
Info
Project reference: 2024-1-ES01-KA220-HED-000256356Call: KA220-HED – Cooperation partnerships in higher education 2024, Erasmus+ Programme Duration: September 1, 2024 to October 31, 2026
Implementation of Game-Based Learning Using Escape Rooms
EVALUATION PHASE
Testing before execution
Testing from the early stages
Evaluating the impact
Info
Info
Info
Project reference: 2024-1-ES01-KA220-HED-000256356Call: KA220-HED – Cooperation partnerships in higher education 2024, Erasmus+ Programme Duration: September 1, 2024 to October 31, 2026
Crafting effective learning objectives for escape rooms
Share your ideawith an image
Need more reasons to create dynamic content? Well: 90% of the information we assimilate comes through sight, and we retain 42% more information when the content moves.
A great title
Pose a dramatic question; it is the essential ingredient to maintain the audience's attention. It is usually posed subtly at the beginning of the story to intrigue the audience and is resolved at the end.
Structuring the puzzles appropiately
Write a greatheadline
We don't like to bore. We don't want to be repetitive. Communicating as usual is boring and doesn't engage. We do it differently. We sabotage boredom. We create what the brain likes to consume because it stimulates it.
Testing the escape room from the early stages of development
Designing the escape room with accessibility and inclusivity in mind
Using resources with low environmental impact
Share your ideawith an image
Need more reasons to create dynamic content? Well: 90% of the information we assimilate comes to us through sight, and we retain 42% more information when the content moves.
A great title
What you're reading: interactivity and animation can make the most boring content turn into something fun. At Genially, we use AI (Awesome Interactivity) in all our designs, so you can level up with interactivity and turn your content into something that adds value and engages.
Supervising the escape room whenever possible
Testing the escape room thoroughly before its execution
Designing appropriate puzzles
Write anamazing headline
With Genially templates, you can include visual resources to leave your audience speechless. You can also highlight a specific phrase or piece of information that remains etched in the memory of your audience, and even embed external content that surprises: videos, photos, audios... Whatever you want!
Defining how to provide participants with timely help
Optimizing educational escape rooms with clear instructions
Motivating participants while playing the escape room
A great title
Interactivity and animation can be your best allies when creating tables, infographics, or graphics that help provide context to information and simplify data for your audience. We are visual beings and find it easier to 'read' images than to readwritten text.
Here you can put a highlighted title
If you want to provide additional information or develop the content in more detail, you can do so through your oral presentation. We recommend that you practice your voice and rehearse: the best improvisation is always the most worked!
Building the escape room with reusability in mind
Here you can put ahighlighted title
If you want to provide additional information or develop the content in more detail, you can do so through your oral presentation. We recommend that you train your voice and rehearse: the best improvisation is always the most worked!
A great title
What you read: interactivity and animation can make the most boring content become something fun. At Genially, we use AI (Awesome Interactivity) in all our designs, so you can level up with interactivity and turn your content into something that adds value and engages.
A great title
What you read: interactivity and animation can make the most boring content turn into something fun. At Genially, we use AI (Awesome Interactivity) in all our designs, so you can level up with interactivity and turn your content into something valuableand engaging.
Here you can put a prominent title
If you want to provide additional information or develop the content in more detail, you can do so through your oral presentation. We recommend that you practice your voice and rehearse: the best improvisation is always the most worked!
Share your ideawith an image
Need more reasons to create dynamic content? Well: 90% of the information we assimilate comes to us through sight, and we retain 42% more information when the content moves.
Evaluating the impact of the escape room on participants' perceptions and learning
Choosing an appropriate format and delivery mode
A great title
Interactivity and animation can be your best allies when creating tables, infographics, or graphics that help provide context to information and simplify data for your audience. We are visual beings and find it easier to 'read' images than to readwritten text.
A great title
Interactivity and animation can be your best allies when creating tables, infographics, or graphics that help provide context to information and simplify data for your audience. We are visual beings and find it easier to 'read' images than to readwritten text.
Write anamazing headline
With Genially templates, you can include visual resources to leave your audience speechless. You can also highlight a specific phrase or data that will be engraved in the memory of your audience, and even embed external content that surprises: videos, photos, audios... Whatever you want!
Considering changing the design of the escape room to make it easier to build
Conducting a debriefing session
A great title
Interactivity and animation can be your best allies when creating tables, infographics, or graphics that help provide context to information and simplify data for your audience. We are visual beings and find it easier to 'read' images than to readwritten text.
Defining the strategy of student grading
Considering scheduling shifts and allowing asynchronous participation
Establishing an appropriate duration
Helping participants to solve puzzles when necessary
Share your ideawith an image
Need more reasons to create dynamic content? Well: 90% of the information we assimilate comes to us through sight and, in addition, we retain 42% more information when the content moves.
Crafting a consistent and engaging narrative
Building the escape room with reusability in mind
Preparing the escape room for its execution
Write anamazing headline
With Genially templates, you can include visual resources to leave your audience speechless. You can also highlight a specific phrase or data that will be etched in the memory of your audience, and even embed external content that surprises: videos, photos, audios... Whatever you want!