Promotion simulation
Start
Promotion simulation
If you are the head of distribution for an independent game studio and a new game is about to be launched, please choose a distribution and marketing model to help the game go to market.
Traditional Marketing (Pop-up)
E-sports Marketing
Influencer Marketing (TikTok)
Pop-up (Traditional Marketing) Simulation Report
Advantages: Strong interaction; Players can experience the game in-person;
Local media may report it, helps saving communication costs. Disadvantages: Limited number of participants (only 5,000 participants);
Medium cost (venue + materials ≈ 100,000 Chinese yuan).
Agree and Get RESULT
Reject and Reselect
Pop-up (Traditional Marketing) Expected Promotion Result
The Number of Downloads in the First Week:
20,000
Player Retention Rate:
Low
Social Media Discussion:
Medium
Try another solution
E-sports Marketing Simulation Report
Advantages: Accurately reach advanced players; Facilitate community discussions Long-term brand effect (event IPization) Disadvantages: The cost is extremely high (event + live broadcast ≈ 3 million yuan);
The preparation period is long (3 months).
Agree and Get RESULT
Reject and Reselect
E-sports Marketing Simulation Report Expected Promotion Result
The Number of Downloads in the First Week:
50,000
Player Retention Rate:
Medium
Social Media Discussion:
High
Try another solution
Influencer (TikTok) Marketing Simulation Report
Advantages: Fast dissemination speed (reaching 5 million users in 48 hours); Flexible cost (50,000-500,000 for cooperation with a single influencer) Disadvantages: Low user stickiness; Continuous investment is required to maintain popularity.
Agree and Get RESULT
Reject and Reselect
Influencer (TikTok) Marketing Simulation Report Expected Promotion Result
The Number of Downloads in the First Week:
100,000
Player Retention Rate:
Low
Social Media Discussion:
Medium
Try another solution
Promotion simulation
张毅松
Created on May 8, 2025
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Transcript
Promotion simulation
Start
Promotion simulation
If you are the head of distribution for an independent game studio and a new game is about to be launched, please choose a distribution and marketing model to help the game go to market.
Traditional Marketing (Pop-up)
E-sports Marketing
Influencer Marketing (TikTok)
Pop-up (Traditional Marketing) Simulation Report
Advantages: Strong interaction; Players can experience the game in-person; Local media may report it, helps saving communication costs. Disadvantages: Limited number of participants (only 5,000 participants); Medium cost (venue + materials ≈ 100,000 Chinese yuan).
Agree and Get RESULT
Reject and Reselect
Pop-up (Traditional Marketing) Expected Promotion Result
The Number of Downloads in the First Week:
20,000
Player Retention Rate:
Low
Social Media Discussion:
Medium
Try another solution
E-sports Marketing Simulation Report
Advantages: Accurately reach advanced players; Facilitate community discussions Long-term brand effect (event IPization) Disadvantages: The cost is extremely high (event + live broadcast ≈ 3 million yuan); The preparation period is long (3 months).
Agree and Get RESULT
Reject and Reselect
E-sports Marketing Simulation Report Expected Promotion Result
The Number of Downloads in the First Week:
50,000
Player Retention Rate:
Medium
Social Media Discussion:
High
Try another solution
Influencer (TikTok) Marketing Simulation Report
Advantages: Fast dissemination speed (reaching 5 million users in 48 hours); Flexible cost (50,000-500,000 for cooperation with a single influencer) Disadvantages: Low user stickiness; Continuous investment is required to maintain popularity.
Agree and Get RESULT
Reject and Reselect
Influencer (TikTok) Marketing Simulation Report Expected Promotion Result
The Number of Downloads in the First Week:
100,000
Player Retention Rate:
Low
Social Media Discussion:
Medium
Try another solution