Promotion simulation
Start
Promotion simulation
If you are the head of distribution for an independent game studio and a new game is about to be launched, please choose a distribution and marketing model to help the game go to market.
Traditional Marketing (Pop-up)
E-sports Marketing
Influencer Marketing (TikTok)
Pop-up (Traditional Marketing) Simulation Report
Advantages: Strong interaction; Players can experience the game in-person;
Local media may report it, helps saving communication costs. Disadvantages: Limited number of participants (only 5,000 participants);
Medium cost (venue + materials ≈ 100,000 Chinese yuan).
Agree and Get RESULT
Reject and Reselect
Pop-up (Traditional Marketing) Expected Promotion Result
The Number of Downloads in the First Week:
20,000
Player Retention Rate:
Low
Social Media Discussion:
Medium
Try another solution
E-sports Marketing Simulation Report
Advantages: Accurately reach advanced players; Facilitate community discussions Long-term brand effect (event IPization) Disadvantages: The cost is extremely high (event + live broadcast ≈ 3 million yuan);
The preparation period is long (3 months).
Agree and Get RESULT
Reject and Reselect
E-sports Marketing Simulation Report Expected Promotion Result
The Number of Downloads in the First Week:
50,000
Player Retention Rate:
Medium
Social Media Discussion:
High
Try another solution
Influencer (TikTok) Marketing Simulation Report
Advantages: Fast dissemination speed (reaching 5 million users in 48 hours); Flexible cost (50,000-500,000 for cooperation with a single influencer) Disadvantages: Low user stickiness; Continuous investment is required to maintain popularity.
Agree and Get RESULT
Reject and Reselect
Influencer (TikTok) Marketing Simulation Report Expected Promotion Result
The Number of Downloads in the First Week:
100,000
Player Retention Rate:
Low
Social Media Discussion:
Medium
Try another solution
Promotion simulation
张毅松
Created on May 8, 2025
Start designing with a free template
Discover more than 1500 professional designs like these:
View
Mind Map: The 4 Pillars of Success
View
Big Data: The Data That Drives the World
View
Momentum: Onboarding Presentation
View
Urban Illustrated Presentation
View
3D Corporate Reporting
View
Discover Your AI Assistant
View
Vision Board
Explore all templates
Transcript
Promotion simulation
Start
Promotion simulation
If you are the head of distribution for an independent game studio and a new game is about to be launched, please choose a distribution and marketing model to help the game go to market.
Traditional Marketing (Pop-up)
E-sports Marketing
Influencer Marketing (TikTok)
Pop-up (Traditional Marketing) Simulation Report
Advantages: Strong interaction; Players can experience the game in-person; Local media may report it, helps saving communication costs. Disadvantages: Limited number of participants (only 5,000 participants); Medium cost (venue + materials ≈ 100,000 Chinese yuan).
Agree and Get RESULT
Reject and Reselect
Pop-up (Traditional Marketing) Expected Promotion Result
The Number of Downloads in the First Week:
20,000
Player Retention Rate:
Low
Social Media Discussion:
Medium
Try another solution
E-sports Marketing Simulation Report
Advantages: Accurately reach advanced players; Facilitate community discussions Long-term brand effect (event IPization) Disadvantages: The cost is extremely high (event + live broadcast ≈ 3 million yuan); The preparation period is long (3 months).
Agree and Get RESULT
Reject and Reselect
E-sports Marketing Simulation Report Expected Promotion Result
The Number of Downloads in the First Week:
50,000
Player Retention Rate:
Medium
Social Media Discussion:
High
Try another solution
Influencer (TikTok) Marketing Simulation Report
Advantages: Fast dissemination speed (reaching 5 million users in 48 hours); Flexible cost (50,000-500,000 for cooperation with a single influencer) Disadvantages: Low user stickiness; Continuous investment is required to maintain popularity.
Agree and Get RESULT
Reject and Reselect
Influencer (TikTok) Marketing Simulation Report Expected Promotion Result
The Number of Downloads in the First Week:
100,000
Player Retention Rate:
Low
Social Media Discussion:
Medium
Try another solution