What is Bitacora?
Bitácora is a tangible design tool and an online resource space to support teachers in structuring learning sequences at both the macro level (units, courses, or projects) and the micro level (individual lessons). It was originally developed in 2025 as a practical instrument to help educators visualise and design the orchestration of classroom learning flow. The aim of Bitácora is to facilitate teaching design and planning in order to enhance informed pedagogical decision-making, which in turn helps optimize the quality of instructional design.
Components of Bitacora
CREATIVE CARDS
STRUCTURAL CARDS
CONTENT CARDS
+ info
+ info
+ info
Content cards are colorful rectangles—six colors, each matching a key area of learning: motivation, self-regulation, feedback, assessment, well-being, and classroom context.
Creative cards are blank hexagons where teachers can jot down ideas, sketch strategies, or note any reflections that help bring their teaching design to life.
The hexagonal structural cards allow educators to visualize and organize instructional design at different levels of granularity.
How to use Bitacora?
Define the Pedagogical Framework
Verify that the sequence is coherent and balanced
Organize the sequence usign structural cards
Hover over the buttons below to explore more information about how to use Bitácora
Select the learning domains to be sequenced
Customize the activities using creative cards
Select and distribute the content cards
Examples of Use
Click on the videos below to explore some examples of the use of Bitácora
Example of Micro- Sequence
Example of Macro- Sequence
Additional Resources
Self- Regulation of Learning
Feedback
Motivation
Well- Being
Evaluation
Classroom Context
Explore
Explore
Explore
Explore
Explore
Explore
About us
Rocio González Suárez Dr. Rocío González Suárez is a postdoctoral researcher in Educational Psychology, affiliated with the University of A Coruña (Spain) and currently completing a Fulbright-funded research stay at Kennesaw State University (Georgia, USA). Her work focuses on the intersection of motivation, self-regulated learning, and academic performance. She has contributed to several research projects exploring how family dynamics influence students’ psychological variables such as motivation and engagement. Her current research expands into student well-being and the role of feedback as a key driver of educational improvement, forming the basis for the development of a tool to support teachers in designing effective learning and feedback processes.
The hexagonal structural cards allow educators to visualize and organize instructional design at different levels of granularity.
Structural card has a colored side and a black-lined side. The colored lines guide the sequencing of strategies across domains, while the black lines allow for flexible arrangement based on user preferences.
At the micro-sequencing level, they break down a session into key moments: the initial moment, execution loops or action phases, and the closing moment.
At the macro-sequencing level, each card can represent a full session within a didactic unit, a project, or a long-term objective that requires multiple sessions, making it possible to structure curriculum design using as many cards as needed.
Click on the button to explore all the content cards included in the Self- Regulation domaing
Click on the buttons to explore all the content cards included in the Classroom Context domain
- Content cards are colorful rectangles—six colors, each matching a key area of learning: motivation, self-regulation, feedback, assessment, well-being, and classroom context. They help teachers bring together all these important pieces when planning a lesson or a full unit.
- Content cards are meant to be placed along the sides of the structural card's hexagon. They can follow the suggested sequence using the colored edges, or allow for more flexible design using the black-lined sides.
Side A
Side B
On Side A, you'll find the name of a strategy or key element. Side B gives you more detail: what it means, and depending on the card, ideas for use or some quick pros and cons to keep in mind.
Click on the buttons to explore all the content cards included in the 6 areas of learning included in Bitacora
Here you will find an infographic presenting the complete set of cards, offering a comprehensive visual overview of all components.
Self- Regulation
Well- Being
Feedback
Evaluation
Motivation
Classroom Context
Click on the buttons to explore all the content cards included in the Evaluation domain
Click on the buttons to explore all the content cards included in the Well- Being domain
Click on the buttons to explore all the content cards included in the Motivation domain
Click on the buttons to explore all the content cards included in the Feedback domain
Creative cards are blank hexagons where teachers can jot down ideas, sketch strategies, or note any reflections that help bring their teaching design to life. They’re a flexible space to explore and shape how each element of the design fits the needs of their students.
Examples:
Include a short mindfulness activity before starting the lesson to help students focus. It worked well with 4th grade in the last unit.
I'll start with a metacognitive question: What do I want to learn today? It worked well with 5th. For 6th, I’ll support it with visual cues.
I'll introduce the concept through a real-life example to spark curiosity. It helped students in 3th connect better with the topic last week.
As a suggestion, we recommend placing the creative cards near or on top of the strategy they aim to specify. In this way, creative cards that are intended to clarify how to work with two or more strategies in combination can be placed between them.
Bitacora
ijorrina
Created on April 5, 2025
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Transcript
What is Bitacora?
Bitácora is a tangible design tool and an online resource space to support teachers in structuring learning sequences at both the macro level (units, courses, or projects) and the micro level (individual lessons). It was originally developed in 2025 as a practical instrument to help educators visualise and design the orchestration of classroom learning flow. The aim of Bitácora is to facilitate teaching design and planning in order to enhance informed pedagogical decision-making, which in turn helps optimize the quality of instructional design.
Components of Bitacora
CREATIVE CARDS
STRUCTURAL CARDS
CONTENT CARDS
+ info
+ info
+ info
Content cards are colorful rectangles—six colors, each matching a key area of learning: motivation, self-regulation, feedback, assessment, well-being, and classroom context.
Creative cards are blank hexagons where teachers can jot down ideas, sketch strategies, or note any reflections that help bring their teaching design to life.
The hexagonal structural cards allow educators to visualize and organize instructional design at different levels of granularity.
How to use Bitacora?
Define the Pedagogical Framework
Verify that the sequence is coherent and balanced
Organize the sequence usign structural cards
Hover over the buttons below to explore more information about how to use Bitácora
Select the learning domains to be sequenced
Customize the activities using creative cards
Select and distribute the content cards
Examples of Use
Click on the videos below to explore some examples of the use of Bitácora
Example of Micro- Sequence
Example of Macro- Sequence
Additional Resources
Self- Regulation of Learning
Feedback
Motivation
Well- Being
Evaluation
Classroom Context
Explore
Explore
Explore
Explore
Explore
Explore
About us
Rocio González Suárez Dr. Rocío González Suárez is a postdoctoral researcher in Educational Psychology, affiliated with the University of A Coruña (Spain) and currently completing a Fulbright-funded research stay at Kennesaw State University (Georgia, USA). Her work focuses on the intersection of motivation, self-regulated learning, and academic performance. She has contributed to several research projects exploring how family dynamics influence students’ psychological variables such as motivation and engagement. Her current research expands into student well-being and the role of feedback as a key driver of educational improvement, forming the basis for the development of a tool to support teachers in designing effective learning and feedback processes.
The hexagonal structural cards allow educators to visualize and organize instructional design at different levels of granularity.
Structural card has a colored side and a black-lined side. The colored lines guide the sequencing of strategies across domains, while the black lines allow for flexible arrangement based on user preferences.
At the micro-sequencing level, they break down a session into key moments: the initial moment, execution loops or action phases, and the closing moment.
At the macro-sequencing level, each card can represent a full session within a didactic unit, a project, or a long-term objective that requires multiple sessions, making it possible to structure curriculum design using as many cards as needed.
Click on the button to explore all the content cards included in the Self- Regulation domaing
Click on the buttons to explore all the content cards included in the Classroom Context domain
Side A
Side B
On Side A, you'll find the name of a strategy or key element. Side B gives you more detail: what it means, and depending on the card, ideas for use or some quick pros and cons to keep in mind.
Click on the buttons to explore all the content cards included in the 6 areas of learning included in Bitacora
Here you will find an infographic presenting the complete set of cards, offering a comprehensive visual overview of all components.
Self- Regulation
Well- Being
Feedback
Evaluation
Motivation
Classroom Context
Click on the buttons to explore all the content cards included in the Evaluation domain
Click on the buttons to explore all the content cards included in the Well- Being domain
Click on the buttons to explore all the content cards included in the Motivation domain
Click on the buttons to explore all the content cards included in the Feedback domain
Creative cards are blank hexagons where teachers can jot down ideas, sketch strategies, or note any reflections that help bring their teaching design to life. They’re a flexible space to explore and shape how each element of the design fits the needs of their students.
Examples:
Include a short mindfulness activity before starting the lesson to help students focus. It worked well with 4th grade in the last unit.
I'll start with a metacognitive question: What do I want to learn today? It worked well with 5th. For 6th, I’ll support it with visual cues.
I'll introduce the concept through a real-life example to spark curiosity. It helped students in 3th connect better with the topic last week.
As a suggestion, we recommend placing the creative cards near or on top of the strategy they aim to specify. In this way, creative cards that are intended to clarify how to work with two or more strategies in combination can be placed between them.