Pick Up a Risk Factor Card
Pick Up a Risk Factor Card
Pick Up a Risk Factor Card
AGE
Pick Up a Minor Complication Card
Pick Up a Minor Complication Card
Pick Up an Action Card
Pick Up an Action Card
START
Pick Up an Action Card
Pick Up an Action Card
Pick Up an Action Card
Pick Up an Action Card
Pick Up a Minor Complication Card
Pick Up an Action Card
Pick Up a Minor Complication Card
Pick Up an Action Card
"Health is Wealth"
Hospital stay
AGE
Pick Up a Risk Factor Card
Pick Up an Action Card
Pick Up an Action Card
Pick Up an Action Card
Pick Up a Risk Factor Card
Pick Up a Minor Complication Card
Pick Up an Action Card
Pick Up a Minor Complication Card
Pick Up a Minor Complication Card
Game Rules
References
Game Rules
- First, on a separate piece of paper start a count for each players Health. Each player starts with 35 Health.
- Before the game starts, each player should get a random lifestyle from the lifestyle deck.
- Each player starts on the start space.
- Each turn, roll the dice and move the specified number of spaces.
- When you land on a space, draw a card from the indicated deck, and follow the instruction on the card. If it is a minor complication, note on paper that the player has gained a minor complication, and any continuous effect that complication causes.
- If a player has 0 health they are diabetic. If a diabetic person would lose health, they instead get a minor complication.
- Once a player has 3 minor complications, if they would gain another minor complication, they instead get a major complication.
- Once a player has 3 major complications, they are in critical condition and lose the game.
- After one player has lost, the winner is the one with the most remaining health, with fewest complications being a tiebreaker.
Special Spaces:
- Age: Each time you pass an age space, even if you don't land on it, gain or lose health as indicated on your lifestyle card.
- Hospital: If you land on the hospital, you may roll the dice. If you roll a one, you get a nosocomial complication and draw from the minor complication deck, otherwise you may choose to gain 10 health or remove one complication.
- If a player lands on one of the two spaces with a star icon, that player can roll again.
References
START
Sunny Won
Created on March 31, 2025
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Transcript
Pick Up a Risk Factor Card
Pick Up a Risk Factor Card
Pick Up a Risk Factor Card
AGE
Pick Up a Minor Complication Card
Pick Up a Minor Complication Card
Pick Up an Action Card
Pick Up an Action Card
START
Pick Up an Action Card
Pick Up an Action Card
Pick Up an Action Card
Pick Up an Action Card
Pick Up a Minor Complication Card
Pick Up an Action Card
Pick Up a Minor Complication Card
Pick Up an Action Card
"Health is Wealth"
Hospital stay
AGE
Pick Up a Risk Factor Card
Pick Up an Action Card
Pick Up an Action Card
Pick Up an Action Card
Pick Up a Risk Factor Card
Pick Up a Minor Complication Card
Pick Up an Action Card
Pick Up a Minor Complication Card
Pick Up a Minor Complication Card
Game Rules
References
Game Rules
- Once a player has 3 major complications, they are in critical condition and lose the game.
- After one player has lost, the winner is the one with the most remaining health, with fewest complications being a tiebreaker.
Special Spaces:References