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RoadSTEAMer - Roadmap
Angelica Alejandra Gomez Castilla
Created on March 27, 2025
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STEAM roadmap for Science Education in Horizon Europe
Research actions
Relevant for:
Priority area 1
Priority area 2
Priority area 3
Priority area 4
Research (DG RTD)
Promoting equity with transdisciplinary, effective inclusive STEAM education paradigms
Strengthening the STEAM Curriculum at National and EU level
Enhancing Teacher Training and the Learning Environment
Aligning STEAM education and career design with societal and industrial needs - STEAM literate citizens
Education (DG EAC)
Employment (DG EMPL)
1A
1B
2A
2B
3A
3B
4A
4B
ICT and digital (DG CNECT)
Prioritize STEAM Training for Educators and school/university leaders
Foster inclusive and supportive Learning Environments harnessing AI and digital tools
Redefine STEAM as a Transdisciplinary Curriculum
Develop transdisciplinary STEAM Learning Materials and Teacher Resources
Develop STEAM career design and integrated learning pathways
Encourage agile partnerships with organizations to address industry and societal needs
Promote Intersectional approaches in STEAM, improving accessibility
Establish flexible, Inclusive and supportive STEAM education
Expands the STEM strategic plan
______________________
What is STEAM?
HE 2026-27
FP10 2028-34
FP10 2028-34
HE 2026-27
HE 2026-27
HE 2026-27
HE 2026-27
HE 2026-27
FP10 2028-34
HE 2026-27
FP10 2028-34
HE 2026-27
FP10 2028-34
FP10 2028-34
FP10 2028-34
FP10 2028-34
Actions categorisation
[coordinating with the
Union of SKills
and EU national policies]
European STEM Executive Panel
Mission education: systemic change of the educational system and assessment: skills-focused, transdisciplinary, inclusive, AI-enabled
EU Transnational definition and design of what is a STEAM holistic curriculum / school / university and assessment
Investigate the efficacy of policies to increase hybrid and blended learning to make STEAM educational more accessible
An economic case for inclusive STEAM education in secondary and tertiary education
Integrate STEAM education in Horizon Europe Pillar 2 calls, in particular Cluster 2
Development and testing of a STEAM transdisciplianry curriculum and assessemnt at secondary, vocational and university education level in lighthouse institutions
Deployment and investigation of new approach to teachers' training (pre-service and in-service) for transdisciplinary education
Research on STEAM teaching material, practices and assessment to investigate and test best practices
Deployment and investigation of education and training through citizen science applied to STEAM
STEAM (lack of) career selection
Horizon/ FP10 (2028-34)
Effectiveness of STEAM and transdisciplinary learning paradigms to support learning preferences and needs of diverse learners to increase inclusivity and improve skills
STEM Entrepreneurship education
STEAM career design
Investigation of what the arts, design and creativity bring to STEAM education and derive best practices
Increase STEAM teaching prestige through fostering schools/university collaborations with local actors
Doctoral network on STEAM
Capacity buiding in public administrations for multi-stakeholder collaborations and co-financing (open-schooling)
STEAM career exploration centers
Learning Environment design and its impact on learning outcomes
Previously Funded Projects
Funding Instruments
The new role of education/teachers/lecturers in an AI-enhanced STE(A)M education and work environment: arts for fostering equality and wellbeing
Development of networks, centres and alliances (incl. equipment) of teachers/lecturers/head teachers/principals for mutual learning on STEAM
Systematic organization of open-access STEAM teaching material, practices and assessment, identification of gaps and development in all EU languages with feedback loops for improvement
Joint diplomas, degrees, microcredentials with industry/civic organizations - fast tracking creditization at EU level
STEAM cradle to grave
Mentorship programs and scholarships for underrepresented groups
Erasmus+
Training for school heads, school leaders, university deans and policy makers on STEAM
Funding for EDTECH startups to promote STEAM
EU University alliance on STEAM
Other funding instruments
EU Council of societal challenges to introduce a challenge on education
Update the Digital Education Plan to have a broader definition of inclusivity
Policy Instruments
National policies
This project has received funding from the European Union's Horizon Europe research andinnovation programme under Grant Agreement No. 101058405
https://www.road-steamer.eu/
STEAM roadmap for Science Education in Horizon Europe
Funding Instruments: Horizon Europe and Erasmus (2026-27), FP10 (2028-2034)
[coordinating with:
Union of SKills
and EU national policies]
European STEM Executive Panel
Council for societal challenges
Mission education: systemic change of the educational system and assessment: skills-focused, transdisciplinary, inclusive, AI-enabled
Horizon Europe
FP10
Research actions
Relevant for:
Past | STEM edu strategic plan | 2026 2027 | 2028 2029 2030 2031 2032 2033 2034
Redefine STEAM as a Holistic Curriculum across Europe
Priority area 1
Strengthening the STEAM Curriculum at National and EU level
Previously Funded Projects
Research (DG RTD)
1A
1A
Development and testing of a STEAM transdisciplianry curriculum and assessement at secondary, vocational and university education level in lighthouse institutions
EU Transnational definition and design of what is a STEAM holistic curriculum / school / university and assessment
Education (DG EAC)
Investigation of what the arts, design and creativity bring to STEAM education and derive best practices
200.000 STEM students and staff trained in innovation and entrepreneurship by 2028
Employment (DG EMPL)
STEM competence framework 2026
1B
Develop STEAM Learning Materials, Teacher Resources and incentives
Systematic organization and testing of STEAM teaching material, practices and assessment
Research on STEAM teaching material, practices and assessment to investigate and test best practices
ICT and digital (DG CNECT)
Deployment and investigation of education and training through citizen science applied to STEAM
STEM Entrepreneurship education
STEM strategic plan
Priority area 2
Enhancing Teacher Training and the Learning Environment
2A
Prioritize STEAM Training for Educators and school/university leaders
2A
Training for school heads, school leaders, university deans and policy makers on STEAM
Expands the STEM strategic plan
Doctoral network on STEAM
Integrate STEAM education in Horizon Europe Pillar 2 calls
______________________
By 2030 share of students enrolled in STEM in VET 45% (1 of 4 female)
Advanced digital skills competitions
EU University alliance on STEAM
What is STEAM?
2B
Foster inclusive and supportive Learning Environments harnessing AI and digital tools
Research on STEAM (lack of) career selection
STEM specialists fellowship for international experts
Actions categorisation
By 2030 share of students enrolled in ICT PhD 5% (1 of 3 female)
Development of networks, centres and alliances (incl. equipment) of teachers/lecturers/head teachers/principals for mutual learning on STEAM
Upskilling and reskilling through short courses, micro-credentials, immersive learning
Deployment and investigation of new approach to teachers' training (pre-service and in-service) for transdisciplinary education
Joint educational programs, degrees and traning in STEM and interdisciplinary degrees
3A
STEAM career design
Priority area 3
STEAM career exploration centers
Develop STEAM career design and integrated learning pathways
Aligning STEAM education and career design with societal and industrial needs - STEAM literate citizens
STEM education centres for dynamic learning ecosystems
STEM skills founderies 2026
Funding for EDTECH startups to promote STEAM
Increase the proportion of female apprentices in STEM showcasing good practices and mutual learning
Schools/university collaborations with local actors
3B
Support agile partnerships with organizations to address industry and societal needs
Joint transnational programs - micro-credentials in strategic STEM sectors: centers and alliances leveraging private investment
Capacity building in public administrations for multi-stakeholder collaborations (open-schooling)
Joint diplomas, degrees, microcredentials with industry/civic organizations - fast tracking creditization at EU level
4A
Establish flexible, Inclusive and supportive STEAM education
An economic case for inclusive STEAM education in secondary and tertiary education
Priority area 4
https://www.road-steamer.eu/
Learning Environment design and its impact on learning outcomes
This project has received funding from the European Union's Horizon Europe research andinnovation programme under Grant Agreement No. 101058405
Promoting equity with transdisciplinary, effective inclusive STEAM education paradigms
Effectiveness of STEAM and transdisciplinary learning paradigms to support learning preferences and needs of diverse learners to increase inclusivity and improve skills
By 2030 share of students enrolled in STEM in tertiary 32% (2 of 5 female)
1 million girls in STEM by 2028
More students from diverse backgrounds to STEM: STEM Tech Talent Introduction
4B
Promote Intersectional approaches in STEAM, improving accessibility
STEM Futures: in 2026 succesful practices for girls and women
Mentorship programs and scholarships for underrepresented groups
Investigate the efficacy of policies to increase hybrid and blended learning to make STEAM educational more accessible
Past | STEM edu strategic plan | HE 2026 2027 | FP10 2028 2029 2030 2031 2032 2033 2034
Union of Skills
Roadmap future digital education and skills
EU teachers and trainers agenda
Increasing accessibility of higher education
AI in education initiatives
2008
2016
2018
2029
2033
2020
2022
2024
2025
2026
2027
2028
2030
2034
2031
2032
2035
School As Living Labs
ICSE Science Factory
CREATIONS
2023-2026
2015-2018
2020-2023
STE(A)M Learning Ecologies
REGGAE
Marine Mammals
LEVERS
2016-2019
2021
2023-2025
BLOOM
STEAMbrace
STREAM IT
OTTER
Horizon
2017-2020
2021-2024
2024-2026
RoadSTEAMer
VERTIGO-S+T+ARTS
2022-2025
2016-2020
SENSE
STORIES
2022-2025
2017-2018
SEER
PERFORM
2022-2025
2015-2018
STEAM INC
2019-2023
STEAMonEdu
2020-2022
Funding Instruments
Choice
2020-2022
STEAM4SEN Project
2019-2022
E-STEAM
ATS STEM
2021-2024
2018-2021
Erasmus+
STE(A)M IT
EuroSTEAM
2019-2022
2016-2019
EU STEM COALITION
2012-Present
Girls Self-ESTEAM
Learn STEM
2021-2023
2023-2025
SpicE Project
2022-2025
Cream Project
2021-2024
Funds on digital; other funds and policy instuments
ESTEAM Fests
2022-2024
For feedback please write to: sabrina.bresciani@polimi.it
https://www.road-steamer.eu/
Source: Road-STEAMer, SEER, SENSE
2008
2016
2018
2029
2033
2020
2022
2024
2025
2026
2027
2028
2030
2034
2031
2032
2035
Join in STEM: BMBWF action plan
Austria
2023 - 2030
STEM Action Plan
STEM Agenda
Belgium
2012 - 2020
2021 - 2030
The Resillence Plan
Bulgaria
2022 - 2026
Building a School STEM Environment
2020 - 2026
The Danish Technology Pact
Denmark
2018 - 2025
Estonian Lifelong Learning Strategy
Estonia
2014 - 2020
The LUMA (STEM) Strategy
Finland
2014 - 2025
Digital Eduation Strategy
France
EU Member States + UK and Ukraine
2023 - 2027
The 2019 STEM Action Plan
Germany
2019 -2021
National Pact for Woman in STEM Occupation
2008 - 2021
The National Recovery and Resillence Plan (PNRR)
Italy
2021 - 2026
National Development Plan (NDP2027)
Latvia
2021 - 2027
The New Educational Development Program
Lithuania
2021 - 2030
National Educational Strategy
Malta
2024 - 2030
The Netherlands
Technology Pact
2013 - 2020
Eduction 4.0: Ukrainian Sunrise
Ukraine
2020 - Present
For feedback please write to: sabrina.bresciani@polimi.it
https://www.road-steamer.eu/
Roadsteamer D3.1
Roadsteamer D7.5
Sources:
https://www.road-steamer.eu/
Contact: sabrina.bresciani@polimi.it
Action
Joint diplomas, degrees, microcredentials with industry/civic organizations - fast track recognition at EU level
Map and investigate best practices of joint programs between secondary/tertiary education providers with companies and/or civic organizations, in providing technical, agile and solid education aligned with market developments, credited by educational institutions and partially funded by companies and organizations. Investigate how educational institutions can effectively become facilitators of the establishment of academic programs that are co-designed with – and co-funded by - industrial and societal players that guarantee national and EU learning standards for credited education, including EU microcredentials for life long learning.
Tertiary education level:
China fast-tracking university majors in weeks
Vocational tertiary education (Universities of Applied Sciences /Fachhochsule/ Haute Ecole Spécialisée /ITS joint programs with industries
Secondary education level:
IB Career-related Programme
Potential funding instrument
Applied tertiary education in join programs with industry and non-commercial partners. Examples:
High school
Program
ITS Academy Machina Lonati (Italy) provides teritiary vocational education in STEAM (es. fashion tech). ITS programs are recognized across Europe as vocational tertiary education.
Examples
Education framework for students aged 16-19, combining academic study with career-focused learning, including traditional courses, career-related studies, personal and professional skills development.
Horizon Europe Cluster 2 and Erasmus+
Formal
Tertiary
ITS Feralpi (Italy) paid a full salary to students to learn steel industry management.
Formal
Tertiary
More examples:
Universities: Double degrees, such as Politecnico di Milano Double degree in Management Engineering and Product Service System Design
Formal
Tertiary
Alfa Academy school-industry partnership
STEAMhouse
Suggested time frame:
26-27 and FP10 (2028-34)
Alignment with STEM Education Strategic Plan 2025
This action aligns with the STEM strategy plan to design effective joint programs and microcredentials collaborating with educational institutions, businesses and industries. (3.2 pg. 10, “ i) boost the available range of joint programmes and microcredentials in STEM, including with a STEAM (science, technology, engineering, arts, and mathematics) educational approach”)
Related policy recommendations: Road-STEAMer recommendation 6
Evidence: SEER D3.1
SEER D3.2
Provide feedback and suggestions on the portal
Action
EU University alliance on STEAM
Support the creation of a European Universities alliance on STEM and STEAM education.
Potential funding instrument
CIVIS
EU STEM coalition
Course
University
PhD
Online resource
Non formal
Online resource
European University Initiative; Erasmus+ and National funds
Examples
It is not focused specifically on universities but includes several typologies of European STEM and sTEM actors
It is Europe's Civic University Alliance, bringing together a community of more than 470,000 students and 58,000 staff members. It is the fruit of the special collaboration between 11 leading research higher education institutions across Europe.
Suggested time frame:
2026-27
Alignment with STEM Education Strategic Plan 2025
This action aligns with the alliance of universities for STEM education along with the STEAM education (3.2, pg. 9 “Working towards a European degree for engineers, by building on the European Universities alliances and ongoing Erasmus+ pilots, considering the needs of employers.”)
Related policy recommendations: [Coming soon]
Evidence: SEER D3.2
SEER D2.2
Provide feedback and suggestions on the portal
Projects
SEER
The overarching objective of the SEER project is to provide a set of roadmaps that will pave the way for the policy and institutional changes necessary for the large-scale implementation and mainstreaming of STE(A)M education in Europe. The SEER will synthesise the status of STE(A)M Education and evaluate national and international policies to understand which policy settings best support STE(A)M education. This analysis and resulting recommendations will be provided to Ministries of Education and EU policy makers to support policy improvements in Europe. In addition, STE(A)M initiatives and EU funded projects of all teaching levels will be mapped and evaluated, identifying educational strategies that provide the best outcomes for teachers and students. Source: https://www.scientix.eu/community/partner-projects/the-seer#about
Description
Time-frame:
2022 - 2025
Funding Instrument:
Horizon Europe
Action
Effectiveness of STEAM and transdisciplinary learning paradigms to support learning preferences and needs of diverse learners to increase inclusivity and improve skills
Longitudinal study to systematically test a variety of STEAM and transdisciplinary learning options to support diverse learning preferences and diverse assessment (skills-based), integrating the EU Digital Compass and Life Comp. To support the EU and Member States in defining and adopting a unified STEAM education strategy, research should be conducted to on the effectiveness of educational paradigms and available learning options to replace or heavily revise traditional national education paradigms. Interdisciplinary skills-based (rather than knowledge-based) educations, focused on real word challenges, can provide several economic benefits to European nations, off-setting the cost of a systemic change to the EU educational system. Research should test (i.e., with experimental trials) multiple STEAM and transdisciplinary (existing or new) learning approaches and evaluate which approach is most effective for which type of learner, including learners with disabilities or belonging to vulnerable groups (incl. intersectionality); such program include Universal Design for Learning (to be applied to STEAM education), the International Baccalaureate with STEM (in particular the Career-related Program), the Finnish STEM education program, etc.
H-Farm
Program
Primary-High school
University
UDL-BOE Blended learning in schools
Centre
Project (Funded)
High school
Potential funding instrument
Interactive tool
Middle
A secondary education teaching program based on the holistic International Bacchlaurate curriculum expanded to include STEM in collaboration with the Italian Institute of Technology (IIT), integrates science, research, and innovation, fostering interdisciplinary learning and technological advancements in education and cultural heritage. The International Bacchalaurate has proven more successful than national curricula in improving students skills (Dulun& Lane, 2023)
A project funded by Erasmus+ it focuses on developing practical tools to help teachers deliver effective and engaging learning in a digital space, addressing two key areas: inclusion and digital pedagogical competences, with the main target group being second-level teachers. The approach will be based on the Universal Design for Learning (UDL) framework (Cast.org), an inclusive approach to teaching and learning that offers all students an equal opportunity to fulfil their potential. This framework offers students different options for accessing, building and internalising learning.
Horizon Europe Cluster 2 destination “Innovative Research on Social and Economic Transformations” and Erasmus+
Examples
School of Humanity (online middle and high school)
IN-STEAM
More examples:
Teacher Academy course "Universal Design for Learning: Strategies and Digital Tools to Support All Learners" and "Multi-Tiered Support System (MTSS) and Universal Design for Learning (UDL) for Academic and Behavioral Growth”
High school
Middle
Centre
International Baccalaureate transdisciplinary program,
Developed int he US with learning hubs worldwide, it partners with schools and with industries. It received several awards and it is based on a balance of interactive online learning, with time for offline, parent-led activities Instead of subjects, learners have daily workshops.
SpicE academy
IB in public schools
Still I rise
IB in Greece
Suggested time frame:
26-27 and FP10 (2028-34)
Alignment with STEM Education Strategic Plan 2025
This action expands the plan to broaden its impact on under-represented and marginalized groups and increase employability.
Related policy recommendations: SEER D7.2
Road-STEAMer recommendation 7 D3.3
Evidence: Dulun& Lane, 2023
Road-STEAMer D4.2
Quigley et al., 2019
Thoma, Farassopoulos & Lousta, 2023
Action
Investigate the efficacy of policies to increase hybrid and blended learning to make STEAM educational more accessible
Research should investigate how hybrid and blended learning formats can address barriers, which can be physical or digital, to make STEAM curriculum, educational resources, tools, and facilities equally available to all students. Research should investigate the impact of policies to increase hybrid and blended (online and physical learning - beyond current only online or only physical learning) STEAM curriculum offers, and their efficacy in increasing accessibility to students, in particular from learners with difficulty to physically access secondary and tertiary education or language barriers.
Revere High School (USA)
Blended learning high school
UDL-BOE Blended learning in schools
Project (Funded)
Middle
Program
High School
Online resource
High School
Potential funding instrument
Middle
High School
Interactive tool
successfully transformeda a low-performing school to winning several awards, through a blended learning approach,setting it as a national (US) example of the type of programmatic systems change needed to move our schools forward, through flipped learning, iPads, SMARTBoard and monitoring progresses with iWalkthrough
Dwight Schools offer a Blended Learning Program, combining traditional classroom education with online learning through Dwight Global Online School. This allows students worldwide to pursue rigorous academics and personal passions simultaneously, with flexible course options.
a project funded by Erasmus+ it focuses on developing practical tools to help teachers deliver effective and engaging learning in a digital space, addressing two key areas: inclusion and digital pedagogical competences, with the main target group being second-level teachers. The approach will be based on the Universal Design for Learning (UDL) framework (Cast.org), an inclusive approach to teaching and learning that offers all students an equal opportunity to fulfil their potential. This framework offers students different options for accessing, building and internalising learning.
Horizon Europe Cluster 2 and Erasmus+
Examples
More examples:
[SPICE academy]
SORA online middle school and highschool
Suggested time frame:
2026-27 and FP10 (2028-34)
Alignment with STEM Education Strategic Plan 2025
The action expands the "Pilot STEM education centers ecosystem" by suggesting the use of blended and hybrid learning, increasing accessibility for learners both physically and virtually. (3.2 pg. 9, “Pilot STEM education centres for school education, including VET schools, across the EU with the goal of improving how STEM is delivered and experienced in primary and secondary education”)
Related policy recommendations: Four key social dimensions: co-creation, access, agency, and most importantly identity (SENSE) National government should ensure that inclusion in education acknowledges the intersecting challenges faced by students who belong to multiple underrepresented groups. This includes addressing language and cultural barriers to make STEAM education more accessible and relevant to diverse populations (RoadSTEAMer)
Evidence:
Allan, 2019
Ahuja et al. 2023
European Education Area report: how blended learning can make education more inclusive
EU Blended mobility implementation guide for Erasmus+ higher education mobility KA131 guidance
Dziuban et al. 2018
SEER D3.1
Action
Development and testing of a STEAM transdisciplianary curriculum at secondary, vocational and university education level in lighthouse institutions
Co-design and deployment of a variety of options for a STEAM holistic curriculum to be tested in longitudinal large scale control trials to derive evidence to inform policy decisions (Banerjee & Duflo, 2009) for step-by-step progressive pathways, taking into account the STEAM criteria (Collaboration, Disciplinary inter-relationships, Thinking-making-doing, Creativity, Real-world connection, Inclusion / Personalisation / Empowerment and equity) and EU priorities (focus on skills-based education, digital skills, industry relations, etc.). To inform policies on intersectionality, studies should investigate the effectiveness of STEAM programs and holistic curriculum by variables of vulnerability (gender, country, disability, special learning needs, family background, family support, etc.), and teachers/lecturer ability of diverse curricula and teaching approaches, including a holistic curriculum based on challenges (such as climate change and health instead of subjects)
Roadsteamer STEAM criteria
IB Silicon Valley
Middle
Curriculum
Potential funding instrument
H-Farm
High School
Primary School
Middle
Curriculum
The holistic International Bacchlaurate curriculum Middle Years Programme (MYP) is enhanced with arts curriculum to encourages students to engage in both visual and performing arts, fostering interdisciplinary connections between artistic expression and STEM subjects. Through inquiry-based learning, students develop skills in creativity, communication, and innovation, essential for STEAM education.
A secondary education teaching program based on the holistic International Bacchlaurate curriculum expanded to include STEM in collaboration with the Italian Institute of Technology (IIT), integrates science, research, and innovation, fostering interdisciplinary learning and technological advancements in education and cultural heritage.
Examples
Horizon, Pillar 2 and WIDERA
More examples:
International Bacchalaureate transdisciplinary program
IB in Public Schools
IB in Greece
Still I rise
STEAM INC
Suggested time frame:
After action “Transnational definition and design of what is a STEAM holistic curriculum and school”; FP10 (2028-34)
Alignment with STEM Education Strategic Plan 2025
The action expands the scope providing indications for conducting extensive research on the assessment of actions to inform policy making (3.2 pg. 8, In 2025, set up a European STEM Executive Panel at top business/political/administrative level to advise on strategic issues including curriculum modernisation, industry feedback on skills needs across industrial sectors, innovative teaching and content, and embedding academic-business cooperation in STEM education. The STEM Panel would provide actionable recommendations to foster close cooperation between business and STEM education to the European Skills High Level Board and make the results of its work publicly available to any other interested party.)
Related policy recommendations: Road-STEAMer recommendation 1, D3.3
SENSE recommendation 1
SENSE D4.4
JRC et al 2024
Banerjee & Duflo, 2009
Road-STEAMer-D2.2
Road-STEAMer-D4.1
Evidence: Road-STEAMer D2.3
SEER D3.2
Durall, Carter & Burns 2022
Action
Development and testing of a STEAM transdisciplianary curriculum at secondary, vocational and university education level in lighthouse institutions
Co-design and deployment of a variety of options for a STEAM holistic curriculum to be tested in longitudinal large scale control trials to derive evidence to inform policy decisions (Banerjee & Duflo, 2009) for step-by-step progressive pathways, taking into account the STEAM criteria (Collaboration, Disciplinary inter-relationships, Thinking-making-doing, Creativity, Real-world connection, and Inclusion / Personalisation / Empowerment) and EU priorities (focus on skills-based education, digital skills, industry relations, etc.). To inform policies on intersectionality, studies should investigate the effectiveness of STEAM programs and holistic curriculum by variables of vulnerability (gender, country, disability, special learning needs, family background, family support, etc.), and teachers/lecturer ability of diverse curricula and teaching approaches, including a holistic curriculum based on challenges (such as climate change and health instead of subjects)
Roadsteamer STEAM criteria
IB Silicon Valley
Potential funding instrument
Middle
Curriculum
H-Farm
Primary School
Curriculum
Middle
High School
The holistic International Bacchlaurate curriculum Middle Years Programme (MYP) is enhanced with arts curriculum to encourages students to engage in both visual and performing arts, fostering interdisciplinary connections between artistic expression and STEM subjects. Through inquiry-based learning, students develop skills in creativity, communication, and innovation, essential for STEAM education.
A secondary education teaching program based on the holistic International Bacchlaurate curriculum expanded to include STEM in collaboration with the Italian Institute of Technology (IIT), integrates science, research, and innovation, fostering interdisciplinary learning and technological advancements in education and cultural heritage.
Examples
Horizon, Pillar 2 and WIDERA
More examples:
International Bacchalaureate transdisciplinary program
IB in Public Schools
IB in Greece
Still I rise
Suggested time frame:
After action “Transnational definition and design of what is a STEAM holistic curriculum and school”; FP10 (2028-34)
Alignment with STEM Education Strategic Plan 2025
The action expands the scope providing indications for conducting extensive research on the assessment of actions to inform policy making (3.2 pg. 8, In 2025, set up a European STEM Executive Panel at top business/political/administrative level to advise on strategic issues including curriculum modernisation, industry feedback on skills needs across industrial sectors, innovative teaching and content, and embedding academic-business cooperation in STEM education. The STEM Panel would provide actionable recommendations to foster close cooperation between business and STEM education to the European Skills High Level Board and make the results of its work publicly available to any other interested party.)
Related policy recommendations: Road-STEAMer recommendation 1, D3.3
SENSE recommendation 1
SENSE D4.4
JRC et al 2024
Banerjee & Duflo, 2009
Road-STEAMer-D2.2
Road-STEAMer-D4.1
Evidence: Road-STEAMer D2.3
SEER D3.2
Durall, Carter & Burns 2022
Provide feedback and suggestions on the portal
Action
Systematic organization of open-access STEAM teaching material, practices and assessment, identification of gaps and development in all EU languages with feedback loops for improvement
STEAM material mapping, systematic organization, identification of gaps and development of open educational resources (including modules to be integrated into courses as well as holistic STEAM curricula) to be provided in a user-friendly platform, co-created with teachers and lecturers of diverse educational levels, organized by relevant variables (educational level, language, disciplines, time, inclusivity level, etc.). These materials should prioritise pedagogical relevance, ensuring they are meaningful rather than solely engaging or performative and based on real-life challenges and skills development (instead of knowledge-centred education), according for example to the EU “Lifecomp”and related to a range of careers exploration (in collaboration with external stakeholders including companies and governmental organizations). Starting by gathering already existing resources and making them accessible (in different languages) currently under-utilised resources from previous projects, including EU-funded initiatives, should be systematized in a one-stop-shopdigital space where lecturers can easily find materials, share, find peer-to-peer support and provide feedback on pedagogical effectiveness and evidence from assessment that takes into account AI implications for learning and assessment.
Planning tool
Project
University
SENSE-STEAM wiki and “The Learning Companion”
Roadsteamer map of STEAM practices in Europe
SciCultureD
Potential funding instrument
It is a free, transdisciplinary planning tool designed to help create courses, modules, or activities addressing societal challenges. It combines design thinking with creative teaching methods, using interactive tools to plan playfully. Outcomes can range from public performances to products or interventions.
Online resource
Online resource
Project
A guide with real-life examples from education, research, and business.
Examples
Online resource
Project
Scientix
Erasmus+
Project
Online resource
Spice MOOC and school label
OCED STIP COMPASS
STREAM IT project National inspiration hubs
Suggested time frame:
2026-27
Alignment with STEM Education Strategic Plan 2025
it can support the STEM Panel, and expand it to include STEAM practices (3.2 pg. 8, “In 2025, set up a European STEM Executive Panel at top business/political/administrative level to advise on strategic issues including curriculum modernisation, industry feedback on skills needs across industrial sectors, innovative teaching and content, and embedding academic-business cooperation in STEM education. The STEM Panel would provide actionable recommendations to foster close cooperation between business and STEM education to the European Skills High Level Board and make the results of its work publicly available to any other interested party”.)
Related policy recommendations: Road-STEAMer recommendation 2 D3.3
SEER D7.2
Evidence: SENSE Policy Brief V1
SEER D7.2
Teaching, Learning and Assessing Creative and Critical Thinking Skills
Action
Effectiveness of STEAM and transdisciplinary learning paradigms to support learning preferences and needs of diverse learners to increase inclusivity and improve skills
Longitudinal study to systematically test a variety of STEAM and transdisciplinary learning options to support diverse learning preferences and diverse assessment (skills-based), integrating the EU Digital Compass and Life Comp. To support the EU and Member States in defining and adopting a unified STEAM education strategy, research should be conducted to on the effectiveness of educational paradigms and available learning options to replace or heavily revise traditional national education paradigms. Interdisciplinary skills-based (rather than knowledge-based) educations, focused on real word challenges, can provide several economic benefits to European nations, off-setting the cost of a systemic change to the EU educational system. Research should test (i.e., with experimental trials) multiple STEAM and transdisciplinary (existing or new) learning approaches and evaluate which approach is most effective for which type of learner, including learners with disabilities or belonging to vulnerable groups (incl. intersectionality); such program include Universal Design for Learning (to be applied to STEAM education), the International Baccalaureate with STEM (in particular the Career-related Program), the Finnish STEM education program, etc.
H-Farm
UDL-BOE Blended learning in schools
Program
Primary-High school
University
Centre
Project (Funded)
Potential funding instrument
a secondary education teaching program based on the holistic International Bacchlaurate curriculum expanded to include STEM in collaboration with the Italian Institute of Technology (IIT), integrates science, research, and innovation, fostering interdisciplinary learning and technological advancements in education and cultural heritage. The International Bacchalaurate has proven more successful than national curricula in improving students skills (Dulun& Lane, 2023)
High school
Interactive tool
Middle
a project funded by Erasmus+ it focuses on developing practical tools to help teachers deliver effective and engaging learning in a digital space, addressing two key areas: inclusion and digital pedagogical competences, with the main target group being second-level teachers. The approach will be based on the Universal Design for Learning (UDL) framework (Cast.org), an inclusive approach to teaching and learning that offers all students an equal opportunity to fulfil their potential. This framework offers students different options for accessing, building and internalising learning.
Horizon Europe Cluster 2 destination “Innovative Research on Social and Economic Transformations” and Erasmus+
Examples
School of Humanity (online middle and high school)
IN-STEAM
More examples:
Teacher Academy course "Universal Design for Learning: Strategies and Digital Tools to Support All Learners" and "Multi-Tiered Support System (MTSS) and Universal Design for Learning (UDL) for Academic and Behavioral Growth”
International Baccalaureate transdisciplinary program,
High school
Middle
Centre
developed int he US with learning hubs worldwide, it partners with schools and with industries. It received several awards and it is based on a balance of interactive online learning, with time for offline, parent-led activities Instead of subjects, learners have daily workshops.
SpicE academy
IB in public schools
Still I rise
IB in Greece
Suggested time frame:
26-27 and FP10 (2028-34)
Alignment with STEM Education Strategic Plan 2025
This action expands the plan to broaden its impact on under-represented and marginalized groups and increase employability.
Related policy recommendations: SEER D7.2
Road-STEAMer recommendation 7 D3.3
Evidence: Dulun& Lane, 2023
Road-STEAMer D4.2
Quigley et al., 2019
Thoma, Farassopoulos & Lousta, 2023
Provide feedback and suggestions on the portal
Projects
SENSE
SENSE aims to produce a New European Roadmap to STEAM Education that puts forward an art-integrative science education, grounded into a sensory and participatory approach to STEAM education. SENSE is centering its roadmap around STEAM pedagogical model and exemplary hands-on STEAM activities that have been implemented across its SENSE.STEAM labs, and have enabled the creation of a learning companion for developing STEAM learning sequences by educational practitioners. This has been further supplemented with toolkits for the assessment of spatial requirements as well as inclusive social creativity. Source: https://sense-steam.eu/
Description
Time-frame:
2022 - 2025
Funding Instrument:
Horizon Europe
Action
STEAM entrepreneurship education
Research should be funded to investigate how to foster entrepreneurship in STEAM through secondary and tertiary programs, for example developing highschool programs and university degrees focused on supporting learners to develop their own businesses, as well as experimenting with microfunding and networks with SMEs and businesses
Switzerland Venture program
High School Entrepreneurship
BUILD program
Potential funding instrument
High school
Program
Middle
Program
High School
program at Berkley university: 2 week program for 50 students per year supported to develop a business plan at the University campus
entreprneship prgrams from few hours to 3 years, embedded in The school program (USA)
Program
University
Non formal
Examples
the state-fianced start-up programs, competition and funds are potentially recognized as college credits and promoted in universities with a focus on technological startups
Horizon Europe Cluster 3 EIT and EIE
Suggested time frame:
26-27 and FP10 (2028-34)
Alignment with STEM Education Strategic Plan 2025
This action aligns with the plan: “Provide dedicated training on innovation, entrepreneurship and IP management to 200 000 STEM higher education students, academics and staff by 2028, building on the EIT Higher Education Institutions Initiative in synergy with the European Universities alliances and the EIT knowledge and innovation communities.” (pg. 10)
Related policy recommendations: Road-STEAMer recommendation 6
Evidence:
Poggesi et al., 2020
Provide feedback and suggestions on the portal
Projects
SpicE project
Comprises a bundle of actions aims to enhance Primary Education Teachers’ ability to implement effective STEAM instruction for protecting students with Mild Disabilities (Special Education) from educational and social exclusion. STEAM is used both as the means and as the purpose for enabling a much-needed shift in Special Education in Primary Education both at an in-service and pre-service level.
Description
Time-frame:
2022 - 2025
Funding Instrument:
Erasmus +
Projects
EU STEM Coalition
EU's main network of regional/national STEM platforms. IT fosters EU-wide cooperation between national STEM platforms.
Description
Time-frame:
2012 - Present
Funding Instrument:
Erasmus +
Action
Integrate STEAM education in Horizon Europe Pillar 2 calls, in particular Cluster 2
Integrating STEAM education into the Green Deal initiatives to provide students (especially in secondary and tertiary education) with the interdisciplinary skills needed to address complex issues like climate change. STEAM education should explicitly promote critical thinking and the ability to reflect on the ethical, political, and societal dimensions of technology and design, recognising that these are not neutral.
LOESS Project (Mission Soil)
Neuroclima (Mission Adaptation)
HORIZON-MISS-2023-OCEAN-01-11
Project (Funded)
Primary
Project (Funded)
Project (Funded)
Non formal
Non formal
Toolkit
Potential funding instrument
Middle
High School
Non formal
the project will deliver three toolkits for stakeholders and citizens for the green transition towards combating climate change: (1) participatory design, (2) creative writing and (3) cinematography, animation, and performing arts. These toolkits foster inclusive and widespread participation, educate citizens of all ages, developing essential skills among educators, policymakers, decision-makers, and others in public governance to educate citizens about climate-related initiatives, gather feedback, and promote innovative participatory policy co-design.
The HORIZON-MISS-2023-OCEAN-01-11 is a funding opportunity under the Horizon Europe program, aimed at using arts and creative sectors to engage the public in protecting and restoring aquatic environments. Projects are encouraged to collaborate with the Creative Europe program and align with the New European Bauhaus initiatives, particularly in coastal and maritime regions.
hands-on soil education through community-engaged research and learning, includingactivities tailored for schools to foster practical understanding of soil-related issues and the “Mooc soil education: an integrated stem approach”
Embed STEAM and industry/societal needs in Horizon Europe Pillar 2, cluster 2 destination 3 calls on education
Examples
More examples:
PREPSOIL Project (Mission Soil)
Suggested time frame:
26-27
Alignment with STEM Education Strategic Plan 2025
This action expands the plan to leverage existing funding instruments
Related policy recommendations: Road-STEAMer recommendation 5
SENSE recommendation 5
Evidence: SEER D3.2
Cedefop (2023c)
Projects
STREAM IT
“St(R)E(A)M It/Streaming Girls And Women Into Steam Education, Innovation And Research” (2024-26 financed with 1.85 M€). It aims to bridge persistent gender gaps in STEM education, research and innovation by implementing the European Manifesto for gender-inclusive STE(A)M education and careers.financed with 2.88 M€
Description
Time-frame:
2024 - 2026
Funding Instrument:
Horizon Europe
Call:
Enhancing the European R&I system (HORIZON-WIDERA-2023-ERA-01)
Action
Deployment and investigation of education and training through citizen science applied to STEAM
Identification and co-design of citizen science projects applied to STEAM, design and deployment of open science and citizen science projects for STEAM education in secondary and tertiary education, to investigate the effectiveness of citizen science as a learning practice, as well as providing data to current research (i.e., aligned with societal grand challenges), including more than human approachess
National Geographic Citizen Science projects
Malta Science in the City
Potential funding instrument
Non-formal
Project
Non-formal
Activity
Citizen science projects where volunteers help collect data for scientific research. These projects span various fields, including ecology and space, allowing individuals to contribute to real-world scientific discoveries. Participants can engage in activities like wildlife monitoring, weather observation, and environmental tracking.
Malta Science in the City is an Activity based on an annual festival that blends science, art, and innovation, encouraging public engagement through interactive exhibits, performances, and workshops emphasizing on Citizen Science, inviting the public to actively participate in scientific research and contribute to data collection. The event is part of the European Researchers' Night, helping bridge the gap between science and society.
Pillar 2 Cluster 2
Examples
SENSE project report on the Citizen Science and Art-Practices Workshop - Deliverable 3.2
Other projects
Roadsteamer STEAM criteria
MOST (Meaningful Open Schooling Connects Schools To Communities)
Suggested time frame:
2026-27
Alignment with STEM Education Strategic Plan 2025
This action expands the plan
Related policy recommendations: SENSE recommendation 2, Policy-Brief-RP1-V1
Vohland et al. 2021
SENSE D3.4
Evidence: Road-STEAMer D3.1
Sauermann, H. et al. (2020)
Road-STEAMer-D2.2
Road-STEAMer-D4.1
Action
The new role of education/teachers/lecturers in an AI-enhanced STEAM education and work environment: arts for fostering equality and wellbeing
Research is needed to investigate the potential of AI to support customized education, in coordination with studies (funded by other calls/DGs) on changing requirements in workers' AI skills and changing role of skills needed by citizens (children and adults) due to AI development, including a critical appraisal of AI and its environmental, social and economic impact. Studies should consider effective development of students' skills in critical thinking, coping with information overload and complexity, with the aim to test how AI can be most effectively deployed in education for increasing inclusion of learners with a broad range of needs (neurodivergence, socio-economic background, sensory sensitivity, genders) and paying attention to mental health (anxiety) and AI support in students' self-evaluation.
Potential funding instrument
CIVIS AI and STEAM
CONNECT
IN-STEAM
Project (Funded)
Primary
Middle
Course
University
PhD
Course
Primary
Middle
High School
Formal
Formal
Online resource
Horizon Europe Pillar 2, cluster 4 (Digital, Industry and space) and cluster 2 (Culture, Creativity and inclusive society; destination: “Innovative Research on Societal and Economic Transformation”)
A comprehensive initiative for students (2025) that integrates AI into STEAM education through physical and virtual learning experiences
A training course for educators of the school sector will be implemented and delivered focused on the ELP method, its applications for inclusion and the exploitation of Artificial Intelligence in teaching STEAM.
A course, part of the Erasmus teacher training program, aims to bridge the gap between artificial intelligence (AI) advancements and classroom application, specifically designed for educators across Europe
Examples
AI Empowerment in STEM Education
More examples:
STEM learning resources on AI
Alpha AI powered school
STEAMBRACE project
STREAM IT project
Suggested time frame:
2026-27
Alignment with STEM Education Strategic Plan 2025
This action partially aligns with the STEM Strategy Plan by contributing to the European STEM Executive Panel’s role in designing industry-relevant curricula and developing the STEM Competence Framework using the ESCO classification. It further expands the plan by emphasizing the need to address how digital tools and AI enable to address diverse learner needs, including those related to neurodivergence, mental health,etc through STEAM practices, resulting in a more inclusive and holistic framework. (3.2 pg. 8 I and 9 “Developing by 2026 a STEM competence framework for all learners at all stages of education and a taxonomy of STEM skills within the ESCO classification. This will inspire and promote curriculum design, and assessment frameworks for STEM skills.”)
Related policy recommendations: SEER D7.2
Evidence:
Xu & Ouyang, 2022
Kohnke & Zaugg, 2025
Park & Kwon, 2024
SEER D3.2
Action
EU Council of societal challenges to introduce a challenge on education
EU Council of societal challenges is advised to introduce a challenge on education and/or embed transversally education in all challenges, i.e., transdisciplinary STEAM approaches to support the climate emergency and STEAM focus on arts and skills-based open schooling approach to support mental health. We advocate for the stronger integration of education—school education, teacher training, and tertiary education—into the European research and innovation (R&I) agenda, in response to the Expert Group’s Align, Act, Accelerate Recommendation 7. This is an opportunity to enhance the existing collaborative framework between universities, research institutions, governments, civil society, and industry by explicitly recognising education as a driver of innovation, resilience, and societal transformation. Emphasising methodologies such as Open Schooling, STEAM education, Living Labs, Co-design, and Informal and Non-formal Learning, we call for dedicated funding, governance inclusion, support for transdisciplinary ecosystems, and investment in teacher capacity. Education is positioned not merely as preparatory but as an active co-creator of knowledge-based, human-centred solutions to complex societal challenges, contributing to a more inclusive, sustainable, and secure European future.
Schools as Living Labs
Make it Open
Middle School
Primary
Framework
Project
Potential funding instrument
High School
Middle
Primary
Project
Empowering schools to act as drivers of community well-being by building synergies between educational institutions, enterprises, and civil society organisations. The project facilitated the co-design and implementation of activities in which students addressed real-life local challenges in partnership with their communities. Drawing on tools and methodologies from the maker movement, the initiative promoted hands-on, inquiry-based learning while strengthening schools’ roles as hubs of social innovation and local engagement.
Living Labs are open-innovation spaces where students, schools, citizens, and organizations co-create STEAM-based solutions to real-world problems. The SALL project tested this approach in 400+ schools, showing strong results: 77% of teachers reported improved student independence and problem-solving, while 78% noted enhanced professional development in project-based learning and open schooling.
Examples
EU council of societal challenges
Suggested time frame:
FP10 (2028-34)
Alignment with STEM Education Strategic Plan 2025
This action expands the plan
Related policy recommendations: Road-STEAMer recommendation 5 D3.3
Evidence: SENSE D4.3
Projects
ESTEAM Fest
Organized by European Innovation Council and SMEs Executive Agency (EISMEA), ESTEAM stands for Entrepreneurship, Science, Technology, Engineering, Arts and Mathematics. Over the three years of the project STEAM eventsare organised in 19 EU Member States with the aim to boost women and girls’ competences, inspire them, and give them the chance to connect with like-minded peers.
Description
Time-frame:
2022 - 2024
Funding Instrument:
European Innovation Council, SMEs Executive Agency (EISMEA)
Action
Doctoral network on STEAM
Develop doctoral networks across univerisites and with industry partners to promote STEAM competence of PhD candidates and research on STEAM effectiveness, including strong monitoring skills and knowledge of randomized control trials
STEP CHANGE
CoDesign4Transitions
J-PAL policy action lab
Program
PhD
Program
PhD
Online resource
University
Potential funding instrument
Interdisciplinary doctoral program at Politecnico di Milano is a cross-departmental doctoral program in Science, Technology, and Policy for Sustainable Change, hosted at the Electronic Engineering department, focused on sustainability and policy implications of technical research
Provides training in conducting and evaluation randomized control trials
A Marie Skłodowska-Curie Doctoral Networks programme. The doctoral researchers carry out new research and develop skills at the intersection of co-design, sustainability, service and systems design, democratic innovation, and climate transitions
Examples
Marie Skłodowska-Curie joint and industrial doctorates
Suggested time frame:
26-27 and FP10 (2028-34)
Alignment with STEM Education Strategic Plan 2025
This action aligns with the plan (pg.4)
Action
Doctoral network on STEAM
Develop doctoral networks across univerisites and with industry partners to promote STEAM competence of PhD candidates and research on STEAM effectiveness, including strong monitoring skills and knowledge of randomized control trials
STEP CHANGE
CoDesign4Transitions
J-PAL policy action lab
Program
PhD
Program
PhD
Online resource
University
Potential funding instrument
interdisciplinary doctoral program at Politecnico di Milano is a cross-departmental doctoral program in Science, Technology, and Policy for Sustainable Change, hosted at the Electronic Engineering department, focused on sustainability and policy implications of technical research
provides training in conducting and evaluation randomized control trials
a Marie Skłodowska-Curie Doctoral Networks programme. The doctoral researchers carry out new research and develop skills at the intersection of co-design, sustainability, service and systems design, democratic innovation, and climate transitions
Examples
Marie Skłodowska-Curie joint and industrial doctorates
Suggested time frame:
26-27 and FP10 (2028-34)
Alignment with STEM Education Strategic Plan 2025
This action aligns with the plan (pg.4)
Provide feedback and suggestions on the portal
Action
Integrate STEAM education in Horizon Europe Pillar 2 calls, in particular Cluster 2
integrating STEAM education into the Green Deal initiatives to provide students (especially in secondary and tertiary education) with the interdisciplinary skills needed to address complex issues like climate change. STEAM education should explicitly promote critical thinking and the ability to reflect on the ethical, political, and societal dimensions of technology and design, recognising that these are not neutral.
LOESS Project (Mission Soil)
Neuroclima (Mission Adaptation)
HORIZON-MISS-2023-OCEAN-01-11
Project (Funded)
Primary
Project (Funded)
Non formal
Project (Funded)
Non formal
Toolkit
Potential funding instrument
the project will deliver three toolkits for stakeholders and citizens for the green transition towards combating climate change: (1) participatory design, (2) creative writing and (3) cinematography, animation, and performing arts. These toolkits foster inclusive and widespread participation, educate citizens of all ages, developing essential skills among educators, policymakers, decision-makers, and others in public governance to educate citizens about climate-related initiatives, gather feedback, and promote innovative participatory policy co-design.
Middle
High School
Non formal
The HORIZON-MISS-2023-OCEAN-01-11 is a funding opportunity under the Horizon Europe program, aimed at using arts and creative sectors to engage the public in protecting and restoring aquatic environments. Projects are encouraged to collaborate with the Creative Europe program and align with the New European Bauhaus initiatives, particularly in coastal and maritime regions.
hands-on soil education through community-engaged research and learning, includingactivities tailored for schools to foster practical understanding of soil-related issues and the “Mooc soil education: an integrated stem approach”
Embed STEAM and industry/societal needs in Horizon Europe Pillar 2, cluster 2 destination 3 calls on education
Examples
More examples:
PREPSOIL Project (Mission Soil)
Suggested time frame:
26-27
Alignment with STEM Education Strategic Plan 2025
This action expands the plan to leverage existing funding instruments
Related policy recommendations: Road-STEAMer recommendation 5
SENSE recommendation 5
Evidence: SEER D3.2
Cedefop (2023c)
Provide feedback and suggestions on the portal
Action
STEAM career exploration centers
Experiment and test the co-creation of career exploration centers that students can attend from the last year of middle school to university, substituting a part of class hours, to promote authentic transdisciplinary learning, an informed understanding of career options and experiences, focused on careers in high demand and in relation to EU priorities (i.e, the Green Deal, cybersecurity, entrepreneurship, etc.). The centers can offer structured activities between secondary and tertiary education, or teachers/university lecturers training on career design support to students, which are investigated through longitudinal studies to co-design and test the effectiveness in particular for vulnerable students. The centers promote lifelong learning beyond the traditional school years and encourage inclusion of local actors, in collaboration with businesses that co-finance the centers.
Explore STEM and pathways to STEM
Gereau Center for Applied Technology and Career Exploration
Career Exploration in high school
Potential funding instrument
Middle
High School
Program
Primary
Centre
Middle School
Program
High School
extra-curricular programs offered by a private educational travel America company that provides n20 different career, leadership, and technology programs that take place in cities across the United States and the world part of the WorldStrides company.
At the Gereau Center, career exploration is integrated into the eighth-grade (curriculum) through project-based learning, specialized courses, and hands-on experiences. Students explore fields like engineering, design, and medical studies while working on real-world projects. They engage with industry professionals, use applied technology, and develop critical thinking skills.
whole or half year option, students experience up to 8 different career programs, for 5 weeks each. It is a public program provided in 4 locations by the US Board of Cooperative Educational Services (BOCES) of ERIE 1 (19 school districts of NY State)
Horizon Europe Cluster 2 and Erasmus+
Examples
More examples:
Amazon future engineer
BECOME
Suggested time frame:
2026-27 and FP10 (2028-34)
Alignment with STEM Education Strategic Plan 2025
This action expands the plan, in particular the"STEM skills foundries" centres through which students experience and explore in-demand STEM career option in relation to EU priorities with the inclusion of local actors and take informed career choices. (3.2 pg. 10, “Pilot in 2026 the development of STEM skills foundries in strategic sectors by involving companies to mentor young student entrepreneurs, in cooperation with vocational education and training providers and with higher education institutions, providing them access to their laboratories, technical infrastructures and equipment, development of intellectual property (IP), as well as facilitating access to venture capital. This should also bring together VET and higher education providers, talented VET and higher education students and the world of finance, particularly venture capital”
Related policy recommendations: SENSE
Evidence: Visher et al., 2013
Example categorization
Type of Education:
Curriculum/Program
Course/Activity
Project (funded)
Teachers/lecturer traning
Initiative
Interactive tool/toolkit
Online Resource
Model/Framework
Level of Education:
Primary school
Phd
Middle school
formal/non-formal
High School
Centre/Institute
University/tertiary
Projects
EU STEM Coalition
EU's main network of regional/national STEM platforms. IT fosters EU-wide cooperation between national STEM platforms.
Description
Time-frame:
2012 - Present
Funding Instrument:
Erasmus +
Projects
ICSE Science Factory
International Centre for STEM education Science Factory
Description
Time-frame:
2023 - 2026
Funding Instrument:
Horizon Europe
Call:
European Research Area (HORIZON-WIDERA-2022-ERA-01)
Action
Funding for EDTECH startups to promote STEAM
Fund EU start-ups to promote STEAM education, modular learning materials with online training for educators, harnessing AI for students customized online learning, potentially online educational activities with students across EU Member states.
AI learning apps for educators
Edtech programs
Arduino
Middle
High School
Online resource
Potential funding instrument
University
Online resource
Middle School
Program
University
Brian AI teaching assistant is a gamified learning app for all educators established in Switzerland and utilized by the University of St. Gallen
Girls code it better is a 45h free program for girls at school, one afternoon a week at schools
Used by over 50,000 schools and universities, Arduino Education offers open-source STEAM tools for learning electronics, programming, IoT, and robotics from middle school to university. It's taught at top institutions like MIT and widely used in high school STEM programs, especially in robotics clubs and science fairs. In Italy, it's integrated into national curricula for technology and engineering.
Examples
Pillar 3 (I.e., EIT digital transformation)
More example:
Khan Academy
Suggested time frame:
FP10 (2028-34)
Alignment with STEM Education Strategic Plan 2025
It expands the STEM strategic plan and alignes with EU priority of entrepreneurship.
Projects
The Levers for Climate (LEVERS)
To be done
Description
Time-frame:
2023 - 2025
Funding Instrument:
Horizon Europe
Call:
European Research Area (HORIZON-WIDERA-2022-ERA-01)
Action
STEAM career exploration centers
Experiment and test the co-creation of career exploration centers that students can attend from the last year of middle school to university, substituting a part of class hours, to promote authentic transdisciplinary learning, an informed understanding of career options and experiences, focused on careers in high demand and in relation to EU priorities (i.e, the Green Deal, cybersecurity, entrepreneurship, etc.). The centers can offer structured activities between secondary and tertiary education, or teachers/university lecturers training on career design support to students, which are investigated through longitudinal studies to co-design and test the effectiveness in particular for vulnerable students. The centers promote lifelong learning beyond the traditional school years and encourage inclusion of local actors, in collaboration with businesses that co-finance the centers.
Explore STEM and pathways to STEM
Gereau Center for Applied Technology and Career Exploration
Career Exploration in high school
Potential funding instrument
Middle
High School
Program
Primary
Centre
Middle School
Program
High School
extra-curricular programs offered by a private educational travel America company that provides n20 different career, leadership, and technology programs that take place in cities across the United States and the world part of the WorldStrides company.
At the Gereau Center, career exploration is integrated into the eighth-grade (curriculum) through project-based learning, specialized courses, and hands-on experiences. Students explore fields like engineering, design, and medical studies while working on real-world projects. They engage with industry professionals, use applied technology, and develop critical thinking skills.
whole or half year option, students experience up to 8 different career programs, for 5 weeks each. It is a public program provided in 4 locations by the US Board of Cooperative Educational Services (BOCES) of ERIE 1 (19 school districts of NY State)
Horizon Europe Cluster 2 and Erasmus+
Examples
More examples:
Amazon future engineer
BECOME
Suggested time frame:
2026-27 and FP10 (2028-34)
Alignment with STEM Education Strategic Plan 2025
This action expands the plan, in particular the"STEM skills foundries" centres through which students experience and explore in-demand STEM career option in relation to EU priorities with the inclusion of local actors and take informed career choices. (3.2 pg. 10, “Pilot in 2026 the development of STEM skills foundries in strategic sectors by involving companies to mentor young student entrepreneurs, in cooperation with vocational education and training providers and with higher education institutions, providing them access to their laboratories, technical infrastructures and equipment, development of intellectual property (IP), as well as facilitating access to venture capital. This should also bring together VET and higher education providers, talented VET and higher education students and the world of finance, particularly venture capital”
Related policy recommendations: SENSE
Evidence: Visher et al., 2013
Provide feedback and suggestions on the portal
Action
Systematic organization of open-access STEAM teaching material, practices and assessment, identification of gaps and development in all EU languages with feedback loops for improvement
STEAM material mapping, systematic organization, identification of gaps and development of open educational resources (including modules to be integrated into courses as well as holistic STEAM curricula) to be provided in a user-friendly platform, co-created with teachers and lecturers of diverse educational levels, organized by relevant variables (educational level, language, disciplines, time, inclusivity level, etc.). These materials should prioritise pedagogical relevance, ensuring they are meaningful rather than solely engaging or performative and based on real-life challenges and skills development (instead of knowledge-centred education), according for example to the EU “Lifecomp”and related to a range of careers exploration (in collaboration with external stakeholders including companies and governmental organizations). Starting by gathering already existing resources and making them accessible (in different languages) currently under-utilised resources from previous projects, including EU-funded initiatives, should be systematized in a one-stop-shopdigital space where lecturers can easily find materials, share, find peer-to-peer support and provide feedback on pedagogical effectiveness and evidence from assessment that takes into account AI implications for learning and assessment.
SENSE-STEAM wiki and “The Learning Companion”
Roadsteamer map of STEAM practices in Europe
SciCultureD
Planning tool
Project
University
Potential funding instrument
It is a free, transdisciplinary planning tool designed to help create courses, modules, or activities addressing societal challenges. It combines design thinking with creative teaching methods, using interactive tools to plan playfully. Outcomes can range from public performances to products or interventions.
Online resource
Online resource
Project
Examples
A guide with real-life examples from education, research, and business.
Scientix
Erasmus+
Online resource
Project
Spice MOOC and school label
OCED STIP COMPASS
Online resource
Project
STREAM IT project National inspiration hubs
Suggested time frame:
2026-27
Alignment with STEM Education Strategic Plan 2025
it can support the STEM Panel, and expand it to include STEAM practices (3.2 pg. 8, “In 2025, set up a European STEM Executive Panel at top business/political/administrative level to advise on strategic issues including curriculum modernisation, industry feedback on skills needs across industrial sectors, innovative teaching and content, and embedding academic-business cooperation in STEM education. The STEM Panel would provide actionable recommendations to foster close cooperation between business and STEM education to the European Skills High Level Board and make the results of its work publicly available to any other interested party”.)
Related policy recommendations: Road-STEAMer recommendation 2 D3.3
SEER D7.2
Evidence: SENSE Policy Brief V1
SEER D7.2
Teaching, Learning and Assessing Creative and Critical Thinking Skills
Provide feedback and suggestions on the portal
Action
Learning Environment design and its impact on learning outcomes
Research on the physical environment impact on educational outcomes for a variety of students' needs and abilities (including disabilities) to design STEAM spaces that consider the overall quality of the learning experience alongside functionality, and promoting participatory, reflective design strategies that create spaces reflecting the views and feelings of all participants. The traditional classroom is a “symbol” for a particular educational approach; a STEAM space is essentially a “not-a-classroom” space (SENSE) that can include labs, outdoor learning and learning through experiences with the school/university community. Investigate diverse pathways into science education through inclusive spaces, by creating platforms and opportunities for students and the school community to contribute to the design of learning environments. Research to provide evidence-based design of inclusive learning environments that are suitable for learners and lecturers with high sensory sensitivity or other needs (moving, privacy, rest, sensory rooms, labs) and its relation to making spaces accessible to everyone (SENSE), supporting wellbeing for all, through a positive impact on mental health, which should then be included into teachers training (pre-service and on-service).
SENSE project Deliverables
OTTER
Labs
Project (Funded)
Sensory and Quiet rooms
Centre
Middle
High School
Primary-High School
Formal
Potential funding instrument
Education institutions have sensory rooms or quiet rooms to be used for meltdown prevention
UCL Academy is a specialist school emphasizing a STEAM-focused curriculum. The school offers specialized facilities, including science laboratories, engineering suites, and performance spaces, to support its interdisciplinary approach to education
an Erasmus+ project on learning outside the classroom, specifically to improve scientific knowledge, get closer to STEAM subjects. It provides toolkits and guidelines practitioners can use to teach outside the classroom.
D5.1 Scoping report on STEAM spaces
D5.2. Report on Evaluation of space strategies for the STEAM Roadmap
Universal Design
Examples
Design for All
Horizon Europe Cluster 2 and Erasmus+
D5.3 Self-experimentation toolkits and design principles for STEAM spaces
Outdoor learning
D5.4 Policy recommendations: STEAM spaces and the New European Bauhaus
Examples:
The Green School in Bali
More examples:
SPICE academy
STEAM.SENSE lab Odyssea
UBC MOOC on STEM Outside
Suggested time frame:
26-27 and FP10 (2028-34)
Alignment with STEM Education Strategic Plan 2025
This action expands the plan to promote more inclusive learning to increase the uptake of STEM education.
Related policy recommendations:
SENSE recommendation 1, D5.4
Evidence:
SENSE D5.4
Aron, 2002
McAllister, 2010
Byers, Terry, Wesley Imms, and Elizabeth Hartnell-Young. 2014
SENSE D5.1
Butera, et al., 2020
Rose, 2000
Pluess, 2019
Action
“Mission Education” - Systemic change of the educational system and assessment by orchestrating STEM/STEAM education research actions of EU funded projects for enhancing EU competitiveness through monitoring and scaling of actions for skills development, harnessing AI and digital technologies through a transdisciplinary inclusive approach to learning
Potential funding instrument
Develop a Mission for the systemic innovation of EU education with the aim to orchestrate long-term systemic innovation for transdisciplinary inclusive technical education in the EU to inform and work in close coordination with the upcoming “European STEM executive Panel” and the European skills high level board (STEM Education Strategic Plan pg. 8) and European Skills Intelligence Observatory, to supportthe development of the STEM Education Strategic Plan’s goal of “Improve overall STEM skills intelligence based on international indicators and benchmarks, by measuring graduate outcomes in VET and tertiary education” (pg.8). Such program could overcome the “fragmentation of resources across programs” (pg. 12). It would coordinate EU funded research projects, collecting and analyzing qualitative and quantitative longitudinal data at every level (student, teacher, school, region, countries), for the deployment and testing of digital education and AI in all educational levels, to scale existing successful projects and boost the opportunities that it provides for flexible (hybrid, blended, online) and inclusive (customized) skills-based STEAM education opportunities for vulnerable groups and learners with diverse abilities. It can be structured as the EU Missions (Cities, Adaptation, Soil, Ocean and Cancer), mobilizing systemic change through long-term (7-10 years) coordination of actions within and between European countries (as the National platforms in the Mission “Cities” and the “deep dives” of the Mission “Adaptation”) to deploy and investigate a step-by-step progressive pathway toward project-based, transdisciplinary, AI-enhanced transdisciplinary (challenge-based or phenomenon-based) education in line with EU priorities. The Mission Education should coordinate the definition of mixed methods, process and outcome indicators and sensemaking processes, collecting data and monitoring step-by-step progressive pathways of STEM and STEAM practices (beyond disciplinary silos), programs, schools and universities in the EU - assessing beyond knowledge also life skills and mental health/wellbeing- to inform policy making for evidence-based educational reforms.
Horizon Europe Pillar 2, cluster 2 (Culture, Creativity and inclusive society; destination: “Innovative Research on Societal and Economic Transformation”) and cluster 4 (Digital, Industry and space); Erasmus
Impact pathways in the Mission Cities
Mission Cities
Examples:
EU Missions
Mission Adaptation
Suggested time frame:
2026-27 + FP10 2028-34 (longitudinal action 7 to 10 years)
Alignment with STEM Education Strategic Plan 2025
This action expands the STEM Strategic Plan to propose the creation of a long-term research action to orchestrate systemic innovation in EU education, supporting the Union of Skills, to support the EU in achieving the goal of Improve overall STEM skills intelligence based on international indicators and benchmarks (pg.8).
STEM skills intelligence
Improve overall STEM skills intelligence based on international indicators and benchmarks, by measuring graduate outcomes in VET and tertiary education through the Eurograduate survey, and by better anticipating sector-specific skills needs as part of the future European Skills Intelligence Observatory and by leveraging the common European Data Space for Skills.
Evidence:
Mazzuccato 2018
Mazzuccato 2021
Pokropek, 2025
Action
EU Transnational definition and design of what is a STEAM holistic curriculum / school / university and assessment
From existing cases and scientific evidence of STEAM holistic curriculum and STEAM schools and universities, co-create with learners, lecturers and all stakeholders a pan-European definition and assessment that aligned with EU priorities (including digital education) and can be adaptable to national educational systems, identifying gaps and overlaps across EU MS and their alignment with EU priorities. This research action should also define indicators, collecting data and monitoring
Roadsteamer STEAM criteria
Nansledan School
Framework
Primary School
Program
This is a STEAM-based program, an experiential learning approach that fosters curiosity, resilience, and leadership, ensuring students build knowledge progressively and develop essential life skills
Penryn College, Cornwall UK
Curriculum
Middle School
Potential funding instrument
STEAM curriculum embedded in an arts/science rich college in which the learner's journey is mapped through various stages ensuring character build and career build are developed simultaneously through each step
Horizon Europe, Pillar 2, Cluster 2 “Culture, Creativity and inclusive society”, destination “innovative research on social and economic transformation”
Examples
STEM School label
Centre for Research in Transdisciplinary Education
Strategy
Research Center
A STEM School is defined as a school with a clear STEM strategy, characterised by different key elements and criteria. This definition is the result of the European STEM Schools Report which builds upon a vast literature review and a thorough consultation process with four groups of key stakeholders in Science, Technology, Engineering and Mathematics (STEM) education. Those key stakeholders are schools, STEM teachers, Ministries of Education and STEM Industries. The report's criteria for "STEM Schools" identify key areas that can help schools advance and have a clearer strategy for STEM education (funded by the H2020 project Scientix 4 Grant agreement N. 101000063, coordinated by European Schoolnet EUN)
This new Centre (est 2025) offers fertile dialogic ground to breed innovative ideas in educational research within and between subject disciplines. It draws on, and develops, new methodologies from arts-based, creative and post-qualitative methods through to exploratory quantitative approaches, working with STEAM and transdisciplinary educational practice and researching with community and industry partners
Suggested time frame
2026-27
Alignment with STEM Education Strategic Plan 2025
This action aligns and enhances the plan for a pan-European STEM competence framework, including holistic curricula design for STEM skill competencies. This will also add an inclusive lens to assess STEM skills ( 3.2, pg. 9 "Developing by 2026 a STEM competence framework for all learners at all stages of education and a taxonomy of STEM skills within the ESCO classification. This will inspire and promote curriculum design, and assessment frameworks for STEM skills")
Related policy recommendations: RoadSTEAMer Recommendation 1 (D3.3)
SEER D7.2
SEER D7.2
Evidence: Road-STEAMer-D2.3
Watts, D. S. and Richardson, J. W. (2020)
Road-STEAMer-D2.2
Road-STEAMer-D4.1
Provide feedback and suggestions on the portal
Action
STEAM entrepreneurship education
Research should be funded to investigate how to foster entrepreneurship in STEAM through secondary and tertiary programs, for example developing highschool programs and university degrees focused on supporting learners to develop their own businesses, as well as experimenting with microfunding and networks with SMEs and businesses
Switzerland Venture program
High School Entrepreneurship
BUILD program
Potential funding instrument
Program
High school
Middle
Program
High School
Program
University
Non formal
program at Berkley university: 2 week program for 50 students per year supported to develop a business plan at the University campus
entreprneship prgrams from few hours to 3 years, embedded in The school program (USA)
Examples
the state-fianced start-up programs, competition and funds are potentially recognized as college credits and promoted in universities with a focus on technological startups
Horizon Europe Cluster 3 EIT and EIE
Suggested time frame:
26-27 and FP10 (2028-34)
Alignment with STEM Education Strategic Plan 2025
This action aligns with the plan: “Provide dedicated training on innovation, entrepreneurship and IP management to 200 000 STEM higher education students, academics and staff by 2028, building on the EIT Higher Education Institutions Initiative in synergy with the European Universities alliances and the EIT knowledge and innovation communities.” (pg. 10)
Related policy recommendations: Road-STEAMer recommendation 6
Evidence:
Poggesi et al., 2020
Action
Mentorship programs and scholarships for underrepresented groups
Research the effectiveness of implementing targeted interventions for vulnerable and underrepresented students in STEAM, such as mentorship programs, peer to peer buddy programs, scholarships, access to a range of educational options and approaches (including part-time and micro-credentials) that can support a variety of their needs such as reduced mobility to diverse abilities, safety, religion or cost, sensory issues, anxiety, neurodiversity, and socio-economic status.
Schools and Universities support programs
Resources, mentorship, and networking
Scholarships (from sponsors)
Initiative
Initiative
Potential funding instrument
Primary - High School
Non formal
University
Stepchange: mentally healthy universities framework of UniversitiesUK (whole university approach)
University
Non formal
Formal
Latinas in STEM empowers Latina women in STEM fields by offering resources, mentorship, and networking opportunities to support their success in education and careers
Google's Women Techmakers offers scholarships programs to women in computer science and related fields, providing financial support, mentorship, and networking opportunities.
University
Framework
Politecnico di Milano program for students with diverse abilities
Horizon Europe Cluster 2 and Erasmus+
Examples
MESA Community support program for disadvantged students
Initiative
Middle
University
High School
Mathematics, Engineering, Science Achievement (MESA) is an academic preparation program for pre-college, community college and university-level students. Established in 1970 in California, the program provides academic support to students from educationally disadvantaged backgrounds throughout the education pathway so they will excel in math and science and ultimately attain four-year degrees in science, technology, engineering or math (STEM) fields. MESA has been named among the top five most innovative public programs in the USA: an initiative of the Ford Foundation, the Kennedy School of Government at Harvard University, and the Council for Excellence in Government
Suggested time frame:
26-27 and FP10 (2028-34)
Alignment with STEM Education Strategic Plan 2025
The action does not align with STEM strategy plan, but it can expand by including vulnerable and under-represented groups to their mentorship program along with scholarship that can improve the attractiveness to STEM careers and education.
Related policy recommendations: While gender diversity remains critical, future policies should adopt a more comprehensive approach to inclusion in STEAM education, addressing barriers faced by ethnic minorities, low-income students, and students with disabilities providing access to a range of educational options and approaches that can cater the variety of their needs, and provide funding to monitor the effectiveness of those measures.
Road-STEAMer recommendation 8 D3.3
Evidence: Tandrayen-Ragoobur & Gokulsing, 2022
SEER D3.2
The_SEER_FocusGroup05 SENSE D6.1
Action
Deployment and investigation of new approach to teachers' traning (pre-service and in-service) for transdisciplinary education (pre-service and in-service): STEM competence framework for educators and school leaders
Development and application of trnsdisciplianry, project-based. students-focused STEAM frameworks, such as the STEAMComp Edu, possibly aligned with the ESCO classification, for training educators in Europe, at all educational levels. Research is needed to investigate the effectiveness of STEAM and transdisciplinary education frameworks in increasing teachers/lecturers, school heads, students and schools’ proficiency in breaking silos when teaching STEAM subjects, fostering interdisciplinary, trainers’ inclusive attitude and ability to collaborate among teachers, engage students and local actors. Include a multi-level governance component, addressing national training institutions (to be considered as multipliers) to adapt EU resources to specific contexts using tailored teachers training for collaborative project-based mindset, supported by content and tools.
Potential funding instrument
STEAMComp Edu
Still I rise educational approach
Framework
Formal
Non-formal
Formal
It is a framework that focuses on developing the competencies needed to design and implement effective STEAM ed ucation. The framework primarily supports educators in creating inclusive, engaging, and innovative learning experiences for students.
The humanitarian organization was nominated to the Nobel peace prize in 2023 for providing world-class education in vulnerable contexts. Teachers training include emotional intelligence, "critical and creative thinking, instilling deep passion and a concrete commitment to social justice and societal progress."
Examples
Horizon Europe Pillar 2, cluster 2
More examples:
[steamonedu]
LUMA Centre
Suggested time frame:
2026-27
Alignment with STEM Education Strategic Plan 2025
Aligns with the STEM competence framework which should be enlarged to STEAM holistic competence (3.2 pg. 9 “Developing by 2026 a STEM competence framework for all learners at all stages of education and a taxonomy of STEM skills within the ESCO classification. This will inspire and promote curriculum design, and assessment frameworks for STEM skills.”)
Related policy recommendations: Road-STEAMer recommendation 3 D3.3
Evidence: SEER D2.2 (3 pg. 27),
Spyropoulou & Kameas, 2023
Oanh, 2025
Provide feedback and suggestions on the portal
Projects
STE(A)M IT
Innovative and cross-disciplinary approaches to STEM (science, technology, engineering and mathematics) teaching.
Description
Time-frame:
2019 - 2022
Funding Instrument:
Erasmus +
Action
Investigate the efficacy of policies to increase hybrid and blended learning to make STEAM educational more accessible
Research should investigate how hybrid and blended learning formats can address barriers, which can be physical or digital, to make STEAM curriculum, educational resources, tools, and facilities equally available to all students. Research should investigate the impact of policies to increase hybrid and blended (online and physical learning - beyond current only online or only physical learning) STEAM curriculum offers, and their efficacy in increasing accessibility to students, in particular from learners with difficulty to physically access secondary and tertiary education or language barriers.
Revere High School (USA)
Blended learning high school
UDL-BOE Blended learning in schools
Project (Funded)
Middle
Program
High School
Online resource
High School
Potential funding instrument
Middle
High School
Interactive tool
successfully transformeda a low-performing school to winning several awards, through a blended learning approach,setting it as a national (US) example of the type of programmatic systems change needed to move our schools forward, through flipped learning, iPads, SMARTBoard and monitoring progresses with iWalkthrough
Dwight Schools offer a Blended Learning Program, combining traditional classroom education with online learning through Dwight Global Online School. This allows students worldwide to pursue rigorous academics and personal passions simultaneously, with flexible course options.
a project funded by Erasmus+ it focuses on developing practical tools to help teachers deliver effective and engaging learning in a digital space, addressing two key areas: inclusion and digital pedagogical competences, with the main target group being second-level teachers. The approach will be based on the Universal Design for Learning (UDL) framework (Cast.org), an inclusive approach to teaching and learning that offers all students an equal opportunity to fulfil their potential. This framework offers students different options for accessing, building and internalising learning.
Horizon Europe Cluster 2 and Erasmus+
Examples
More examples:
[SPICE academy]
SORA online middle school and highschool
Suggested time frame:
2026-27 and FP10 (2028-34)
Alignment with STEM Education Strategic Plan 2025
The action expands the "Pilot STEM education centers ecosystem" by suggesting the use of blended and hybrid learning, increasing accessibility for learners both physically and virtually. (3.2 pg. 9, “Pilot STEM education centres for school education, including VET schools, across the EU with the goal of improving how STEM is delivered and experienced in primary and secondary education”)
Related policy recommendations: Four key social dimensions: co-creation, access, agency, and most importantly identity (SENSE) National government should ensure that inclusion in education acknowledges the intersecting challenges faced by students who belong to multiple underrepresented groups. This includes addressing language and cultural barriers to make STEAM education more accessible and relevant to diverse populations (RoadSTEAMer)
Evidence:
Allan, 2019
Ahuja et al. 2023
European Education Area report: how blended learning can make education more inclusive
EU Blended mobility implementation guide for Erasmus+ higher education mobility KA131 guidance
Dziuban et al. 2018
SEER D3.1
Provide feedback and suggestions on the portal
Projects
CREATIONS
H2020-SEAC-2014-1 CSA that took place in 2015-2018 (1.979 M€)
Description
Time-frame:
2015 - 2018
Funding Instrument:
Horizon 2020
Call:
H2020-SEAC-2014-1 CSA that took place in 2015-2018 (1.979 M€)
Action
Increase STEAM teaching prestige through fostering schools/university collaborations with local actors
Increase STEAM teaching prestige through fostering structured schools/university collaborations with local actors (industry players, SMEs, civic organizations, governmental institutions) to equip educators with practical knowledge that they can transfer into the classroom and increase the school/university reputation. Develop best practices and investigate the impact of collaborations on teachers/lecturers perceived self-efficacy and reputation.
SATO
School As living Labs (SALL EU project)
Program
Primary
Secondary
Potential funding instrument
Project (Funded)
Primary
Secondary
The Schools Across the Ocean program, developed by the University of Exeter, Emirates Literature Foundation, and Khorfakkan University, helps teachers address climate education. Involving 14 schools in the UK and UAE, it engages 400 children to explore ocean-related issues using a specially designed toolkit, fostering community connections and action.
Schools As Living Labs" (SALL) is a project that adapts open-schooling and Living Lab methodologies to create and test new tools for schools in 10 countries. It involves 412 school communities, aiming to support the design and implementation of living-lab activities, foster community-building, and promote sustainable open-schooling practices across Europe.
Examples
Horizon Europe or Erasmus+
More examples:
[SciCultureD]
[EFPM839 Transdisciplinary Collaborations for Creative Futures]
Teach For All
Suggested time frame:
2026-27
Alignment with STEM Education Strategic Plan 2025
Aligns with the European STEM Executive Panel development (3.2 pg. 8, “ to foster close cooperation between business and STEM education”; “Supported by Erasmus+, these centres will create dynamic learning ecosystems that drive innovation in STEM teaching and learning in schools, by stepping up cooperation with businesses, science museums, STEM organisations, libraries, cultural associations, creative industries, universities and research institutions”)
Related policy recommendations: Road-STEAMer recommendation 4, D3.3
Evidence: SEER D2.2
(3.2)
Projects
EuroSTEAM
The project aimed to provide accessible STEAM camps throughout Europe which teachers used in their classrooms to enhance the students experience of the STEAM subjects.
Description
Time-frame:
2016 - 2019
Funding Instrument:
Erasmus +
Projects
STEAM INC
STEAM INC was an Erasmus+ project (2019–2022) that united seven European institutions to explore how integrating Arts into STEM (STEAM) can enhance higher education. It developed a shared STEAM definition, tested teaching methods, and created tools to support interdisciplinary, creative, and innovative learning.
Description
Time-frame:
2019 - 2023
Funding Instrument:
Erasmus +
Projects
BLOOM
Boosting European citizens knowledge and awareness of bioeconomy, H2020-BB-2017-1 CSA that took place in 2017-2020 (2.4 M€) - although not specific on STEM
Description
Time-frame:
2017 - 2020
Funding Instrument:
Horizon 2020
Call:
H2020-BB-2017-1 CSA that took place in 2017-2020 (2.4 M€)
Action
EU Transnational definition and design of what is a STEAM holistic curriculum / school / university and assessment
From existing cases and scientific evidence of STEAM holistic curriculum and STEAM schools and universities, co-create with learners, lecturers and all stakeholders a pan-European definition and assessment that aligned with EU priorities (including digital education) and can be adaptable to national educational systems, identifying gaps and overlaps across EU MS and their alignment with EU priorities. This research action should also define indicators, collecting data and monitoring
Framework
Roadsteamer STEAM criteria
Primary School
Program
Nansledan School
This is a STEAM-based program, an experiential learning approach that fosters curiosity, resilience, and leadership, ensuring students build knowledge progressively and develop essential life skills
Middle School
Curriculum
Penryn College, Cornwall UK
Potential funding instrument
STEAM curriculum embedded in an arts/science rich college in which the learner's journey is mapped through various stages ensuring character build and career build are developed simultaneously through each step
Strategy
STEM School label
Horizon Europe, Pillar 2, Cluster 2 “Culture, Creativity and inclusive society”, destination “innovative research on social and economic transformation”
A STEM School is defined as a school with a clear STEM strategy, characterised by different key elements and criteria. This definition is the result of the European STEM Schools Report which builds upon a vast literature review and a thorough consultation process with four groups of key stakeholders in Science, Technology, Engineering and Mathematics (STEM) education. Those key stakeholders are schools, STEM teachers, Ministries of Education and STEM Industries. The report's criteria for "STEM Schools" identify key areas that can help schools advance and have a clearer strategy for STEM education (funded by the H2020 project Scientix 4 Grant agreement N. 101000063, coordinated by European Schoolnet EUN)
Centre for Research in Transdisciplinary Education
Examples
Research Center
This new Centre (est 2025) offers fertile dialogic ground to breed innovative ideas in educational research within and between subject disciplines. It draws on, and develops, new methodologies from arts-based, creative and post-qualitative methods through to exploratory quantitative approaches, working with STEAM and transdisciplinary educational practice and researching with community and industry partners
More Example:
International Experiential School
Suggested time frame
2026-27
Alignment with STEM Education Strategic Plan 2025
This action aligns and enhances the plan for a pan-European STEM competence framework, including holistic curricula design for STEM skill competencies. This will also add an inclusive lens to assess STEM skills ( 3.2, pg. 9 "Developing by 2026 a STEM competence framework for all learners at all stages of education and a taxonomy of STEM skills within the ESCO classification. This will inspire and promote curriculum design, and assessment frameworks for STEM skills")
Related policy recommendations: RoadSTEAMer Recommendation 1 (D3.3)
SEER D7.2
SEER D7.2
Evidence: Road-STEAMer-D2.3
Watts, D. S. and Richardson, J. W. (2020)
Road-STEAMer-D2.2
Road-STEAMer-D4.1
Transdisciplinary education and innovation through STEAM, Carter, C.
Action
Development of networks, centres and alliances (incl. equipment) of teachers/lecturers/head teachers/principals for mutual learning on STEAM
Development of networks of teachers/lecturers/head teachers/principals for hybrid (face-to-face and online training) mutual learning on STEAM curriculum and STEAM schools/universities., through both physical and digital collaborative environments, for example through twinning programs, teachers exchanges, MOOCs and face-to-face events for peer-to-peer learning, to promote knowledge exchange and the dissemination of successful STEAM practices.
Scientix
EASE – EuropeAn Network of STEAM Educators
PHERECLOS project
Potential funding instrument
More examples:
Online resource
Formal
Project (Funded)
Primary
Middle
STEAMonEdu MOOC
Online resource
Primary
Middle
High School
It is the STEM Education Community in Europe. It offers the space for all people working in the field of science education to exchange, collaborate and learn from each other. It includes the STEM Alliance, a platform for STEM educators and companies
A non-profit organization that aims at enhancing the work of all educators and teachers in terms of promoting STEAM skills with children, young people and adults in formal and non-formal education.
Examples
A Horizon project, building upon the experience of Children’s Universities (CUs) in Europe and beyond. Due to their engagement with children and young people, they help to break down institutional boundaries between universities and the wider society, focusing on open schooling, STEAM education is highlighted. The project developed a complete teacher training toolkit. There is also a collection of good practices.
School As living Labs (SALL EU project)
Erasmus+
[ArtsWork creating seven STEAM networks in SE England]
Suggested time frame:
2026-27
Alignment with STEM Education Strategic Plan 2025
It expands by including a STEAM focus on the creation of centres and alliances, that could be focused on specific sub-sectors of STEM (3.2 pg. 10 D ii. encourage the centres and alliances to coordinate their STEM offer and to pool and share their investments in STEM infrastructure, equipment and educational technologies.)
Related policy recommendations: Road-STEAMer recommendation 4, D3.3
Evidence: SEER D3.2
Action
Mentorship programs and scholarships for underrepresented groups
Research the effectiveness of implementing targeted interventions for vulnerable and underrepresented students in STEAM, such as mentorship programs, peer to peer buddy programs, scholarships, access to a range of educational options and approaches (including part-time and micro-credentials) that can support a variety of their needs such as reduced mobility to diverse abilities, safety, religion or cost, sensory issues, anxiety, neurodiversity, and socio-economic status.
Schools and Universities support programs
Resources, mentorship, and networking
Scholarships (from sponsors)
Initiative
Initiative
Potential funding instrument
University
Primary - High School
Non formal
Stepchange: mentally healthy universities framework of UniversitiesUK (whole university approach)
University
Non formal
Formal
Latinas in STEM empowers Latina women in STEM fields by offering resources, mentorship, and networking opportunities to support their success in education and careers
Google's Women Techmakers offers scholarships programs to women in computer science and related fields, providing financial support, mentorship, and networking opportunities.
University
Framework
Politecnico di Milano program for students with diverse abilities
Horizon Europe Cluster 2 and Erasmus+
Examples
MESA Community support program for disadvantged students
Initiative
Middle
High School
University
Mathematics, Engineering, Science Achievement (MESA) is an academic preparation program for pre-college, community college and university-level students. Established in 1970 in California, the program provides academic support to students from educationally disadvantaged backgrounds throughout the education pathway so they will excel in math and science and ultimately attain four-year degrees in science, technology, engineering or math (STEM) fields. MESA has been named among the top five most innovative public programs in the USA: an initiative of the Ford Foundation, the Kennedy School of Government at Harvard University, and the Council for Excellence in Government
Suggested time frame:
26-27 and FP10 (2028-34)
Alignment with STEM Education Strategic Plan 2025
The action does not align with STEM strategy plan, but it can expand by including vulnerable and under-represented groups to their mentorship program along with scholarship that can improve the attractiveness to STEM careers and education.
Related policy recommendations: While gender diversity remains critical, future policies should adopt a more comprehensive approach to inclusion in STEAM education, addressing barriers faced by ethnic minorities, low-income students, and students with disabilities providing access to a range of educational options and approaches that can cater the variety of their needs, and provide funding to monitor the effectiveness of those measures.
Road-STEAMer recommendation 8 D3.3
Evidence: Tandrayen-Ragoobur & Gokulsing, 2022
SEER D3.2
The_SEER_FocusGroup05 SENSE D6.1
Provide feedback and suggestions on the portal
Projects
VERTIGO
Adding socio-economic value to industry through the integration of artists in research and open innovation processes, H2020-ICT-2016-1 CSA that took place in 2016-2020 (4.258 M€)
Description
Time-frame:
2016 - 2020
Funding Instrument:
Horizon 2020
Call:
H2020-ICT-2016-1 CSA that took place in 2016-2020 (4.258 M€)
Projects
STEAMbrace
This project aims to bridge the current gender gap in STEM fields by unlocking the potential of STEAM (STEM + Arts) education approach for future European innovators, especially women. Thus, this project will establish a coordination Alliance at European level and develop numerous networking and educational activities using creative thinking and a scientific evidence-based approach. financed with 2.88 M€
Description
Time-frame:
2024 - 2026
Funding Instrument:
Horizon Europe
Call:
Research and innovation on cultural heritage and CCIs - 2023 (HORIZON-CL2-2023-HERITAGE-01)
Action
Research on STEAM teaching material, practices and assessment to investigate and test best practices
Building on the action “systematic organization of open-access STEAM teaching material, practices and assessment, identification of gaps and development in all EU languages with feedback loops for improvement”, systematic assessment and data collection (potentially a monitoring tool) on the use of STEAM teaching material and practices to derive the most effective practices in diverse contexts and for diverse learners’ profiles. Specific research should be conducted on teachers/lecturer ability and compliance and encountered challenges for large scale implementation of the STEAM approach in government educational institutions, including methodologies to finance labs and STEAM resources and materials
STEAM Hub Leadership Programme (UK)
STEAMonEdu MOOC
Framework
Project
Potential funding instrument
High School
Middle
Program
Primary
The project aims to boost STE(A)M education by supporting educators' professional development through blended training and an online community. It will create a STE(A)M education framework, including curricula, competencies, and policies. The project also offers a MOOC (Massive Open Online Course) for educators, guides on best practices, and tools for STE(A)M policy influencers, focusing on diversity and competence development.
The STEAM Hub Leadership Programme empowers teachers to design STEAM curricula and build industry partnerships while equipping diverse young people with skills for STEAM careers. It fosters an inclusive STEAM community in Camden, influencing policy and regional growth.
Horizon Europe Pillar 2, cluster 2
Examples
Roadsteamer STEAM criteria
ETH Zurich
Cream project
More examples:
SpicE MOOC
eTwinning
Suggested time frame:
FP10 (2028-34)
Alignment with STEM Education Strategic Plan 2025
It can expand the European STEM Executive Panel to include the STEAM approach (3.2 pg. 8 encourage the centres and alliances to coordinate their STEM offer and to pool and share their investments in STEM infrastructure, equipment, and educational technologies.)
Related policy recommendations: Road-STEAMer recommendation 2
Evidence: SEER, Focus group 7
Road-STEAMer D2.3
Road-STEAMer-D2.2
Road-STEAMer-D4.1
Supporting Teachers to Foster Creativity and Critical Thinking: Cassie Hague
Action
Multi-stakeholder collaborations through open-schooling
Multi-stakeholder collaborations through open-schooling, fuse the STEAM approach, open schooling environment and living lab practice within an empowering partnership based on local level collaboration between formal, non-formal and informal technology and science education providers, enterprises, local businesses, cultural institutions, and civil society (also called “STEAM Learning Ecologies”; ref. SENSE, SEER). Research should investigate how STEAM Learning Ecologies can sustain the implementation and cost of STEAM teaching and learning practices, and how it can foster a systemic change in the education system through multi-stakeholder collaborations. Schools and universities innovate their role – aligned with Europe vision of systemic change implemented in the EU Missions– which in enacted through a revised role of public institutions as enablers of systemic change by activating the local ecosystem, empowering trainers and learners to become themselves agents of change (SENSE). The investigation of the effectiveness of partnerships could include sharing or sponsoring spaces and equipment, as well as mentorship programmes to foster meaningful interaction between professionals, scientists, and students, ensuring that students gain insights into real-world applications of their learning. Partnerships should align educational outcomes with labour market needs and societal challenges, particularly in sectors requiring both technical and creative skills, such as digital innovation, design, and renewable energy, as well as considering top skills that can foster employment (i.e., Data Analysis and Interpretation; Artificial Intelligence (AI) and Machine Learning; Cybersecurity; Cloud Computing; Programming and Software Development; Analytical/Mathematical Thinking; People Management and Leadership; Communication and Teamwork; Adaptability & Innovation; Technical Proficiency and IT Skills (SEER). Collaboration with industries and livinglabs can provide the necessary labs and materials fro STEAM activities.
SALL
OSOS
Primary
Toolkit
Project (Funded)
High School
Primary
High School
Model
Interactive tool
Potential funding instrument
Schools As Living Labs" (SALL) is a (project) that adapts open-schooling and Living Lab methodologies to create and test new tools for schools in 10 countries. It involves 412 school communities, aiming to support the design and implementation of living-lab activities, foster community-building, and promote sustainable open-schooling practices across Europe.
The OSOS Open Schooling Model helps school leaders explore ways to transform schools into innovation hubs, enabling effective co-design and use of educational content, tools, and services for personalized science learning and teaching.
Examples
Horizon Europe Cluster 2 all pillars and Missions, Cluster 3 EIT and EIE, and Erasmus+
More examples:
[Smithsonian Museum and Ukraine Ministry of Education and Science]
[Polifactory: fablab of Politecnico di Milano]
[InChildHealth example of project]
Bosch-Stiftung Germany
Politecnico di Milano: Festival dell'ingegneria
Suggested time frame:
26-27 and FP10 (2028-34)
Alignment with STEM Education Strategic Plan 2025
This action support the plan expanding it to STEAM (3.2 pg. 8, In 2025, “The STEM Panel would provide actionable recommendations to foster close cooperation between business and STEM education”)
Related policy recommendations: SENSE recommendation 2 & 4 (SENSE D5.4)
Collaboration between Education and Industry (SEER D3.2)
Evidence: SENSE D5.5
SEER D3.2
STREAM-IT (forthcoming)
Provide feedback and suggestions on the portal
Projects
STE(A)M Learning Ecologies
To be done
Description
Time-frame:
2023 - 2025
Funding Instrument:
Horizon Europe
Call:
European Research Area (HORIZON-WIDERA-2022-ERA-01)
Action
Increase STEAM teaching prestige through fostering schools/university collaborations with local actors
Increase STEAM teaching prestige through fostering structured schools/university collaborations with local actors (industry players, SMEs, civic organizations, governmental institutions) to equip educators with practical knowledge that they can transfer into the classroom and increase the school/university reputation. Develop best practices and investigate the impact of collaborations on teachers/lecturers perceived self-efficacy and reputation.
SATO
School As living Labs (SALL EU project)
Program
Primary
Secondary
Potential funding instrument
Project (Funded)
Primary
Secondary
The Schools Across the Ocean program, developed by the University of Exeter, Emirates Literature Foundation, and Khorfakkan University, helps teachers address climate education. Involving 14 schools in the UK and UAE, it engages 400 children to explore ocean-related issues using a specially designed toolkit, fostering community connections and action.
Schools As Living Labs" (SALL) is a project that adapts open-schooling and Living Lab methodologies to create and test new tools for schools in 10 countries. It involves 412 school communities, aiming to support the design and implementation of living-lab activities, foster community-building, and promote sustainable open-schooling practices across Europe.
Examples
Horizon Europe or Erasmus+
More examples:
[SciCultureD]
[EFPM839 Transdisciplinary Collaborations for Creative Futures]
Teach For All
Suggested time frame:
2026-27
Alignment with STEM Education Strategic Plan 2025
Aligns with the European STEM Executive Panel development (3.2 pg. 8, “ to foster close cooperation between business and STEM education”; “Supported by Erasmus+, these centres will create dynamic learning ecosystems that drive innovation in STEM teaching and learning in schools, by stepping up cooperation with businesses, science museums, STEM organisations, libraries, cultural associations, creative industries, universities and research institutions”)
Related policy recommendations: Road-STEAMer recommendation 4, D3.3
Evidence: SEER D2.2
(3.2)
Provide feedback and suggestions on the portal
Action
Learning Environment design and its impact on learning outcomes
Research on the physical environment impact on educational outcomes for a variety of students' needs and abilities (including disabilities) to design STEAM spaces that consider the overall quality of the learning experience alongside functionality, and promoting participatory, reflective design strategies that create spaces reflecting the views and feelings of all participants. The traditional classroom is a “symbol” for a particular educational approach; a STEAM space is essentially a “not-a-classroom” space (SENSE) that can include labs, outdoor learning and learning through experiences with the school/university community. Investigate diverse pathways into science education through inclusive spaces, by creating platforms and opportunities for students and the school community to contribute to the design of learning environments. Research to provide evidence-based design of inclusive learning environments that are suitable for learners and lecturers with high sensory sensitivity or other needs (moving, privacy, rest, sensory rooms, labs) and its relation to making spaces accessible to everyone (SENSE), supporting wellbeing for all, through a positive impact on mental health, which should then be included into teachers training (pre-service and on-service).
SENSE project Deliverables
OTTER
Labs
Sensory and Quiet rooms
Project (Funded)
Middle
High School
Centre
Primary-High School
Formal
Potential funding instrument
Education institutions have sensory rooms or quiet rooms to be used for meltdown prevention
an Erasmus+ project on learning outside the classroom, specifically to improve scientific knowledge, get closer to STEAM subjects. It provides toolkits and guidelines practitioners can use to teach outside the classroom.
UCL Academy is a specialist school emphasizing a STEAM-focused curriculum. The school offers specialized facilities, including science laboratories, engineering suites, and performance spaces, to support its interdisciplinary approach to education
D5.1 Scoping report on STEAM spaces
D5.2. Report on Evaluation of space strategies for the STEAM Roadmap
Universal Design
Examples
Horizon Europe Cluster 2 and Erasmus+
Design for All
D5.3 Self-experimentation toolkits and design principles for STEAM spaces
Outdoor learning
Examples: The Green School in Bali
D5.4 Policy recommendations: STEAM spaces and the New European Bauhaus
UBC MOOC on STEM Outside
More examples:
SPICE academy
STEAM.SENSE lab Odyssea
Suggested time frame:
26-27 and FP10 (2028-34)
Alignment with STEM Education Strategic Plan 2025
This action expands the plan to promote more inclusive learning to increase the uptake of STEM education.
Related policy recommendations: SENSE recommendation 1, D5.4
Evidence: SENSE D5.1
SENSE D5.4
Aron, 2002
McAllister, 2010
Byers, Terry, Wesley Imms, and Elizabeth Hartnell-Young. 2014
Pluess, 2019
Butera, et al., 2020
Rose, 2000
Provide feedback and suggestions on the portal
Projects
OTTER
Outdoor Science Education for a Sustainable Future, H2020-SwafS-2020-2-two-stage CSA took place in 2021-2024 (1 59M€)
Description
Time-frame:
2021 - 2024
Funding Instrument:
Horizon 2020
Call:
H2020-SwafS-2020-2-two-stage CSA took place in 2021-2024 (1 59M€)
Action
An economic case for inclusive STEAM education in secondary and tertiary education
Calculate the economic case of increasing STEAM education at secondary and tertiary level to provide evidence for policy making, and specifically the economic case for developing learning paths and environment that are inclusive for underrepresented groups, including women and all genders, people with disabilities, autism, ADHD, sensory sensitivity, low socio-economic status, migration background, etc., in partnership with industry players and other organizations. A longitudinal study (control trial) can inform future policies on the economic advantages of developing tailored skills development and career support for STEAM experts that are otherwise unemployed or underemployed because of vulnerabilities.
Companies and programs with inclusive culture and programs
Learning programs suitable for twice-exceptional students
Potential funding instrument
Centre
Formal
Auticon
Bridges Academy is a leading school for gifted and twice-exceptional students (2e). Our students have an individual mix of high abilities and learning challenges.
Microsoft's Neurodiversity Hiring Program
Examples
Horizon Europe Cluster 2 destination “Innovative Research on Social and Economic Transformations
SAP's Autism at Work
IBM's Neurodiversity Advancement Initiative
LiNC-IT
Google Autism Career Program in collaboration with the Stanford Neurodiversity Project
Program
Formal
employment program that collaborates with government, nonprofits, and employers to provide employment opportunities for individuals with Autism Spectrum Disorder
Specialisterne
Suggested time frame:
26-27 and FP10 (2028-34)
Alignment with STEM Education Strategic Plan 2025
The action expands the plan to broaden its impact on under-represented and marginalized group and increase employability.
Related policy recommendations: Road-STEAMer recommendation 6
Evidence: SEER D3.1
Perales & Aróstegui, 2024
OECD Learning Compass for Mathematics
Provide feedback and suggestions on the portal
Action
Funding for EDTECH startups to promote STEAM
fund EU start-ups to promote STEAM education, modular learning materials with online training for educators, harnessing AI for students customized online learning, potentially online educational activities with students across EU Member states.
AI learning apps for educators
Edtech programs
Arduino
Middle
High School
Online resource
Potential funding instrument
University
Online resource
Middle School
Program
University
Brian AI teaching assistant is a gamified learning app for all educators established in Switzerland and utilized by the University of St. Gallen
Girls code it better is a 45h free program for girls at school, one afternoon a week at schools
Used by over 50,000 schools and universities, Arduino Education offers open-source STEAM tools for learning electronics, programming, IoT, and robotics from middle school to university. It's taught at top institutions like MIT and widely used in high school STEM programs, especially in robotics clubs and science fairs. In Italy, it's integrated into national curricula for technology and engineering.
Examples
Pillar 3 (I.e., EIT digital transformation)
More example:
Khan Academy
Suggested time frame:
FP10
Alignment with STEM Education Strategic Plan 2025
It does not align with the STEM strategic plan.
Related policy recommendations: [Coming soon]
Evidence: [Coming soon]
Provide feedback and suggestions on the portal
Action
STEAM career design
Longitudinal study to design and test support for STEAM career design and exploration across the learner's journey (cradle to grave) aligned with EU priorities (Green Deal, competitiveness, security, democracy) and job market needs. Define and test a replicable methodology for career exploration and life design with a focus on STEAM.
STEAMULE
STEAMiE
Designing Your Life
Primary
Middle
Formal
Interactive tool
University
PhD
Interactive tool
Project (Funded)
Program
Potential funding instrument
High school
Formal
The STEAMULE project challenges career-related prejudices, such as gender stereotypes, to inspire young people to explore diverse career options. It encourages informed reflection on career choices through discussions. Additionally, the project supports educational teams by providing training in teaching practices and new skills, aligned with the Pact for Teaching Excellence and polytechnic education goals.
Through this program, students are able to identify their ideal life and career, in collaboration with executive coaches and academic advisors to design an individualized, goal-driven pathway.
An educational game engine developed by Ohio University to expose middle school students to science career fields.
Examples
Horizon Europe Pillar 2
Suggested time frame:
2026-27 + FP10 (2028-34)
Alignment with STEM Education Strategic Plan 2025
This action expands the plan.
Evidence: Road-STEAMer D7.4
Provide feedback and suggestions on the portal
Action
Deployment and investigation of new approach to teachers' traning (pre-service and in-service) for transdisciplinary education (pre-service and in-service): STEM competence framework for educators and school leaders
Development and application of trnsdisciplianry, project-based. students-focused STEAM frameworks, such as the STEAMComp Edu, possibly aligned with the ESCO classification, for training educators in Europe, at all educational levels. Research is needed to investigate the effectiveness of STEAM and transdisciplinary education frameworks in increasing teachers/lecturers, school heads, students and schools’ proficiency in breaking silos when teaching STEAM subjects, fostering interdisciplinary, trainers’ inclusive attitude and ability to collaborate among teachers, engage students and local actors. Include a multi-level governance component, addressing national training institutions (to be considered as multipliers) to adapt EU resources to specific contexts using tailored teachers training for collaborative project-based mindset, supported by content and tools.
Potential funding instrument
Still I rise educational approach
STEAMComp Edu
Framework
Formal
Formal
Non-formal
It is a framework that focuses on developing the competencies needed to design and implement effective STEAM ed ucation. The framework primarily supports educators in creating inclusive, engaging, and innovative learning experiences for students.
The humanitarian organization was nominated to the Nobel peace prize in 2023 for providing world-class education in vulnerable contexts. Teachers training include emotional intelligence, "critical and creative thinking, instilling deep passion and a concrete commitment to social justice and societal progress."
Examples
Horizon Europe Pillar 2, cluster 2
More examples:
[steamonedu]
LUMA Centre
Suggested time frame:
2026-27
Alignment with STEM Education Strategic Plan 2025
Aligns with the STEM competence framework which should be enlarged to STEAM holistic competence (3.2 pg. 9 “Developing by 2026 a STEM competence framework for all learners at all stages of education and a taxonomy of STEM skills within the ESCO classification. This will inspire and promote curriculum design, and assessment frameworks for STEM skills.”)
Related policy recommendations: Road-STEAMer recommendation 3 D3.3
Evidence: SEER D2.2 (3 pg. 27),
Spyropoulou & Kameas, 2023
Oanh, 2025
Action
Investigation of what the arts, design and creativity bring to STEAM education and derive best practices
Triangulate literature with bottom-up evidence of which contribution and under which conditions the arts and design bring effective benefits to STEAM education, including mental health and career readiness, in order and derive best practices of interdisciplinary and transdisciplinary education along the educational continuum (primary school to lifelong learning) within the European context. Investigate how strengthening the arts element in STEAM is helpful in trauma-conscious education, in which art can serve as a healing tool for traumatized or struggling students and tohelp teachers of STEM subjects to recognize art's relevance.
Cultural Learning Alliance Project
Creation features
Middle School
Program
Primary
Project
Primary
Middle School
This is a STEAM-based program, an experiential learning approach that fosters curiosity, resilience, and leadership, ensuring students build knowledge progressively and develop essential life skills
Potential funding instrument
Is an activity, where Eastbourne's STEAM project used art and science to explore plastic pollution through photography, sculpture, journaling, graphic design, and culminating in a public exhibition
Examples
Horizon, Pillar 2 and WIDERA
EASE
Quantum Visions
CREAM digital art project
More examples:
Particle Physics and the visual arts
Arts at CERN
Vertigo S+T+Arts
Suggested time frame
2026-27
Alignment with STEM Education Strategic Plan 2025
This action supporta and expands the plan advocating a stronger focus on the STEAM approach that supports holistic learning, curriculum design, that can be applied to create “Joint transnational programmes and short courses” in more informed STEAM approach. (3.2, pg. 10 “Develop joint transnational programmes and short courses leading to microcredentials in strategic STEM sectors, as identified in the Competitiveness Compass, through the Centres of Vocational Excellence and European Universities alliances. In close cooperation with their respective innovation ecosystems and with EU skills academies: i) boost the available range of joint programmes and microcredentials in STEM, including with a STEAM (science, technology, engineering, arts, and mathematics) educational approach
Related policy recommendations: RoadSTEAMer Recommendation 1 (D3.3)
Evidence: SENSE D3.2 (4.1 pg. 29)
Road-STEAMer D3.1
Road-STEAMer D2.2
Penprase, B.E. (2018)
Pirrie, A. (2019)
Road-STEAMer-D2.2
Road-STEAMer-D4.1
STEM Competencies, Challenges, and Measurements, Biagi F.
Action
Joint diplomas, degrees, microcredentials with industry/civic organizations - fast track recognition at EU level
Map and investigate best practices of joint programs between secondary/tertiary education providers with companies and/or civic organizations, in providing technical, agile and solid education aligned with market developments, credited by educational institutions and partially funded by companies and organizations. Investigate how educational institutions can effectively become facilitators of the establishment of academic programs that are co-designed with – and co-funded by - industrial and societal players that guarantee national and EU learning standards for credited education, including EU microcredentials for life long learning.
Tertiary education level:
China fast-tracking university majors in weeks
Vocational tertiary education (Universities of Applied Sciences /Fachhochsule/ Haute Ecole Spécialisée /ITS joint programs with industries
Secondary education level:
IB Career-related Programme
Potential funding instrument
Applied tertiary education in join programs with industry and non-commercial partners. Examples:
High school
Program
ITS Academy Machina Lonati (Italy) provides teritiary vocational education in STEAM (es. fashion tech). ITS programs are recognized across Europe as vocational tertiary education.
Examples
Education framework for students aged 16-19, combining academic study with career-focused learning, including traditional courses, career-related studies, personal and professional skills development.
Formal
Horizon Europe Cluster 2 and Erasmus+
Tertiary
ITS Feralpi (Italy) paid a full salary to students to learn steel industry management.
Formal
Tertiary
More examples:
Formal
Universities: Double degrees, such as Politecnico di Milano Double degree in Management Engineering and Product Service System Design
Tertiary
Alfa Academy school-industry partnership
STEAMhouse
Suggested time frame:
26-27 and FP10 (2028-34)
Alignment with STEM Education Strategic Plan 2025
This action aligns with the STEM strategy plan to design effective joint programs and microcredentials collaborating with educational institutions, businesses and industries. (3.2 pg. 10, “ i) boost the available range of joint programmes and microcredentials in STEM, including with a STEAM (science, technology, engineering, arts, and mathematics) educational approach”)
Related policy recommendations: Road-STEAMer recommendation 6
Evidence: SEER D3.1
SEER D3.2
Projects
School As Living Labs
Schools as Living Labs, H2020-SwafS-2019-2-two-stage CSA that took place in 2020-2023 (1.51 M€)
Description
Time-frame:
2020 - 2023
Funding Instrument:
Horizon 2020
Call:
H2020-SwafS-2019-2-two-stage CSA that took place in 2020-2023 (1.51 M€)
Action
STEAM (lack of) career selection
Investigate the motivation of students exposed and not exposed to STEAM education and open schooling approaches integrating social and corporate collaborations, in selecting a STE(A)M education (secondary/vocational/tertiary) and a career in STE(A)M: identify barriers, enablers and biases.
Pew Research Center survey
Education and Training Monitor 2024 (Finland)
CAREER project
Potential funding instrument
Non formal
Project (Funded)
Non formal
Online resource
Online resource
funded by an ERC Starting Grant from the European Research Council (ERC). From School to Career: Towards A Career Perspective on the Labor Market Returns to Education (CAREER) is a five-year research project (2021-2026), funded by the European Research Council. It aims to develop a better understanding of workers’ employment trajectories in the context of changing labour markets.
Pew Research Center survey on why more American students do not pursue STEM majors
Online resource
Examples
Horizon Europe Pillar 2, Cluster 2 destination 3
Finland education focus on STEM does not increase STEM uptake.
Suggested time frame:
2026-27
Alignment with STEM Education Strategic Plan 2025
This action partly aligns with the STEM strategy plans where it expands the scope of proposed action of identifying the underlying the pre-existing causes and motivation of students on how to attract them to STEM education through STEAM approaches (3.2 pg. 8, “better anticipating sector-specific skills needs as part of the future European Skills Intelligence Observatory and by leveraging the common European Data Space for Skills.)
Evidence:
Holmegaard, et al. 2014
Mandalapu & Gnog, 2019
Wang, Ye & Degol, 2017
Tandrayen-Ragoobur & Gokulsing, 2022
Provide feedback and suggestions on the portal
Projects
Learn STEM
Innovative Model of learning STEM in secondary schools. It aimed to product LEARN STEM Pedagogical Model, a definition of LEARN STEM Teacher Training Programme, the Design and test of the LEARN STEM online learning environment on the topics of: recycling, pollution, nature, climate.
Description
Time-frame:
2021 - 2023
Funding Instrument:
Erasmus +
Projects
Cream project
The CREAM project (2021–2024) is an Erasmus+ initiative that integrates creative writing with STEAM education through Creative Writing Labs (CWLs). Aimed at secondary school students, it uses storytelling to enhance engagement, creativity, and problem-solving in science-related subjects. Piloted across several European countries, the project produced toolkits, policy briefs, and videos to support wider adoption in classrooms.
Description
Time-frame:
2021 - 2024
Funding Instrument:
Erasmus +
Action
Training for school heads, school leaders, university deans and policy makers on STEAM
Development and testing of training for school heads, school leaders, university deans and policy makers on STEAM and related actions such as the effect of a "STEAM coordinator" or STEAM specialist in each school or university
Innovative Leaders Institute
Purdue Polytechnic Institute
McDaniel College STEM Instructional Leader
Potential funding instrument
Program
Formal
Program
University
The Innovative Leaders Institute is a year-long program designed for school leaders aiming to transform current practices and bring high-quality STEM education to their students.
Master of Science in Technology Leadership and Innovation with a focus on STEM Education Leadership. Graduates of the STEM Education Leadership program are prepared to become leaders in integrated STEM in a variety of positions including university professors, K-12 teachers, policymakers, administrators, informal learning specialists, and others. Participants learn to conduct research that informs practice.
University
Program
Examples
This graduate certificate program aimed at preparing educators to take on STEM leadership roles within their schools and districts. The program is delivered online, consisting of 18 credits, and focuses on equipping participants with the skills necessary to make a significant impact in STEM education.
Erasmus+
More examples:
Navigate EdTech – Choosing Wisely for Learners
Suggested time frame:
2026-27
Alignment with STEM Education Strategic Plan 2025
this action expands the plan Alignment with the JRC Science for Policy Brief “STEM and STEAM education, and disciplinary integration: a guide to informed policy action”: “Whole school approaches “imply collective and collaborative action in and by a school community to improve student learning, behaviour and well-being, and the conditions that support these”[27] by engaging the local community, school leaders, middle management, teaching and non-teaching staff, learners, parents, and families.” (pg. 5)
Related policy recommendations: to be developed
Evidence:
Douthit, 2021;
Abbas et al. 2024;
SEER 2.3 (2.3 pg. 15)
SEER focus group 7 (pg. 6)
SEER D7.2 (pg. 14)
Projects
PERFORM
Participatory Engagement with Scientific and Technological Research through Performance (PERFORM), H2020-SEAC-2014-1 RIA that took place in 2015-2018 (1.997 M€)
Description
Time-frame:
2015 - 2018
Funding Instrument:
Horizon 2020
Call:
H2020-SEAC-2014-1 RIA that took place in 2015-2018 (1.997 M€)
Action
STEAM cradle to grave
Improving the connections from early years (EY) through primary upwards and beyond tertiary in STEAM education to provide a coherent progression for learners from kindergarten to retirement. More research is needed in STEAM practices for secondary and tertiary education and the linkages between educational levels. including continuos learning and upskilling. Learning from successful STE(A)M in primary education could be investigated at vocational training, secondary education and universities.
Potential funding instrument
Horizon Europe call “Effective education and labour market transitions of young people”
River as a learning & teaching space - Educational Transition Guide
Examples
Horizon Europe Pillar 2, Erasmus++
Project (Funded)
Project (Funded)
EU Pact for Sklls
EU micro-credentials
Suggested time frame:
FP10 (2028-34)
Alignment with STEM Education Strategic Plan 2025
Thia ction algins and expands the STEM Education Strategic Plan
Related policy recommendations:
SENSE recommendation 2 & 5, D5.5
SENSE D6.4
Evidence:
Tytler et al. 2008
Nugent, et al. 2015
Shaby, et al. 2021
Action
“Mission Education” - Systemic change of the educational system and assessment by orchestrating STEM/STEAM education research actions of EU funded projects for enhancing EU competitiveness through monitoring and scaling of actions for skills development, harnessing AI and digital technologies through a transdisciplinary inclusive approach to learning
Develop a Mission for the systemic innovation of EU education with the aim to orchestrate long-term systemic innovation for transdisciplinary inclusive technical education in the EU to inform and work in close coordination with the upcoming “European STEM executive Panel” and the European skills high level board (STEM Education Strategic Plan pg. 8) and European Skills Intelligence Observatory, to supportthe development of the STEM Education Strategic Plan’s goal of “Improve overall STEM skills intelligence based on international indicators and benchmarks, by measuring graduate outcomes in VET and tertiary education” (pg.8). Such program could overcome the “fragmentation of resources across programs” (pg. 12). It would coordinate EU funded research projects, collecting and analyzing qualitative and quantitative longitudinal data at every level (student, teacher, school, region, countries), for the deployment and testing of digital education and AI in all educational levels, to scale existing successful projects and boost the opportunities that it provides for flexible (hybrid, blended, online) and inclusive (customized) skills-based STEAM education opportunities for vulnerable groups and learners with diverse abilities. It can be structured as the EU Missions (Cities, Adaptation, Soil, Ocean and Cancer), mobilizing systemic change through long-term (7-10 years) coordination of actions within and between European countries (as the National platforms in the Mission “Cities” and the “deep dives” of the Mission “Adaptation”) to deploy and investigate a step-by-step progressive pathway toward project-based, transdisciplinary, AI-enhanced transdisciplinary (challenge-based or phenomenon-based) education in line with EU priorities. The Mission Education should coordinate the definition of mixed methods, process and outcome indicators and sensemaking processes, collecting data and monitoring step-by-step progressive pathways of STEM and STEAM practices (beyond disciplinary silos), programs, schools and universities in the EU - assessing beyond knowledge also life skills and mental health/wellbeing- to inform policy making for evidence-based educational reforms.
Potential funding instrument
Horizon Europe Pillar 2, cluster 2 (Culture, Creativity and inclusive society; destination: “Innovative Research on Societal and Economic Transformation”) and cluster 4 (Digital, Industry and space); Erasmus
Impact pathways in the Mission Cities
Mission Cities
Examples:
EU Missions
Mission Adaptation
Suggested time frame:
2026-27 + FP10 2028-34 (longitudinal action 7 to 10 years)
Alignment with STEM Education Strategic Plan 2025
This action expands the STEM Strategic Plan to propose the creation of a long-term research action to orchestrate systemic innovation in EU education, supporting the Union of Skills, to support the EU in achieving the goal of Improve overall STEM skills intelligence based on international indicators and benchmarks (pg.8).
Evidence:
Mazzuccato 2018
Mazzuccato 2021
Pokropek, 2025
Action
Deployment and investigation of education and training through citizen science applied to STEAM
Identification of citizen science projects applied to STEAM, design and deployment of open science and citizen science projects for STEAM education in secondary and tertiary education, to investigate the effectiveness of citizen science as a learning practice, as well as providing data to current research (i.e., aligned with societal grand challenges).
National Geographic Citizen Science projects
Malta Science in the City
Potential funding instrument
Non-formal
Project
Non-formal
Activity
Malta Science in the City is an Activity based on an annual festival that blends science, art, and innovation, encouraging public engagement through interactive exhibits, performances, and workshops emphasizing on Citizen Science, inviting the public to actively participate in scientific research and contribute to data collection. The event is part of the European Researchers' Night, helping bridge the gap between science and society.
Citizen science projects where volunteers help collect data for scientific research. These projects span various fields, including ecology and space, allowing individuals to contribute to real-world scientific discoveries. Participants can engage in activities like wildlife monitoring, weather observation, and environmental tracking.
Pillar 2 Cluster 2
Examples
SENSE project report on the Citizen Science and Art-Practices Workshop - Deliverable 3.2
Other projects
[ MOST (Meaningful Open Schooling Connects Schools To Communities)]
Suggested time frame:
2026-27
Alignment with STEM Education Strategic Plan 2025
[Coming soon]
Related policy recommendations: SENSE recommendation 2, Policy-Brief-RP1-V1
Vohland et al. 2021
SENSE D3.4
Evidence: Road-STEAMer D3.1
Sauermann, H. et al. (2020)
Provide feedback and suggestions on the portal
Action
An economic case for inclusive STEAM education in secondary and tertiary education
Calculate the economic case of increasing STEAM education at secondary and tertiary level to provide evidence for policy making, and specifically the economic case for developing learning paths and environment that are inclusive for underrepresented groups, including women and all genders, people with disabilities, autism, ADHD, sensory sensitivity, low socio-economic status, migration background, etc., in partnership with industry players and other organizations. A longitudinal study (control trial) can inform future policies on the economic advantages of developing tailored skills development and career support for STEAM experts that are otherwise unemployed or underemployed because of vulnerabilities.
Companies and programs with inclusive culture and programs
Learning programs suitable for twice-exceptional students
Potential funding instrument
Centre
Formal
Auticon
Bridges Academy is a leading school for gifted and twice-exceptional students (2e). Our students have an individual mix of high abilities and learning challenges.
Microsoft's Neurodiversity Hiring Program
Examples
Horizon Europe Cluster 2 destination “Innovative Research on Social and Economic Transformations
SAP's Autism at Work
IBM's Neurodiversity Advancement Initiative
LiNC-IT
Program
Formal
Google Autism Career Program in collaboration with the Stanford Neurodiversity Project
employment program that collaborates with government, nonprofits, and employers to provide employment opportunities for individuals with Autism Spectrum Disorder
Specialisterne
Suggested time frame:
26-27 and FP10 (2028-34)
Alignment with STEM Education Strategic Plan 2025
The action expands the plan to broaden its impact on under-represented and marginalized group and increase employability.
Related policy recommendations: Road-STEAMer recommendation 6
Evidence: SEER D3.1
Perales & Aróstegui, 2024
OECD Learning Compass for Mathematics
Projects
Choice
The project aimed to promote and improve STEM education at schools by designing innovative Open Educational Resources (OERs) collected in a MOOC, policy reccomndations and teachers training resources.
Description
Time-frame:
2020 - 2022
Funding Instrument:
Erasmus +
Example categorization
Type of Eduation:
Curriculum/Program
Course/Activity
Project (funded)
Teachers/lecturer traning
Initiative
Interactive tool/toolkit
Online Resource
Model/Framework
Level of Eduation:
Primary school
Phd
Middle school
formal/non-formal
High School
Centre/Institute
University/tertiary
Projects
STORIES
Stories of Tomorrow - Students Visions on the Future of Space Exploration, H2020-ICT-2016-1 RIA that took place in 2017-2019 (2.703 M€)
Description
Time-frame:
2017 - 2019
Funding Instrument:
Horizon 2020
Call:
H2020-ICT-2016-1 RIA that took place in 2017-2019 (2.703 M€)
Action
STEAM career design
Longitudinal study to design and test support for STEAM career design and exploration across the learner's journey (cradle to grave) aligned with EU priorities (Green Deal, competitiveness, security, democracy) and job market needs. Define and test a replicable methodology for career exploration and life design with a focus on STEAM.
STEAMULE
STEAMiE
Designing Your Life
Primary
Middle
Formal
Interactive tool
University
PhD
Interactive tool
Project (Funded)
Program
High school
Potential funding instrument
Formal
The STEAMULE project challenges career-related prejudices, such as gender stereotypes, to inspire young people to explore diverse career options. It encourages informed reflection on career choices through discussions. Additionally, the project supports educational teams by providing training in teaching practices and new skills, aligned with the Pact for Teaching Excellence and polytechnic education goals.
Through this program, students are able to identify their ideal life and career, in collaboration with executive coaches and academic advisors to design an individualized, goal-driven pathway.
An educational game engine developed by Ohio University to expose middle school students to science career fields.
Examples
Horizon Europe Pillar 2
Suggested time frame:
2026-27 + FP10 (2028-34)
Alignment with STEM Education Strategic Plan 2025
This action expands the plan.
Evidence: Road-STEAMer D7.4
Projects
REGGAE
Researchers for European Green Growth And Education (REGGAE), Marie Skłodowska-Curie Actions MSCA-NIGHT-2020bis - European Researchers' Night , CSA that took place in 2021 (0.153 M€)
Description
Time-frame:
2021
Funding Instrument:
Horizon 2020
Call:
Marie Skłodowska-Curie Actions MSCA-NIGHT-2020bis - European Researchers' Night , CSA that took place in 2021 (0.153 M€)
Action
Training for school heads, school leaders, university deans and policy makers on STEAM
Development and testing of training for school heads, school leaders, university deans and policy makers on STEAM and related actions such as the effect of a "STEAM coordinator" or STEAM specialist in each school or university
Innovative Leaders Institute
Purdue Polytechnic Institute
McDaniel College STEM Instructional Leader
Potential funding instrument
Program
Formal
Program
University
The Innovative Leaders Institute is a year-long program designed for school leaders aiming to transform current practices and bring high-quality STEM education to their students.
Master of Science in Technology Leadership and Innovation with a focus on STEM Education Leadership. Graduates of the STEM Education Leadership program are prepared to become leaders in integrated STEM in a variety of positions including university professors, K-12 teachers, policymakers, administrators, informal learning specialists, and others. Participants learn to conduct research that informs practice.
University
Program
Examples
This graduate certificate program aimed at preparing educators to take on STEM leadership roles within their schools and districts. The program is delivered online, consisting of 18 credits, and focuses on equipping participants with the skills necessary to make a significant impact in STEM education.
Erasmus+
More examples:
Navigate EdTech – Choosing Wisely for Learners
Suggested time frame:
2026-27
Alignment with STEM Education Strategic Plan 2025
this action expands the plan Alignment with the JRC Science for Policy Brief “STEM and STEAM education, and disciplinary integration: a guide to informed policy action”: “Whole school approaches “imply collective and collaborative action in and by a school community to improve student learning, behaviour and well-being, and the conditions that support these”[27] by engaging the local community, school leaders, middle management, teaching and non-teaching staff, learners, parents, and families.” (pg. 5)
Related policy recommendations: to be developed
Evidence:
Douthit, 2021;
Abbas et al. 2024;
SEER 2.3 (2.3 pg. 15)
SEER focus group 7 (pg. 6)
SEER D7.2 (pg. 14)
Provide feedback and suggestions on the portal
Action
Development of networks, centres and alliances (incl. equipment) of teachers/lecturers/head teachers/principals for mutual learning on STEAM
Development of networks of teachers/lecturers/head teachers/principals for hybrid (face-to-face and online training) mutual learning on STEAM curriculum and STEAM schools/universities., through both physical and digital collaborative environments, for example through twinning programs, teachers exchanges, MOOCs and face-to-face events for peer-to-peer learning, to promote knowledge exchange and the dissemination of successful STEAM practices.
Scientix
EASE – EuropeAn Network of STEAM Educators
PHERECLOS project
Potential funding instrument
More examples:
Online resource
Formal
Project (Funded)
Primary
Middle
STEAMonEdu MOOC
Online resource
Primary
Middle
It is the STEM Education Community in Europe. It offers the space for all people working in the field of science education to exchange, collaborate and learn from each other. It includes the STEM Alliance, a platform for STEM educators and companies
High School
a non-profit organization that aims at enhancing the work of all educators and teachers in terms of promoting STEAM skills with children, young people and adults in formal and non-formal education.
Examples
A Horizon project, building upon the experience of Children’s Universities (CUs) in Europe and beyond. Due to their engagement with children and young people, they help to break down institutional boundaries between universities and the wider society, focusing on open schooling, STEAM education is highlighted. The project developed a complete teacher training toolkit. There is also a collection of good practices.
School As living Labs (SALL EU project)
Erasmus+
[ArtsWork creating seven STEAM networks in SE England]
Suggested time frame:
2026-27
Alignment with STEM Education Strategic Plan 2025
It expands by including a STEAM focus on the creation of centres and alliances, that could be focused on specific sub-sectors of STEM (3.2 pg. 10 D ii. encourage the centres and alliances to coordinate their STEM offer and to pool and share their investments in STEM infrastructure, equipment and educational technologies.)
Related policy recommendations: Road-STEAMer recommendation 4, D3.3
Evidence: SEER D3.2
Provide feedback and suggestions on the portal
Projects
STEMonEDU
aimed to increase the adoption and impact of STE(A)M education by investing in the community of stakeholders and the professional development of educators. Through co-design it developed the MOOC “Professional development of STE(A)M educators”.
Description
Time-frame:
2020 - 2022
Funding Instrument:
Erasmus +
Projects
Marine Mammals
Using marine mammals for making science education and science careers attractive for young people, H2020-SEAC-2015-1 CSA that took place in 2016-2019 (1.797 M€)
Description
Time-frame:
2016 - 2019
Funding Instrument:
Horizon 2020
Call:
H2020-SEAC-2015-1 CSA that took place in 2016-2019 (1.797 M€)
Projects
ATS STEM
Assessment of Transversal Skills in STEM was a policy experimentation project conducted across 8 EU countries aiming to enhance digital assessment of second level students’ transversal skills in STEM (Science, Technology, Engineering and Mathematics).
Description
Time-frame:
2020 - 2022
Funding Instrument:
Erasmus +
Action
Capacity buiding in public administrations for multi-stakeholder collaborations and co-financing (open-schooling)
Multi-stakeholder collaborations through open-schooling, fuse the STEAM approach, open schooling environment and living lab practice within an empowering partnership based on local level collaboration between formal, non-formal and informal technology and science education providers, enterprises, local businesses, cultural institutions, and civil society (also called “STEAM Learning Ecologies”; ref. SENSE, SEER). Research should investigate how STEAM Learning Ecologies can sustain the implementation and cost of STEAM teaching and learning practices, and how it can foster a systemic change in the education system through multi-stakeholder collaborations. Schools and universities innovate their role – aligned with Europe vision of systemic change implemented in the EU Missions– which in enacted through a revised role of public institutions as enablers of systemic change by activating the local ecosystem, empowering trainers and learners to become themselves agents of change (SENSE). The investigation of the effectiveness of partnerships could include sharing or sponsoring spaces and equipment, as well as mentorship programmes to foster meaningful interaction between professionals, scientists, and students, ensuring that students gain insights into real-world applications of their learning. Partnerships should align educational outcomes with labour market needs and societal challenges, particularly in sectors requiring both technical and creative skills, such as digital innovation, design, and renewable energy, as well as considering top skills that can foster employment (i.e., Data Analysis and Interpretation; Artificial Intelligence (AI) and Machine Learning; Cybersecurity; Cloud Computing; Programming and Software Development; Analytical/Mathematical Thinking; People Management and Leadership; Communication and Teamwork; Adaptability & Innovation; Technical Proficiency and IT Skills (SEER). Collaboration with industries and livinglabs can provide the necessary labs and materials fro STEAM activities.
Primary
SALL
Toolkit
Project (Funded)
High School
OSOS
Primary
Model
Interactive tool
High School
Potential funding instrument
Schools As Living Labs" (SALL) is a (project) that adapts open-schooling and Living Lab methodologies to create and test new tools for schools in 10 countries. It involves 412 school communities, aiming to support the design and implementation of living-lab activities, foster community-building, and promote sustainable open-schooling practices across Europe.
The OSOS Open Schooling Model helps school leaders explore ways to transform schools into innovation hubs, enabling effective co-design and use of educational content, tools, and services for personalized science learning and teaching.
Examples
Horizon Europe Cluster 2 all pillars and Missions, Cluster 3 EIT and EIE, and Erasmus+
More examples:
[Smithsonian Museum and Ukraine Ministry of Education and Science]
[Polifactory: fablab of Politecnico di Milano]
[InChildHealth example of project]
Bosch-Stiftung Germany
Politecnico di Milano: Festival dell'ingegneria
Suggested time frame:
26-27 and FP10 (2028-34)
Alignment with STEM Education Strategic Plan 2025
This action support the plan expanding it to STEAM (3.2 pg. 8, In 2025, “The STEM Panel would provide actionable recommendations to foster close cooperation between business and STEM education”)
Related policy recommendations: SENSE recommendation 2 & 4 (SENSE D5.4)
Collaboration between Education and Industry (SEER D3.2)
Evidence: SENSE D5.5
SEER D3.2
STREAM-IT (forthcoming)
Biagi, F (2020)
Action
Research on STEAM teaching material, practices and assessment to investigate and test best practices
Building on the action “systematic organization of open-access STEAM teaching material, practices and assessment, identification of gaps and development in all EU languages with feedback loops for improvement”, systematic data collection on the use of STEAM teaching material and practices to derive the most effective practices in diverse contexts and for diverse learners’ profiles. Specific research should be conducted on teachers/lecturer ability and compliance and encountered challenges for large scale implementation of the STEAM approach in government educational institutions.
STEAM Hub Leadership Programme (UK)
STEAMonEdu MOOC
Framework
Project
Potential funding instrument
High School
Middle
Program
Primary
The project aims to boost STE(A)M education by supporting educators' professional development through blended training and an online community. It will create a STE(A)M education framework, including curricula, competencies, and policies. The project also offers a MOOC (Massive Open Online Course) for educators, guides on best practices, and tools for STE(A)M policy influencers, focusing on diversity and competence development.
The STEAM Hub Leadership Programme empowers teachers to design STEAM curricula and build industry partnerships while equipping diverse young people with skills for STEAM careers. It fosters an inclusive STEAM community in Camden, influencing policy and regional growth.
Examples
Horizon Europe Pillar 2, cluster 2
More examples:
SpicE MOOC
Suggested time frame:
FP10
Alignment with STEM Education Strategic Plan 2025
It can expand the European STEM Executive Panel to include the STEAM approach (3.2 pg. 8 encourage the centres and alliances to coordinate their STEM offer and to pool and share their investments in STEM infrastructure, equipment, and educational technologies.)
Related policy recommendations: Road-STEAMer recommendation 2
Evidence: SEER, Focus group 7
Road-STEAMer D2.3
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Projects
Girls Self-ESTEAM
Empowering girls through digital and entrepreneurial competencies to follow a career in ESTEAM
Description
Time-frame:
2023 - 2025
Funding Instrument:
Erasmus +
Action
Update the Digital Education Plan to be more inclusive
Revise the Digital Education Plan ensuring that it covers all underrepresented groups to access digital education and a more complete definition of equity and inclusivity in addition to gender(s), to consider physical and mental disabilities, neurodivergence, diverse abilities, sensory needs, socio-economic background, mobility limitations, language and literacy competence. In particular, action 13 of the DEAP should be expanded to incorporate more diversity not just across the gender spectrum, but incorporating other identity lines such as race, disability and class in a truly intersectional approach. In this sense it is essential to ensure that learning materials for digital education are designed with a multiplicity of needs in mind, adopting a Design for All approach. Equity is about the systemic or structural attention to giving everyone access to things in the right way for their needs. The shift to more inclusive practices should be reflected in KPIs and other targets, moving beyond a mere increase in the number or percentage of women (or other underrepresented groups) studying, working and doing business in digital and STEM fields, towards more comprehensive measures of inclusive representation , including at a minimum measures of diversity at all level of the organisation, within decision-making bodies, pay equity and chances of career advancement including diverse abilities and sensory needs, as well as (reduction in) cases of discrimination and harassment.
Potential funding instrument:
Digital Education Plan
Suggested time frame:
2026
Alignment with STEM Education Strategic Plan 2025
Related policy recommendations: Road-STEAMer recommendation 7
Evidence: in the Digital Education Action Plan 2021-2027 (DEAP), STEAM is mentioned in Action 13 as a way to increase women’s participation in STEM studies and careers – just intended as an instrument to improve the outcomes of STEM education, without making fundamental changes
Díaz-García, C., González-Moreno, A., & Jose Sáez-Martínez, F. (2013)
Carter et al., 2021
Action
EU Council of societal challenges to introduce a challenge on education
EU Council of societal challenges is advised to introduce a challenge on education and/or embed transversally education in all challenges, i.e., transdisciplinary STEAM approaches to support the climate emergency and STEAM focus on arts and skills-based open schooling approach to support mental health. We advocate for the stronger integration of education—school education, teacher training, and tertiary education—into the European research and innovation (R&I) agenda, in response to the Expert Group’s Align, Act, Accelerate Recommendation 7. This is an opportunity to enhance the existing collaborative framework between universities, research institutions, governments, civil society, and industry by explicitly recognising education as a driver of innovation, resilience, and societal transformation. Emphasising methodologies such as Open Schooling, STEAM education, Living Labs, Co-design, and Informal and Non-formal Learning, we call for dedicated funding, governance inclusion, support for transdisciplinary ecosystems, and investment in teacher capacity. Education is positioned not merely as preparatory but as an active co-creator of knowledge-based, human-centred solutions to complex societal challenges, contributing to a more inclusive, sustainable, and secure European future.
Schools as Living Labs
Make it Open
Framework
Middle School
Primary
Project
Potential funding instrument
Middle
Primary
Project
High School
Empowering schools to act as drivers of community well-being by building synergies between educational institutions, enterprises, and civil society organisations. The project facilitated the co-design and implementation of activities in which students addressed real-life local challenges in partnership with their communities. Drawing on tools and methodologies from the maker movement, the initiative promoted hands-on, inquiry-based learning while strengthening schools’ roles as hubs of social innovation and local engagement.
Living Labs are open-innovation spaces where students, schools, citizens, and organizations co-create STEAM-based solutions to real-world problems. The SALL project tested this approach in 400+ schools, showing strong results: 77% of teachers reported improved student independence and problem-solving, while 78% noted enhanced professional development in project-based learning and open schooling.
Examples
EU council of societal challenges
Suggested time frame:
FP10 (2028-34)
Alignment with STEM Education Strategic Plan 2025
This action expands the plan
Related policy recommendations: Road-STEAMer recommendation 5 D3.3
Evidence: SENSE D4.3
Provide feedback and suggestions on the portal
Action
EU University alliance on STEAM
Support the creation of a European Universities alliance on STEM and STEAM education.
Potential funding instrument
CIVIS
EU STEM coalition
Course
University
PhD
Online resource
Non formal
Online resource
It is not focused specifically on universities but includes several typologies of European STEM and sTEM actors
It is Europe's Civic University Alliance, bringing together a community of more than 470,000 students and 58,000 staff members. It is the fruit of the special collaboration between 11 leading research higher education institutions across Europe.
European University Initiative; Erasmus+ and National funds
Examples
Suggested time frame:
2026-27
Alignment with STEM Education Strategic Plan 2025
This action aligns with the alliance of universities for STEM education along with the STEAM education (3.2, pg. 9 “Working towards a European degree for engineers, by building on the European Universities alliances and ongoing Erasmus+ pilots, considering the needs of employers.”)
Related policy recommendations: [Coming soon]
Evidence: SEER D3.2
SEER D2.2
Action
Investigation of what the arts, design and creativity bring to STEAM education and derive best practices
Triangulate literature with bottom-up evidence of which contribution and under which conditions the arts and design bring effective benefits to STEAM education, including mental health and career readiness, in order and derive best practices of interdisciplinary and transdisciplinary education along the educational continuum (primary school to lifelong learning) within the European context. Investigate how strengthening the arts element in STEAM is helpful in trauma-conscious education, in which art can serve as a healing tool for traumatized or struggling students and tohelp teachers of STEM subjects to recognize art's relevance.
Cultural Learning Alliance Project
Creation features
Middle School
Program
Primary
Project
Primary
Middle School
This is a STEAM-based program, an experiential learning approach that fosters curiosity, resilience, and leadership, ensuring students build knowledge progressively and develop essential life skills
Potential funding instrument
Is an activity, where Eastbourne's STEAM project used art and science to explore plastic pollution through photography, sculpture, journaling, graphic design, and culminating in a public exhibition
Examples
Horizon, Pillar 2 and WIDERA
EASE
Quantum Visions
CREAM digital art project
More examples:
Particle Physics and the visual arts
Arts at CERN
Vertigo S+T+Arts
Suggested time frame
2026-27
Alignment with STEM Education Strategic Plan 2025
This action supporta and expands the plan advocating a stronger focus on the STEAM approach that supports holistic learning, curriculum design, that can be applied to create “Joint transnational programmes and short courses” in more informed STEAM approach. (3.2, pg. 10 “Develop joint transnational programmes and short courses leading to microcredentials in strategic STEM sectors, as identified in the Competitiveness Compass, through the Centres of Vocational Excellence and European Universities alliances. In close cooperation with their respective innovation ecosystems and with EU skills academies: i) boost the available range of joint programmes and microcredentials in STEM, including with a STEAM (science, technology, engineering, arts, and mathematics) educational approach
Related policy recommendations: RoadSTEAMer Recommendation 1 (D3.3)
Evidence: SENSE D3.2 (4.1 pg. 29)
Road-STEAMer D3.1
Road-STEAMer D2.2
Penprase, B.E. (2018)
Pirrie, A. (2019)
Road-STEAMer-D2.2
Road-STEAMer-D4.1
STEM Competencies, Challenges, and Measurements, Biagi F.
Provide feedback and suggestions on the portal
Action
STEAM (lack of) career selection
Investigate the motivation of students exposed and not exposed to STEAM education and open schooling approaches integrating social and corporate collaborations, in selecting a STE(A)M education (secondary/vocational/tertiary) and a career in STE(A)M: identify barriers, enablers and biases.
Pew Research Center survey
Education and Training Monitor 2024 (Finland)
CAREER project
Potential funding instrument
Non formal
Project (Funded)
Non formal
Online resource
Online resource
funded by an ERC Starting Grant from the European Research Council (ERC). From School to Career: Towards A Career Perspective on the Labor Market Returns to Education (CAREER) is a five-year research project (2021-2026), funded by the European Research Council. It aims to develop a better understanding of workers’ employment trajectories in the context of changing labour markets.
Online resource
Pew Research Center survey on why more American students do not pursue STEM majors
Examples
Finland education focus on STEM does not increase STEM uptake.
Horizon Europe Pillar 2, Cluster 2 destination 3
Suggested time frame:
2026-27
Alignment with STEM Education Strategic Plan 2025
This action partly aligns with the STEM strategy plans where it expands the scope of proposed action of identifying the underlying the pre-existing causes and motivation of students on how to attract them to STEM education through STEAM approaches (3.2 pg. 8, “better anticipating sector-specific skills needs as part of the future European Skills Intelligence Observatory and by leveraging the common European Data Space for Skills.)
Evidence:
Holmegaard, et al. 2014
Mandalapu & Gnog, 2019
Wang, Ye & Degol, 2017
Tandrayen-Ragoobur & Gokulsing, 2022
Projects
STEAM4SEN
Inclusive and innovative STE(A)M education for students with special education needs.
Description
Time-frame:
2019 - 2022
Funding Instrument:
Erasmus +