Comic Relief:
Boosting ESL Skills Through Comics
with Susie Holman
Table of Contents
1. Why Use Comics
5. Cultural Competence
2. Classroom Uses
6. Assessment
3. Class Activities
7. Resources
4. Pragmatic Intelligence
8. Comics Activity
Why Use Comics: Affect
- Fun
- Similar to using games or music
- Positively impacts motivation
- Lowers affective filter
- Allows for creativity – with language and art
- Target-language culture
Why Use Comics: Language
- Higher levels of linguistic competence – pragmatic intelligence
- Expandable – role plays, writing, etc.
- Grammar and vocabulary in context
– Particularly good for colloquial language and register
Why Use Comics: Pedagogy
- Promotes target language through student-centered work
- Negotiation of meaning: target-language practice through groupwork
- Promotes use of higher-level thinking skills
– Analysis (comparing two panels) and – Synthesis (creating a comic) in Bloom’s Taxonomy
Why Use Comics: Vocabulary & Grammar
- In context
- Accompanied by visual support
– Visuals promote meaning
- Colloquial language
- Idiomatic speech
- Reduced speech
- Slang
Why Use Comics: Four Skills
Comics can help develop improved skills in:
hover over the images
Why Use Comics: Print Literacy
- Sequencing left to right
- Thought bubble, dialogue bubble, onomatopeia
- Punctuation marks
- Italicizing, boldfacing, underlining, fonts, etc.
Why Use Comics: Assessment
— Look at a comic & explain what you see (also past & future) - no reading or writing - needs to be a comic without text
- Focused written assessments
- Cloze for grammar or vocabulary
Classroom Uses: Vocabulary and Grammar Cloze Activities
- Excellent way to highlight or practice specific grammar or vocabulary items
- Remove words from one or more panels
- Connected to specific grammar and/or vocabulary being taught
- Advanced levels: remove a sentence or group of words
- Less-advanced students: provide choices of potential words
Grammar in Context
Fill in the blanks with appropriate vocabulary
click on the panels to see full screen
Classroom Activities: Jigsaw
- Cut comic strip apart
- Ask students to put it back in “correct” order
- Student justify their ordering
- Higher-level thinking skills (Analysis, Evaluation, Synthesis)
- Promotes reading and vocabulary skills
- Sequencing
- Use of target language if done in groups
- Negotiation of meaning
Jigsaw
Put the comic in the correct order
click on the panels to see full screen
Jigsaw Variation: More Advanced Students
- Each student gets one part of a comic and describes it to their groupmates but does not show it
- Members describe their section, the group, still without looking, agree on the sequence
- Promotes directed target-language usage – student-directed speech with visual guide
- Can be done with comics that have only images, or with images and words
Classroom Activities: Fill in the Blank
- Remove one character’s dialogue from a panel
- Students fill in this bubble
- Can be done individually, in pairs, or as a group
- Can promote pragmatic intelligence
- Appropriate response
Fill in the Blank
click on the panels to see full screen
Pragmatic Intelligence: Politeness & Sarcasm
Comics can promote the acquisition of L2 pragmatic intelligence as students discuss “appropriate” responses
- What makes this comic funny, or not?
click on the panels to see full screen
— Unexpected response, outcome, or behavior
- Higher-level thinking skills (Analysis and Evaluation)
Classroom Activities: Sequencing & Prediction
- Give students a sequential comic strip with a panel missing
- Ask them to write the missing panel
- Can be done in a group to promote target-language use
Sequencing and Prediction
click on the panels to see full screen
Target-Language Culture
- Comics offer a way to bring in target-language culture
— Comics are often culturally contextualized
- Opportunities for collaboration with other content-area teachers
- Editorial cartoons for higher-level students
Target-Language Culture
click on the panels to see full screen
Classroom Activities: Student-generated comics, part 1
- Students draw and write their own comics
- A childhood memory, for example
- Small group or pairs write and draw together
- Retell a story, visually, that they have read
- Students work in illustratror-writer pairs
Classroom Activities: Student-generated comics, part 2
- Students act out the comic
- Retelling a comic – with and without the visual aid of the strip
- Compare the retelling with the actual comic
- Prediction skills – what’s coming next, after the last panel
- Negotiating this with partners
- Writing out and/or drawing the predictions
Adaptable for varying ages and abilities
- Wordless books (add dialogue and text)
- Cartoons
- Single panel
- Multiple panel
- Follow a daily comic strip in class
- Comic books
- Graphic novels
- Animation and gifs
Advantages Summarized
- Fun, interesting and motivating for students
- Opportunities to incorporate target-language culture and pragmatic intelligence
- Student-directed and student-centered
- Real world and authentic language
Advantages Summarized
Promotes
- L2 negotiation and communication
- All four skills
- Creativity
- Independence of thought
- Diversity of opinion
- Higher-level thinking skills
Potential Drawbacks
– Pushback from parents, administration, colleagues, or students themselves
Resources
click on the panels to see full screen
LinkTree
https://linktr.ee/ComicsInTheClassroom
Activity: Bring the Panels to Life
scroll
Activity: Bring the Panels to Life
05:00
Adapted from "Using Comics in the English Language Classroom" by James Whiting, Ph.D. Plymouth State University, New Hampshire
For more information:
@ELPrograms
fellow@elprograms.org
Comic Relief: Boosting ESL Skills Through Comics
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Transcript
Comic Relief: Boosting ESL Skills Through Comics
with Susie Holman
Table of Contents
1. Why Use Comics
5. Cultural Competence
2. Classroom Uses
6. Assessment
3. Class Activities
7. Resources
4. Pragmatic Intelligence
8. Comics Activity
Why Use Comics: Affect
Why Use Comics: Language
– Particularly good for colloquial language and register
Why Use Comics: Pedagogy
- Promotes target language through student-centered work
- Negotiation of meaning: target-language practice through groupwork
- Promotes use of higher-level thinking skills
– Analysis (comparing two panels) and – Synthesis (creating a comic) in Bloom’s TaxonomyWhy Use Comics: Vocabulary & Grammar
- In context
- Accompanied by visual support
– Visuals promote meaningWhy Use Comics: Four Skills
Comics can help develop improved skills in:
hover over the images
Why Use Comics: Print Literacy
Why Use Comics: Assessment
— Look at a comic & explain what you see (also past & future) - no reading or writing - needs to be a comic without text
Classroom Uses: Vocabulary and Grammar Cloze Activities
Grammar in Context
Fill in the blanks with appropriate vocabulary
click on the panels to see full screen
Classroom Activities: Jigsaw
Jigsaw
Put the comic in the correct order
click on the panels to see full screen
Jigsaw Variation: More Advanced Students
Classroom Activities: Fill in the Blank
Fill in the Blank
click on the panels to see full screen
Pragmatic Intelligence: Politeness & Sarcasm
Comics can promote the acquisition of L2 pragmatic intelligence as students discuss “appropriate” responses
click on the panels to see full screen
— Unexpected response, outcome, or behavior
Classroom Activities: Sequencing & Prediction
Sequencing and Prediction
click on the panels to see full screen
Target-Language Culture
— Comics are often culturally contextualized
Target-Language Culture
click on the panels to see full screen
Classroom Activities: Student-generated comics, part 1
Classroom Activities: Student-generated comics, part 2
Adaptable for varying ages and abilities
Advantages Summarized
Advantages Summarized
Promotes
Potential Drawbacks
– Pushback from parents, administration, colleagues, or students themselves
Resources
click on the panels to see full screen
LinkTree
https://linktr.ee/ComicsInTheClassroom
Activity: Bring the Panels to Life
scroll
Activity: Bring the Panels to Life
05:00
Adapted from "Using Comics in the English Language Classroom" by James Whiting, Ph.D. Plymouth State University, New Hampshire
For more information:
@ELPrograms
fellow@elprograms.org