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Alice

Created on March 19, 2025

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Transcript

In-game purchases

Game developers often rely on microtransactions (in-game purchases), but sometimes they use unfair monetization tactics.

Games designed to make you spend

Context

Problems

Pay-to-win mechanics

Overpricing

Paywalls

Limited-time deals

Frustration

Overspending

Addiction

Consequences

Solutions

For companies :

Prioritize fun over profit.

For players :

Be aware that free-to-play games can unfairly use in-game purchases to earn money.

These practices can lead to harm. It's clear, the gaming industry needs fairer, more transparent practices to protect players.

Conclusion

Let’s push for better, player-friendly game design!

Greedy companies

Defining a greedy company is tricky, as each has unique circumstances and approaches.

Context

Greedy companies

Video games recycling used concept to make money.

Video games having mandatory in-game purchases.

💰

♻️

Examples

Greedy companies

Removal of free features& price hikes

Exploitation of addicted players

Consequences

Greedy companies

Companies' decisions can be influenced by players raising their voices, as seen with Riot Games' recent incident.

Solutions

By uniting, we can prevent companies' greed from causing harm.

Conclusion

Let’s push for better, player-friendly game design!

Games made for money

Video games have a growing impact on the world.

This leads to many changes in the mindset of how video games are made and why they are made in the first place. Back in the day, when video games were not a big thing, games were always developed for fun.

Context

Video games are a beneficial potential in for investors :

If a game works, you’ll see dozens of games in the same style.

Consequence : Games tend to follow the same trend, eliminating creativity.

.1

Problems

A focus on graphics than actual gameplay :

Games are rushed to be released at marketable periods in order to make money faster.

Consequence : Poorly optimized games full of bugs.

.2

Problems

Graphics aren’t everything. The only way to shift perspectives is by buying innovative games that are made purely for enjoyment.

Solution

By investing our money better rather than letting ourselves be walked on, we can change things.

The video game industry needs us, not the contrary.

Conclusion

Let’s push for better, player-friendly game design!

Gacha Games

We all know what gacha games are. So let’s simulate a bit.

You are someone who plays gacha games. You can pull multiple times, and there’s a strong asset you really want. But there’s a low pull rate. Would you pull?

Start

Continue →

You pulled, but you didn’t get the asset you wanted. Would you pull again?

Continue →

You pulled countless times, more and more, and now you can’t pull anymore. Would you pay?

Continue →

You spent money. More and more money. Until you can’t afford to spend more. But on the last pull, you got your asset. You’re happy and satisfied.

Continue →

Now fast forward some months, this asset got nerfed. It’s useless now. But you remember the rush you had when you got your asset… Would you pull for a new, stronger asset?

Continue →

You continue pulling for stronger assets, until you have no money anymore. Here you are, ruined, and what was it all for?

Continue →

Gacha games are made just to make you spend money. Low pull rates and nerfs of new assets later on are to make you spend more money, which takes advantage of the addiction of players. Don't get caught in it. Beware.

Continue →

What would you do in this simulation? Feel free to share.

End

Let’s push for better, player-friendly game design!