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VR and AR

Putkaman

Created on March 15, 2025

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Transcript

School: Joaquim de Carvalho
Subject: EnglishName: Artem Havrylchenko

Virtual Reality (VR) and Augmented Reality (AR)

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  • Virtual Reality (VR)
  • Augmented Reality (AR)
  • How VR & AR Are Changing the World
    • Education & Training
    • Gaming & Entertainment
    • Healthcare
    • Business & Work
  • The Future of VR & AR
  • Challenges & Ethical Issues
  • Conclusion
  • Bibliography

Summary

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AR overlays digital content onto the real world through smartphones, AR glasses, or headsets; Pokémon GO, Snapchat filters, Google AR search (3D animals in real space).Education, healthcare, and retail (virtual try-ons).

Fully immersive digital environment that replaces the real world;VR headsets;Gaming, training simulations, and virtual tourism;

Virtual Reality & Augmented Reality
  • Business & Work
    • VR meetings allow remote employees to interact in a virtual office space;
    • AR helps in product design, showing 3D models before manufacturing;
  • Gaming & Entertainment
    • VR gaming provides immersive experiences (Beat Saber, Half-Life: Alyx);
    • AR is used in sports broadcasting to show player stats and replays;
    • AR & VR concerts allow fans to experience virtual performances from home.
  • Healthcare
    • VR therapy treats PTSD, anxiety, and phobias through exposure therapy;
    • Surgeons use AR-guided surgery to overlay 3D models onto patients in real time;
    • VR enables rehabilitation for stroke patients by simulating real-world movements.
  • Education & Training
    • VR classrooms allow students to explore historical sites or human anatomy in 3D;
    • AR helps medical students practice surgeries with real-time digital guidance;
    • Companies use VR to train employees in hazardous situations.

How VR & AR Are Changing the World

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Medical Breakthroughs: VR for remote surgeries, allowing specialists to operate from anywhere in the world

AI & VR Integration: Smarter virtual assistants in VR environments for a realistic human-like experience

AR Smart Glasses: Could replace smartphones by projecting digital screens in front of your eyes

The Metaverse: Companies are investing in virtual worlds

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The Future of VR & AR

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  • Privacy concerns: AR collects real-world data, raising security risks;
  • Health effects: Long VR use can cause eye strain, dizziness, and motion sickness;
  • Social impact: Over-reliance on virtual worlds could lead to isolation from real life.

Challenges & Ethical Issues

Tip: These are no longer futuristic concepts but essential technologies shaping our world

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Conclusions

  • https://appinventiv.com/blog/ar-vr-trends/
  • https://www.jabil.com/blog/future-of-augmented-and-virtual-reality-technology.html
  • https://program-ace.com/blog/virtual-reality-trends/
  • https://www.princetonreview.com/ai-education/vr-and-ar
  • https://mobidev.biz/blog/augmented-reality-trends-future-ar-technologies
  • https://www.ciklum.com/resources/blog/ar/vr-trends-and-predictions-for-2025-beyond
  • https://hqsoftwarelab.com/blog/virtual-reality-trends/
  • https://cioinsights.com/blog/the-future-of-arvr-technology-and-its-impact-on-society
  • https://chatgpt.com/

Bibliography