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VR and AR
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Created on March 15, 2025
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School: Joaquim de Carvalho
Subject: EnglishName: Artem Havrylchenko
Virtual Reality (VR) and Augmented Reality (AR)
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- Virtual Reality (VR)
- Augmented Reality (AR)
- How VR & AR Are Changing the World
- Education & Training
- Gaming & Entertainment
- Healthcare
- Business & Work
- The Future of VR & AR
- Challenges & Ethical Issues
- Conclusion
- Bibliography
Summary
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AR overlays digital content onto the real world through smartphones, AR glasses, or headsets; Pokémon GO, Snapchat filters, Google AR search (3D animals in real space).Education, healthcare, and retail (virtual try-ons).
Fully immersive digital environment that replaces the real world;VR headsets;Gaming, training simulations, and virtual tourism;
Virtual Reality & Augmented Reality
- Business & Work
- VR meetings allow remote employees to interact in a virtual office space;
- AR helps in product design, showing 3D models before manufacturing;
- Gaming & Entertainment
- VR gaming provides immersive experiences (Beat Saber, Half-Life: Alyx);
- AR is used in sports broadcasting to show player stats and replays;
- AR & VR concerts allow fans to experience virtual performances from home.
- Healthcare
- VR therapy treats PTSD, anxiety, and phobias through exposure therapy;
- Surgeons use AR-guided surgery to overlay 3D models onto patients in real time;
- VR enables rehabilitation for stroke patients by simulating real-world movements.
- Education & Training
- VR classrooms allow students to explore historical sites or human anatomy in 3D;
- AR helps medical students practice surgeries with real-time digital guidance;
- Companies use VR to train employees in hazardous situations.
How VR & AR Are Changing the World
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Medical Breakthroughs: VR for remote surgeries, allowing specialists to operate from anywhere in the world
AI & VR Integration: Smarter virtual assistants in VR environments for a realistic human-like experience
AR Smart Glasses: Could replace smartphones by projecting digital screens in front of your eyes
The Metaverse: Companies are investing in virtual worlds
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The Future of VR & AR
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- Privacy concerns: AR collects real-world data, raising security risks;
- Health effects: Long VR use can cause eye strain, dizziness, and motion sickness;
- Social impact: Over-reliance on virtual worlds could lead to isolation from real life.
Challenges & Ethical Issues
Tip: These are no longer futuristic concepts but essential technologies shaping our world
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Conclusions
- https://appinventiv.com/blog/ar-vr-trends/
- https://www.jabil.com/blog/future-of-augmented-and-virtual-reality-technology.html
- https://program-ace.com/blog/virtual-reality-trends/
- https://www.princetonreview.com/ai-education/vr-and-ar
- https://mobidev.biz/blog/augmented-reality-trends-future-ar-technologies
- https://www.ciklum.com/resources/blog/ar/vr-trends-and-predictions-for-2025-beyond
- https://hqsoftwarelab.com/blog/virtual-reality-trends/
- https://cioinsights.com/blog/the-future-of-arvr-technology-and-its-impact-on-society
- https://chatgpt.com/
Bibliography