Click START. Read the situation given. After reading it, answer the question, "And then what?". Come up with a way the situation could get a little bit worse. For each answer, click the number on screen to raise your score. See how many you can get, or if you can get to 10, before time runs out. Get creative!
*Try to stay away from things ending in death. That just gets old and morbid after a while.
Start
You and your best friend had an argument.
10
00:30
Next
You failed a test.
10
00:30
Next
You broke your phone.
10
00:30
Next
You messed up during an audition
10
00:30
Next
Everyone in class saw that your zipper was down
10
00:30
Next
You got grounded for a week.
10
00:30
Next
Your crush found out that you like them.
10
00:30
Next
You tripped and got food all over your clothes at lunch.
10
00:30
Next
You fell down the steps in front of half of the school.
10
00:30
Next
Your sibling ripped a hole in your shirt.
10
00:30
Next
Wrap Up
This game aims to help players find ways to answer the first question of the Resilience Meter, (How could this be worse?) and begin to see that their situation is not as bad as it could be. It also helps to combat the cognitive distortion of catastrophizing. By going down the path of absurdity, laughter will ensue, and players will be able to see that, even though their situation may not be ideal, it could always be worse.
And Then What
Brooks Gibbs
Created on February 6, 2025
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Transcript
INSTRUCTIONS
Click START. Read the situation given. After reading it, answer the question, "And then what?". Come up with a way the situation could get a little bit worse. For each answer, click the number on screen to raise your score. See how many you can get, or if you can get to 10, before time runs out. Get creative!
*Try to stay away from things ending in death. That just gets old and morbid after a while.
Start
You and your best friend had an argument.
10
00:30
Next
You failed a test.
10
00:30
Next
You broke your phone.
10
00:30
Next
You messed up during an audition
10
00:30
Next
Everyone in class saw that your zipper was down
10
00:30
Next
You got grounded for a week.
10
00:30
Next
Your crush found out that you like them.
10
00:30
Next
You tripped and got food all over your clothes at lunch.
10
00:30
Next
You fell down the steps in front of half of the school.
10
00:30
Next
Your sibling ripped a hole in your shirt.
10
00:30
Next
Wrap Up
This game aims to help players find ways to answer the first question of the Resilience Meter, (How could this be worse?) and begin to see that their situation is not as bad as it could be. It also helps to combat the cognitive distortion of catastrophizing. By going down the path of absurdity, laughter will ensue, and players will be able to see that, even though their situation may not be ideal, it could always be worse.