All or nothing
INSTRUCTIONS
start
Players
Drag the game pieces
end
All or Nothing!
If you do not have blue eyes, you must skip your next turn.
All or Nothing!
If your birthday is in this month, move ahead 5 spaces. If not, just stay where you are.
All or Nothing!
Are you wearing something pink? If not, go back 1 space.
All or Nothing!
Roll the die.If you roll a 3, move ahead 1 space. If you roll anything else, go back 1 space.
All or Nothing!
If you are under the age of 10, move ahead 3 spaces.
All or Nothing!
Make your best dog bark, or move back 3 spaces.
All or Nothing!
If you are wearing shoes, move back one space. If you are wearing sandals, move back 2 spaces.If you are wearing socks, in bare feet, or anything else stay on this space.
All or Nothing!
If you can hold your breath for 30 seconds, you can move forward 4 spaces.If not, stay on this space.
All or Nothing!
If you just rolled an even number, move forward 1 space.If you rolled an odd number, go back to START!
All or Nothing!
Are you wearing anything yellow? If so, move ahead 5 spaces. If not, stay on this space.
All or Nothing!
If your name starts with a vowel, move forward 1 space.If not, just stay here.
All or Nothing!
If your age is an odd number, move ahead 2 spaces.If not, just stay on this space.
All or Nothing!
Act like a monkey for 10 seconds. If you do, you get to move ahead 3 spaces. If you don't, move back 2 spaces.
All or Nothing!
I hope you rolled a 2. If you did, you get to move ahead 2 spaces.If not, move back 1 space.
All or Nothing!
If you rolled an even number, trade spaces with someone ahead of you.If no one is ahead of you, move ahead 2 spaces.If you rolled an odd number, just stay put.
All or Nothing!
If your name begins with the letter C, move ahead 10 spaces. If not, stay put.
All or Nothing!
Roll the die. If you roll an odd number, you lose your next turn.If you roll and even number, continue as normal.
All or Nothing!
Go back to START!
All or Nothing!
If you rolled an even number, move ahead the number of spaces that matches the number you just rolled. If you rolled an odd number, move back the number of spaces that matches the number you just rolled.
All or Nothing!
If you are under 8 years old or younger, YOU WIN! Advance to the END! If you are over 8 years old, good for you. Just stay on this space.
All or Nothing!
If you rolled an even number, you must trade spaces with the person who is currently in last place. If you rolled an even number, move ahead one space.
All or Nothing!
Are you wearing long sleeves? If so, move ahead one space. If not, move back one space.
All or Nothing!
Roll the die. If you roll an even number, move ahead to the END! YOU WIN!If you roll and odd number, move back one space.
Instructions
Drag a player token over to START.Youngest player goes first. Roll the die and move your token the correct number of spaces.If you land on a space with a colored dot, click the dot and follow the instructions on the popup.The popups are designed to challenge the "All or Nothing" cognitive distortions discussed in the lesson.The first player to reach the END wins.
All or Nothing
Brooks Gibbs
Created on February 4, 2025
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Transcript
All or nothing
INSTRUCTIONS
start
Players
Drag the game pieces
end
All or Nothing!
If you do not have blue eyes, you must skip your next turn.
All or Nothing!
If your birthday is in this month, move ahead 5 spaces. If not, just stay where you are.
All or Nothing!
Are you wearing something pink? If not, go back 1 space.
All or Nothing!
Roll the die.If you roll a 3, move ahead 1 space. If you roll anything else, go back 1 space.
All or Nothing!
If you are under the age of 10, move ahead 3 spaces.
All or Nothing!
Make your best dog bark, or move back 3 spaces.
All or Nothing!
If you are wearing shoes, move back one space. If you are wearing sandals, move back 2 spaces.If you are wearing socks, in bare feet, or anything else stay on this space.
All or Nothing!
If you can hold your breath for 30 seconds, you can move forward 4 spaces.If not, stay on this space.
All or Nothing!
If you just rolled an even number, move forward 1 space.If you rolled an odd number, go back to START!
All or Nothing!
Are you wearing anything yellow? If so, move ahead 5 spaces. If not, stay on this space.
All or Nothing!
If your name starts with a vowel, move forward 1 space.If not, just stay here.
All or Nothing!
If your age is an odd number, move ahead 2 spaces.If not, just stay on this space.
All or Nothing!
Act like a monkey for 10 seconds. If you do, you get to move ahead 3 spaces. If you don't, move back 2 spaces.
All or Nothing!
I hope you rolled a 2. If you did, you get to move ahead 2 spaces.If not, move back 1 space.
All or Nothing!
If you rolled an even number, trade spaces with someone ahead of you.If no one is ahead of you, move ahead 2 spaces.If you rolled an odd number, just stay put.
All or Nothing!
If your name begins with the letter C, move ahead 10 spaces. If not, stay put.
All or Nothing!
Roll the die. If you roll an odd number, you lose your next turn.If you roll and even number, continue as normal.
All or Nothing!
Go back to START!
All or Nothing!
If you rolled an even number, move ahead the number of spaces that matches the number you just rolled. If you rolled an odd number, move back the number of spaces that matches the number you just rolled.
All or Nothing!
If you are under 8 years old or younger, YOU WIN! Advance to the END! If you are over 8 years old, good for you. Just stay on this space.
All or Nothing!
If you rolled an even number, you must trade spaces with the person who is currently in last place. If you rolled an even number, move ahead one space.
All or Nothing!
Are you wearing long sleeves? If so, move ahead one space. If not, move back one space.
All or Nothing!
Roll the die. If you roll an even number, move ahead to the END! YOU WIN!If you roll and odd number, move back one space.
Instructions
Drag a player token over to START.Youngest player goes first. Roll the die and move your token the correct number of spaces.If you land on a space with a colored dot, click the dot and follow the instructions on the popup.The popups are designed to challenge the "All or Nothing" cognitive distortions discussed in the lesson.The first player to reach the END wins.