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3D Art Modeling Acc 5.2
HS: High School
Created on January 6, 2025
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Transcript
5.2 Workflow of Environment and Assets for Animation
Today's Agenda
Reviewing Workflow ProcessArtist Director 3D Modeler
Materials:
- Paper pencil/pen
- OR digital drawing app
WARM UP QUESTIONS
CLASSROOM EXPECTATIONS
- How long do you think this took to render?
- Be kind and respectful
- Ask questions
- Don't spam the chat
- Have fun
Concept Development
What is the animation about?
Before artists even learn about a project, it has already gone through a creative process called concept development. This is where a story is developed in written form and basic ideas are generated about who the characters will be, what settings the film requires, and which moments are going to be particularly impactful.
Once script is developed Artistic Director steps in
Artistic Director
Determines styles, budget, making the animations look good
Artistic Director
Works with a team to put together a storyboard
Artistic Director
Works with a team to put together a mood board
Mood Board- collage of images to decide color scheme, vibe, key items
Artistic Director
Works with a team to put together a model sheet
Illustrated design documents that show the various views of a prop or asset to be modeled.
Review:
00:30
3D Modeler
CREATES the models
- Blocking - allows modeler to place different elements in the environment
- Texturing - adding texture to the model
- Lighting - adjusting the lights
- Final Render
Create Your Own Model Sheet
You will need to complete this activity on a blank sheet of paper (or the digital drawing program of your choice). Choose a simple character that you want to draw. Draw a rough sketch of the character facing forward on the left of the sheet. Using the image above as a reference, create a model sheet for your character from different angles. T he sketches do not have to be as detailed as the picture above. Take a picture of your work.
If you're feeling brave, share it to the class Padlet!
Create Your Own Model Sheet
Review:
00:30
part 2: Workflow of Characters
PRocess of creating a character
characters are usually the most recognizable part of a movie
00:30
PRocess of creating a character
characters are usually the most recognizable part of a movie
- What do they do for a living?
- Where do they live?
- What sorts of activities do they enjoy participating in?
- What kinds of dreams and goals might they have in life?
"Backstory"
Process of creating a character
The first step in character design is a thorough sketch. Character designers also might develop maquettes for their character designs. Maquettes are clay sculptures that show a character in 3D, which allows the art director to see a character design from multiple angles.
Process of creating a character
Model Sheet
Why are model sheets so important?
Process of creating a character
Developing a model of a character goes through these stages:
- Blocking
- Detailing
- Texturing
Process of creating a character
Model Sheets often use T pose or A pose
Review:
Which character is in A pose?
Process of creating a character
T and A pose make it easier for Rigging
Rigging is a process of placing joints within the character. Animators use this to make the character move
Process of creating a character
Skinning tells certain parts of the character mesh to move with particular joints. For example, a properly skinned model will move the elbow portion of the character when the elbow joint moves.
Process of creating a character
Follow the teacher over to Blender for a brief discussion/demonstration of rigging in blender.
How long does it take to create an animated movie?
A good animation has 24 frames per second.
Frozen took 3 years to complete & had 100 animators working o the film!
MATERIALS NEEDED
Blender
next class
Building an interior in BLENDER