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GDI Playbook Demo

Diane Urban

Created on December 12, 2024

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Transcript

the GDI Playbook

a free, research-driven, digital resource to help game creators develop inclusive narratives and characters

64%

are more likely to play a video game with characters that are more diverse than the characters they usually see in video games

of players

Let's shape a gaming world that welcomes ALL players.

We’re empowering game creators to better reflect today's diverse gaming audience.

Brought to you by the Geena Davis Institute

Whose mission is to use data and insights to reinvent, transform and inspire how global content creators and media tell stories through authentic portrayals of the population in entertainment.

With guidance from the GDI Gaming Advisory Council

a collaboration with nearly two dozen game industry leaders.

GDI

Playbook.org

Executive Summary

Flip Cards with Key Terms

Explore Five Keys to Inclusive Game Design

Content Sample

Key 3, Achievement 1: Portray

Why do portrayals matter?

Avatars are more than just cosmetic choices for a player.

For example, the “Proteus Effect” (named for Proteus, a god of the sea in Greek mythology who was able to change form) is the phenomenon where an avatar’s age, attractiveness, height, skin color, and gender influenced aspects of players’ behavior, including their extraversion, aggression, and risk-taking.

Research on “gender swapping” in games reveals social expectations linked to a character’s gender, such as healing-related behavior.1

Men that played female characters

engaged in more healing-related behavior.

engaged in less healing-related behavior.

Women that played male characters

Key 3, Achievement 3: Construct

Visual Design and Gender Expression

Game mechanics often reveal a gender disparity between skill and survival. Male characters typically acquire more protective armor as they level up, but female characters continue to be portrayed in revealing and impractical (and nonprotective) clothing even as they grow more powerful.

AI-generated character: "male video game character with armor"

AI-generated character: "female video game character with armor"

Key 3, Achievement 3: Construct

Questions to Ask

For some of your characters, ask the following questions to better understand who is sexualized and who is not. Does this character…

  • Have unrealistic body proportions?
  • Wear revealing clothing? Does their clothing fall off or rip in certain scenarios?
  • Appear physically submissive or dominant in their standard poses?
  • Appear sexually objectified?

Key 3, In-Game Example

In-Game Example

Horizon Zero Dawn: Aloy

In the post-apocalyptic game Horizon Zero Dawn, it was important to the women-led development team that the game’s female protagonist, Aloy, had an interesting and complex personality, regardless of her gender. She is not defined by her female identity, nor are her abilities or achievements diminished by comparing them to those of men. Her physical features are realistic, as is her attire — which is actually suitable to her tasks!

Image credit: Guerrilla Games

Bonus: The narrative interrupts the “fridged woman” trope when another female character, Ersa, not only survives being captured for a sacrifice but also goes on to lead an army that would eventually defeat the king who was responsible.

Image credit: Guerrilla Games

Resource List

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