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Memory Monopoly
Lisett Anderson
Created on November 28, 2024
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Transcript
Late Selection Model
Intermediate Selection Model
Early Selection Model
MEmory Monopoly
dice
Tokens and houses
go
Brown-Peterson Paradigm
Maintence Rehearsal
Elaborative Rehearsal
Iconic Memory
Echoic Memory
Episodic Memory
Semantic Memory
Primacy vs. Recency
Semantic Networks
Exemplar Approach
Prototype Approach
Deductive Reasoning
Inductive Reasoning
AvailabilityHerusistics
Henry Molaison
Prosa-pagnosia
Capgras Syndrome
WHOOPS! Lose a Turn.
Messages which we attend to can be separated from unattended messages. This occues early in the information-processing system.
Stimuli is selected for final processing afterinformation has been analyzed for meaning.
A type of long-term memory involving the recollection of personal information and events.
UNFORTUATE CIRCUMSTANCE. The Next Question You get Right, All Points are Given to Someone Else.
Brief sensory memory of the things that we see. This is responsible for the persistence of vision.
Each player must choose a color: blue, green, yellow or pink. He/she gets a tile to mark his/her position and 10 houses to indicate the properties he/she acquires during the game. Each player must take the tile of his/her color and place it on the starting square. To start playing, click on the dice and move your piece to the corresponding square. In each square there must be one or more questions. If you get it right, place one of your houses on that square - congratulations, you have a new property! Special squares: the squares with icons contain penalties such as "Electricity Bill: loses 2 points". The player who has the highest number of houses on the board once all the squares are occupied wins.
DISCOVERY. Reveal any Missed Questions.
FORCED DEAL. Force a Question Exchange Between Yourself and Another Player.
DODGED! Skip a Question of Your Choice.
A cognitive disorder of face perception where recognizing familiar faces, including one's own face, is impaired. Other visual processing and intellectual functioning are in contact (also known as Face Blindness).
A type of long-term memory involving the recollection of facts and knowledge.
This experiment demonstrated that the reduction in performance is due to decay, or the vanishing of a memory trace (passage of time and competing stimuli).
The brain filters out irrelevant information early in the processing of sensory input.
REWARD! Advanced to Any Question of Your Choice!
Primacy Effect:
- Can better remember the first few items
- Rehearsal allows for transfer from WM to LTM
- Can better remember the last few items
- Based on WM
Brief sensory memory of the things that we hear. This is responsible for the persistence of sound.
A rare condition where someone believes that their loved ones have been replaced with imposters.
FUEL UP! Gain an Additional Turn.
The tendency to judge information based on knowledge that is quick and easy to obtain from memory (stereotypes).
An American who underwent a lobotomy to relieve himself from severe seizure. In return, he was unable to form new memories (couldn't grieve uncle's death).
A representation of memory that describes the organization of concepts in the mind.
A cognitive theory which suggests people use their memories to determine categorization (not abstract averages).
BONUS. Gain an Extra Point if You're in Last Place.
The process of repeatedly saying or thinking about a piece of information, that does not transfer into LTM.
A bottom-up approach which starts as a small observation and becomes a theory through examination of related isses.
FUEL UP! Gain an Additional Turn.
A coginitive theory where people use prototypes to determine if something belongs to a category. High-prototypicality and Low-prototypicality
The process of finding meaning and connecting new information with existing information, which helps transfer into LTM.
A top down approach that starts as a general statement or theory and breaks down to a conculsion based on evidence.