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Jacopo Ameli CV
Jacopo Ameli
Created on November 28, 2024
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May 2023 - Present
SnowDrop @Ubisoft Milan
Engine Programmer
Hi! I'm...
Jacopo Ameli
Engine Programmer
About me
I have worked on Animation Systems, NavMesh utilities, tooling for designers, and the Area Of Movement feature for Mario + Rabbids: Sparks of Hope. I’m a fast learner and I love building skills in new technologies and working with content creators on tools they can use to iterate on the game.
Personal Information
Milan, Italy
Experience
April 2022 - may 2023
Mario + Rabbids @Ubisoft Milan
Tech Gameplay Programmer
September 2020 - april 2022
Mario + Rabbids @Ubisoft Milan
Junior Gameplay Programmer
August 2019 - August 2020
Microsoft Flight Simulator @Asobo Studio
Junior Gameplay Programmer
Small Game Jam projects, a 2D platformer and a simple RTS.
LUDUM DARE 2022-2023
Star Wars Holochess-inspired prototype
August 2017
Basic A1 Understanding
German, French
C1-C2 Level
ENGLISH
Presentation on Area of Movement Technology for Mario + Rabbids: Sparks Of Hope
Academic education
Thesis work at Reykjavik University
August 2018 - DECEMBER 2018
Master's Degree in Software Engineering at University of Bologna, graduated Magna cum Laude
UDC 2023
September 2016 - March 2019
Publications and Submissions
Visualizing Game Mechanics
EXAG 2019 workshop
Personal Projects
Languages
Soft skills
- Mentor in Develop At Ubisoft mentorship program for 2023-2024
- Dungeon Master for a D&D and a Star Wars TTRPG campaign.
- Good communication skills with designers and other content creators
Other skills
Basic experience with Unity and UE Excellent Knowledge of programming languages: C, C++, Java, C#
What did I work on?
Several NavMesh-related features, tools and the Area Of Movement.
What did I work on?
During my time as an Engine Programmer, I have worked on sharing animation logic across Animation Systems in SnowDrop, as well as enabling character animation bone scaling propagation or compensation based on the setup of riggers. I've also created a level design tool to quickly build level greyouts/blockouts.
AI copilot, AI and Live Traffic
What did I work on?
What did I work on?
Several NavMesh-related features, tools and the Area Of Movement.