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Jacopo Ameli CV

Jacopo Ameli

Created on November 28, 2024

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May 2023 - Present

SnowDrop @Ubisoft Milan

Engine Programmer
Hi! I'm...

Jacopo Ameli

Engine Programmer

About me

I have worked on Animation Systems, NavMesh utilities, tooling for designers, and the Area Of Movement feature for Mario + Rabbids: Sparks of Hope. I’m a fast learner and I love building skills in new technologies and working with content creators on tools they can use to iterate on the game.

Personal Information

LinkedIn

Milan, Italy

Experience

April 2022 - may 2023

Mario + Rabbids @Ubisoft Milan

Tech Gameplay Programmer

September 2020 - april 2022

Mario + Rabbids @Ubisoft Milan

Junior Gameplay Programmer

August 2019 - August 2020

Microsoft Flight Simulator @Asobo Studio

Junior Gameplay Programmer

Small Game Jam projects, a 2D platformer and a simple RTS.

LUDUM DARE 2022-2023

Star Wars Holochess-inspired prototype

August 2017

Basic A1 Understanding

German, French

C1-C2 Level

ENGLISH

Presentation on Area of Movement Technology for Mario + Rabbids: Sparks Of Hope

Academic education

Thesis work at Reykjavik University

August 2018 - DECEMBER 2018

Master's Degree in Software Engineering at University of Bologna, graduated Magna cum Laude

UDC 2023
September 2016 - March 2019

Publications and Submissions

Visualizing Game Mechanics

EXAG 2019 workshop

Personal Projects

Languages

Soft skills

  • Mentor in Develop At Ubisoft mentorship program for 2023-2024
  • Dungeon Master for a D&D and a Star Wars TTRPG campaign.
  • Good communication skills with designers and other content creators

Other skills

Basic experience with Unity and UE Excellent Knowledge of programming languages: C, C++, Java, C#

What did I work on?

Several NavMesh-related features, tools and the Area Of Movement.

What did I work on?

During my time as an Engine Programmer, I have worked on sharing animation logic across Animation Systems in SnowDrop, as well as enabling character animation bone scaling propagation or compensation based on the setup of riggers. I've also created a level design tool to quickly build level greyouts/blockouts.

AI copilot, AI and Live Traffic

What did I work on?

What did I work on?

Several NavMesh-related features, tools and the Area Of Movement.