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Jacopo Ameli CV

Jacopo Ameli

Created on November 28, 2024

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Transcript

Experience

Hi! I'm...

Jacopo Ameli

Engine Programmer

SnowDrop @Ubisoft Milan

May 2023 - Present

Engine Programmer

April 2022 - may 2023

Tech Gameplay Programmer

Personal Information

About me

Mario + Rabbids @Ubisoft Milan

I have worked on Animation Systems, NavMesh utilities, tooling for designers, and the Area Of Movement feature for Mario + Rabbids: Sparks of Hope. I’m a fast learner and I love building skills in new technologies and working with content creators on tools they can use to iterate on the game.

September 2020 - april 2022

LinkedIn

Junior Gameplay Programmer

Milan, Italy

Mario + Rabbids @Ubisoft Milan

August 2019 - August 2020

Junior Gameplay Programmer

Microsoft Flight Simulator @Asobo Studio

Personal Projects

Academic education

Soft skills

  • Mentor in Develop At Ubisoft mentorship program for 2023-2024
  • Dungeon Master for a D&D and a Star Wars TTRPG campaign.
  • Good communication skills with designers and other content creators
August 2018 - DECEMBER 2018
August 2017

Star Wars Holochess-inspired prototype

Thesis work at Reykjavik University

September 2016 - March 2019
LUDUM DARE 2022-2023

Master's Degree in Software Engineering at University of Bologna, graduated Magna cum Laude

Small Game Jam projects, a 2D platformer and a simple RTS.

Publications and Submissions

Languages

Other skills

EXAG 2019 workshop

ENGLISH

C1-C2 Level

Basic experience with Unity and UE Excellent Knowledge of programming languages: C, C++, Java, C#

Visualizing Game Mechanics

UDC 2023

Presentation on Area of Movement Technology for Mario + Rabbids: Sparks Of Hope

German, French

Basic A1 Understanding

What did I work on?

Several NavMesh-related features, tools and the Area Of Movement.

What did I work on?

During my time as an Engine Programmer, I have worked on sharing animation logic across Animation Systems in SnowDrop, as well as enabling character animation bone scaling propagation or compensation based on the setup of riggers. I've also created a level design tool to quickly build level greyouts/blockouts.

What did I work on?

AI copilot, AI and Live Traffic

What did I work on?

Several NavMesh-related features, tools and the Area Of Movement.