Experience
Hi! I'm...
Jacopo Ameli
Engine Programmer
SnowDrop @Ubisoft Milan
May 2023 - Present
Engine Programmer
April 2022 - may 2023
Tech Gameplay Programmer
Personal Information
About me
Mario + Rabbids @Ubisoft Milan
I have worked on Animation Systems, NavMesh utilities, tooling for designers, and the Area Of Movement feature for Mario + Rabbids: Sparks of Hope. I’m a fast learner and I love building skills in new technologies and working with content creators on tools they can use to iterate on the game.
September 2020 - april 2022
LinkedIn
Junior Gameplay Programmer
Milan, Italy
Mario + Rabbids @Ubisoft Milan
August 2019 - August 2020
Junior Gameplay Programmer
Microsoft Flight Simulator @Asobo Studio
Personal Projects
Academic education
Soft skills
- Mentor in Develop At Ubisoft mentorship program for 2023-2024
- Dungeon Master for a D&D and a Star Wars TTRPG campaign.
- Good communication skills with designers and other content creators
August 2018 - DECEMBER 2018
August 2017
Star Wars Holochess-inspired prototype
Thesis work at Reykjavik University
September 2016 - March 2019
LUDUM DARE 2022-2023
Master's Degree in Software Engineering at University of Bologna, graduated Magna cum Laude
Small Game Jam projects, a 2D platformer and a simple RTS.
Publications and Submissions
Languages
Other skills
EXAG 2019 workshop
ENGLISH
C1-C2 Level
Basic experience with Unity and UE Excellent Knowledge of programming languages: C, C++, Java, C#
Visualizing Game Mechanics
UDC 2023
Presentation on Area of Movement Technology for Mario + Rabbids:
Sparks Of Hope
German, French
Basic A1 Understanding
What did I work on?
Several NavMesh-related features, tools and the Area Of Movement.
What did I work on?
During my time as an Engine Programmer, I have worked on sharing animation logic across Animation Systems in SnowDrop, as well as enabling character animation bone scaling propagation or compensation based on the setup of riggers. I've also created a level design tool to quickly build level greyouts/blockouts.
What did I work on?
AI copilot, AI and Live Traffic
What did I work on?
Several NavMesh-related features, tools and the Area Of Movement.
Jacopo Ameli CV
Jacopo Ameli
Created on November 28, 2024
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Transcript
Experience
Hi! I'm...
Jacopo Ameli
Engine Programmer
SnowDrop @Ubisoft Milan
May 2023 - Present
Engine Programmer
April 2022 - may 2023
Tech Gameplay Programmer
Personal Information
About me
Mario + Rabbids @Ubisoft Milan
I have worked on Animation Systems, NavMesh utilities, tooling for designers, and the Area Of Movement feature for Mario + Rabbids: Sparks of Hope. I’m a fast learner and I love building skills in new technologies and working with content creators on tools they can use to iterate on the game.
September 2020 - april 2022
LinkedIn
Junior Gameplay Programmer
Milan, Italy
Mario + Rabbids @Ubisoft Milan
August 2019 - August 2020
Junior Gameplay Programmer
Microsoft Flight Simulator @Asobo Studio
Personal Projects
Academic education
Soft skills
August 2018 - DECEMBER 2018
August 2017
Star Wars Holochess-inspired prototype
Thesis work at Reykjavik University
September 2016 - March 2019
LUDUM DARE 2022-2023
Master's Degree in Software Engineering at University of Bologna, graduated Magna cum Laude
Small Game Jam projects, a 2D platformer and a simple RTS.
Publications and Submissions
Languages
Other skills
EXAG 2019 workshop
ENGLISH
C1-C2 Level
Basic experience with Unity and UE Excellent Knowledge of programming languages: C, C++, Java, C#
Visualizing Game Mechanics
UDC 2023
Presentation on Area of Movement Technology for Mario + Rabbids: Sparks Of Hope
German, French
Basic A1 Understanding
What did I work on?
Several NavMesh-related features, tools and the Area Of Movement.
What did I work on?
During my time as an Engine Programmer, I have worked on sharing animation logic across Animation Systems in SnowDrop, as well as enabling character animation bone scaling propagation or compensation based on the setup of riggers. I've also created a level design tool to quickly build level greyouts/blockouts.
What did I work on?
AI copilot, AI and Live Traffic
What did I work on?
Several NavMesh-related features, tools and the Area Of Movement.