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Defining the Innovation Strategy
Jennifer Parker
Created on November 23, 2024
Jennifer Parker, Instructional Designer
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Transcript
Implement
Evaluate
Document
Improvement
Pilot
Solution
Improve
eval
implement
design
Test
viability Currculum
Adult Learning theory
Assess
10
Course Cycle Improvements
Test | Pilot
Create Training Material
Evaluate | Document
Implement
Innovate the Curriculum
Viability
Assess
Technology + Andragogy
Design
Vision | Goals
Viability
EduTech
Community of Inquiry
Course Design
Click the button above each number to read more details.
Define the innovative strategy
Viability
How usable is it? How effective is it?
- Alignment with Goals
- Educational Impact
- Cost Effective
- Usabiity & Technical Reliability
- Scalable
- Sustainable
Implement - Integrate
- Integration: Prepare an integration plan. Create communicate plan for faculty & students.
- Set Goals & Metrics for Success: Define clear, measurable goals that define the success of the tool. (e.g., engagement rates, improved student learning outcomes, time savings).
- Analytics / feedback: Monitor and adjust based on data.
- Use feedback to drive improvement.
Test Pilot
- Timeline: Set a timeline for testing, including start and end dates.
- Participants: Create a dummy account to test the functions & how it behaves. Choose a sample of users to test the tool. Consider selecting a mix of tech-savvy and less experienced users.
- Integration: Decide how the tool will integrate into the course, whether as a supplemental activity, assignment, or ongoing use.
- Prepare and Train Instructor Training: Create content on the tool’s features and capabilities. Prepare to troubleshoot & support students.
- Student Orientation: Provide students with instructions or training sessions on how to use the tool effectively.
Innovate the Curriculum
Engage Learners: Community of Inquiry model Garrison, Cleveland-Innes & Fung, (2004).
- Competency-based: Focus on mastery rather than seat time.
- Faculty Presence increases student engagement
- Social presence: multiple opportunities to engage with other learner ex: padlet, perusall and other collaborative spaces.
- Cognitive presence: success in learning outcomes, multiple forms of content, formative and summative assessments that drive growth.
- Successful Learning Outcomes: long term memory, transfer of skills, productive learners, leadership.
- Flexible Delivery: Provide synchronous, asynchronous, & hybrid formats.
Assess
- Institutional Goals
- Identify enrollment and market trends
- Strategic Impact broadening the reach
- Learning Objectives or Academic Goals that are clear, actionable and measurable.
- Modality and viability: online, hybrid, microcredentials,
Continuous Improvement
- Clear, actionable, measurable goals
- Measurable outcomes
- Timeline for changes
- Detailed plan for improvement: Actionable steps, improvements are effectively implemented
- Collaborate with Stakeholders
- Incorporate Feedback Loops: Set up continuous feedback mechanisms, such as focus groups, surveys, or beta testing
- Use a Data-Driven Approach: Analyze Feedback Data, Monitor Key Metrics
- Implement Changes Iteratively: Phased Rollout: Implement improvements in phases rather than all at once, for testing each change in a controlled manner, not disrupting UX.
Informed Andragogy
Leverage technology to support human intelligence.
- Adaptive Learning: Use AI to personalize learning paths, example Google's Dialog flow generative chat vs predictive chat.
- Immersive Tools: Integrate AR/VR for simulation-based learning in technical or applied fields.
- Scalable Models: Implement cloud-based systems that grow with enrollment & can be adapted for courses.
- Data Analytics: Use learning analytics to monitor student progress and improve retention.
Document Feedback & Changes
- Link geedback to objectives and goals
- Track & Reference Specific Issues
- Create actionable steps
- Improvement viability: within budget, timeline, goals?
- Provide context and rationale
- Create communication plan
Course Design
Ai VR AR MR or New Tech
- ADDIE
- Universal Design for Learning
- Backward Design
- Mayer's 12 Principles of Multimedia.
- Gagne's 9 Phases of Learning
Evaluate
- Review initials goals & objectives: Revisit the Original Plan: Start by revisiting the goals and objectives established during the planning phase. What were you hoping to achieve with the tool (improved student engagement, better learning outcomes, time savings for instructors)? Align Metrics.
- Collect Quantitative data
- Student Performance Metrics
- Usage Statistics, frequency, duration, etc
- Retention & completion rates
- Qualitative: Faculty, students, and feedback for IDs
- Student Post-course: How productive? Outcome success? Transferable skills? Show leadership or initiative?
- Make Recommendations