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Defining the Innovation Strategy

Jennifer Parker

Created on November 23, 2024

Jennifer Parker, Instructional Designer

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Transcript

Implement

Evaluate

Document

Improvement

Pilot

Solution

Improve

eval

implement

design

Test

viability Currculum

Adult Learning theory

Assess

10

Course Cycle Improvements

Test | Pilot

Create Training Material

Evaluate | Document

Implement

Innovate the Curriculum

Viability

Assess

Technology + Andragogy

Design

Vision | Goals

Viability

EduTech

Community of Inquiry

Course Design

Click the button above each number to read more details.

Define the innovative strategy

Viability

How usable is it? How effective is it?
  • Alignment with Goals
  • Educational Impact
  • Cost Effective
  • Usabiity & Technical Reliability
  • Scalable
  • Sustainable

Implement - Integrate

  • Integration: Prepare an integration plan. Create communicate plan for faculty & students.
  • Set Goals & Metrics for Success: Define clear, measurable goals that define the success of the tool. (e.g., engagement rates, improved student learning outcomes, time savings).
  • Analytics / feedback: Monitor and adjust based on data.
  • Use feedback to drive improvement.

Test Pilot

  • Timeline: Set a timeline for testing, including start and end dates.
  • Participants: Create a dummy account to test the functions & how it behaves. Choose a sample of users to test the tool. Consider selecting a mix of tech-savvy and less experienced users.
  • Integration: Decide how the tool will integrate into the course, whether as a supplemental activity, assignment, or ongoing use.
  • Prepare and Train Instructor Training: Create content on the tool’s features and capabilities. Prepare to troubleshoot & support students.
  • Student Orientation: Provide students with instructions or training sessions on how to use the tool effectively.

Innovate the Curriculum

Engage Learners: Community of Inquiry model Garrison, Cleveland-Innes & Fung, (2004).
  • Competency-based: Focus on mastery rather than seat time.
  • Faculty Presence increases student engagement
  • Social presence: multiple opportunities to engage with other learner ex: padlet, perusall and other collaborative spaces.
  • Cognitive presence: success in learning outcomes, multiple forms of content, formative and summative assessments that drive growth.
  • Successful Learning Outcomes: long term memory, transfer of skills, productive learners, leadership.
  • Flexible Delivery: Provide synchronous, asynchronous, & hybrid formats.

Assess

  • Institutional Goals
Align with Mission: Ensure the strategy supports the institution's mission
  • Identify enrollment and market trends
  • Strategic Impact broadening the reach
  • Learning Objectives or Academic Goals that are clear, actionable and measurable.
  • Modality and viability: online, hybrid, microcredentials,
skills or competency based, training, cost, subscricription, etc.

Continuous Improvement

  • Clear, actionable, measurable goals
  • Measurable outcomes
  • Timeline for changes
  • Detailed plan for improvement: Actionable steps, improvements are effectively implemented
  • Collaborate with Stakeholders
  • Incorporate Feedback Loops: Set up continuous feedback mechanisms, such as focus groups, surveys, or beta testing
  • Use a Data-Driven Approach: Analyze Feedback Data, Monitor Key Metrics
  • Implement Changes Iteratively: Phased Rollout: Implement improvements in phases rather than all at once, for testing each change in a controlled manner, not disrupting UX.

Informed Andragogy

Leverage technology to support human intelligence.
  • Adaptive Learning: Use AI to personalize learning paths, example Google's Dialog flow generative chat vs predictive chat.
  • Immersive Tools: Integrate AR/VR for simulation-based learning in technical or applied fields.
  • Scalable Models: Implement cloud-based systems that grow with enrollment & can be adapted for courses.
  • Data Analytics: Use learning analytics to monitor student progress and improve retention.

Document Feedback & Changes

  • Link geedback to objectives and goals
  • Track & Reference Specific Issues
  • Create actionable steps
  • Improvement viability: within budget, timeline, goals?
  • Provide context and rationale
  • Create communication plan

Course Design

Ai VR AR MR or New Tech
  • ADDIE
  • Universal Design for Learning
  • Backward Design
  • Mayer's 12 Principles of Multimedia.
  • Gagne's 9 Phases of Learning

Evaluate

  • Review initials goals & objectives: Revisit the Original Plan: Start by revisiting the goals and objectives established during the planning phase. What were you hoping to achieve with the tool (improved student engagement, better learning outcomes, time savings for instructors)? Align Metrics.
  • Collect Quantitative data
  • Student Performance Metrics
  • Usage Statistics, frequency, duration, etc
  • Retention & completion rates
  • Qualitative: Faculty, students, and feedback for IDs
  • Student Post-course: How productive? Outcome success? Transferable skills? Show leadership or initiative?
  • Make Recommendations