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Presentazione E-Sports

Duccio Massai

Created on November 20, 2024

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Transcript

metaverse

Duccio Massai 5Q

Summary

The metaverse can be described as a three-dimensional virtual space where real people can interact, share experiences, and engage in a wide range of activities through digital avatars. It can be accessed with simple tools like a PC or smartphone, using VR headsets allows for a more realistic immersion, bringing users closer to a simulation of reality that is almost indistinguishable from everyday life.

Ready Player One (2018)

A clear reference to the metaverse can be found in the movie Ready Player One (2018), directed by Steven Spielberg and based on the novel by Ernest Cline. Set in 2045, the film depicts a planet ravaged by environmental, energy, and economic crises. In this context, the population seeks refuge in a virtual world called The Oasis, a metaverse that offers endless possibilities for entertainment, work, and social interaction.

Ready Player One

Users access The Oasis via VR headsets and haptic devices like sensory gloves, immersing themselves in a completely digital reality that transcends the limits of the real world. The Oasis is a vast universe made up of numerous interconnected worlds where avatars can explore, compete, purchase virtual goods, and even accumulate digital wealth.

https://youtu.be/cSp1dM2Vj48

An Incomplete Project

Despite the enthusiasm of tech companies and visionaries, the metaverse is not yet a fully realized concept. Current metaverse platforms, such as Decentraland, The Sandbox, or Horizon Worlds, have a limited user base, and general interest has declined compared to their initial launches.

The metaverse thus remains a dream in progress, full of potential but accompanied by significant uncertainties. If it can overcome current barriers, it could truly transform our lives—from social interactions to work, from commerce to entertainment.

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50%

of our brain is involved in theprocessing of visual stimuli.

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