Dance Therapy: Groove to a Healthier You!
Aleeza Nasir: WSC 133
start
Players
Drag the game pieces
end
Rules and Information
Players: 2-4 players Ages: 10+ Game Objective: The objective of the game is to be the player who completes the most dance therapy challenges and earns the most points. Gameplay: 1. Players place their game pieces on the starting space. 2. Players take turns rolling the dice and moving their game pieces along the board, following the path. 3. Landing on a Challenge Space: The player draws a Challenge Card and performs the dance therapy challenge described on the card. [In this case as it is electronic, just double click and click on "window"] ○ Other players act as judges, evaluating the performance based on accuracy, creativity, and effort. ○ The player earns 1-3 points based on the judges' consensus. 4. Landing on a Chance Space: The player draws a Chance Card and follows the instructions. 5. Landing on a Reward Space: The player automatically earns 2 points. 6. The game continues until all players reach the end of the board. The player with the most points wins.
Game Components:
- Board: A path with various spaces, including:
- Challenge Spaces (marked with a star)
- Chance Spaces (marked with a question mark)
- Reward Spaces (marked with a heart)
- Game Pieces (one for each player)
- Dice (1 standard six-sided die)
- Challenge Space (30 cards)
- Chance Space (6 cards)
- Reward Space (10 cards)
- Point Tokens (e.g., small tokens, beads, or pearls, etc.)
- Challenge Cards: These cards would describe various dance therapy exercises and challenges. The challenges would focus on different aspects of dance therapy, including:
- Motor Abilities (Yellow): Cards could challenge players to perform specific dance moves or sequences that improve balance, coordination, and flexibility. For example, a card might say "Perform a Garba sequence to improve your balance".
- Cognitive and Mood Enhancement (Blue): Cards in this category could involve memory games, rhythm exercises, or improvisation challenges that stimulate cognitive function and boost mood. For example, a card could say "Improvise a dance that expresses joy to enhance your mood".
- Social Interaction and Quality of Life (Pink): These cards would encourage players to interact with each other through dance, fostering a sense of community and improving social skills.
- Chance Space (Green): These cards would introduce unexpected consequences or benefits
- Challenge Space: The player draws a Challenge Card and performs the dance therapy challenge described on the card
- Other players act as judges, evaluating the performance based on accuracy, creativity, and effort:
- Based on the judges' consensus, the player earns 1-3 points:
- 1 point: Good effort
- 2 points: Very good, showed skill
- 3 points: Excellent!
- Reward Space (Blue): The player automatically earns 2 points
Cards:- Grapevine Glide: Improves coordination and side-to-side movement
- Flamingo Challenge: Challenges balance, a key area for individuals with Parkinson's
- Sky Reach Stretch: Promotes flexibility, which dance therapy can help improve
- The Tightrope: Improves gait and balance
- Grand Garba: Inspired by the mention of Garba's positive effects on balance
- March to the Beat: Improves leg strength and coordination
- Circle of Power: Increases shoulder flexibility and range of motion
- Side-Step Shuffle: Enhances agility and coordination
- Tippy-Toe Triumph: Improves balance and strengthens calf muscles
- Masterpiece Maker: Combines multiple motor skills into a creative routine
- Move Maker: Encourages cognitive engagement and social interaction
- Freeze Frame: Helps improve focus and attention
- Joyful Jam: Relates to dance therapy's potential to improve mood and reduce depression
- Alphabet Dancer: Challenges memory and creativity
- The Clap Back: Focuses on rhythmic awareness, a key element of dance
- Imagination Station: Combines imagination, memory, and emotional expression
- Tune Detective: Enhances auditory processing and attention to detail
- Story Stepper: Combines creative movement with narrative thinking
- Emotions in Motion: Encourages emotional awareness and expression through movement
Cards (cont'd):- Grapevine Glide: Improves coordination and side-to-side movement
- Follow the Leader: Promotes cognitive flexibility and social engagement
- Dancing Duo: Encourages social interaction and teamwork
- Mirror Magic: Inspired by the social aspect of dance therapy
- Show and Share: Promotes sharing and social connection
- Smiling Steps: Encourages positive emotions and mood enhancement
- Share the Joy: Inspired by the positive emotions and social interaction associated with dance therapy
- Group Groove: Fosters collaboration and creativity in a social setting
- Memory Moves: Encourages personal reflection and connection through shared stories
- Compliment Carousel: Promotes positive interactions and appreciation for others
- Unity Dance Party: Emphasizes community building and shared enjoyment of dance
- Feel-Good Circle: Promotes reflection on the benefits of dance and its impact on well-being
Reward:
Zen Master: You find a moment of calm and focus during your dance. Skip the next Challenge Space
The Clap Back: Clap a rhythm and have the other players repeat it back to you
Flamingo Challenge: Stand on one leg for 10 seconds. For an extra challenge, close your eyes!
Feel-Good Circle: Discuss how dancing makes you feel and how it can contribute to a positive quality of life
Grapevine Walk: Walk sideways, crossing one foot in front of the other and then behind. Repeat 8 times.
Move Maker: Invent a dance move and teach it to the other players!
Reward:
Leap Ahead: Leap Forward! Advance to the next Reward Space
Side-Step Shuffle: Practice a side-step, moving smoothly from side to side. Repeat 4 times
Chance
Energy Surge: You feel energized from dancing! Move ahead 3 spaces
Share the Joy: Tell the other players one thing you enjoy about dancing. Everyone gets 1 point!
Chance
Brain Boost: Answer a trivia question about Parkinson's disease or dance therapy. If correct, move ahead 2 spaces, if incorrect, move back 2 spaces
Story Stepper: Create a short dance routine that tells a story
Reward:
Bonus Boogie: Bonus Points! You nailed that routine. Earn 3 bonus points.
Follow the Leader: Take turns leading the group in a simple follow-the-leader dance sequence
Reward:
Rhythm Rules: You've got the beat! Roll the die and move forward that many spaces
Chance
Muscle Fatigue: Your muscles are tired from all that dancing! Skip your next turn
March to the Beat: March in place while lifting your knees high for 30 seconds
Group Groove: Create a group dance where everyone contributes a movement or step
Masterpiece Maker: Create a short dance sequence that includes a turn, a jump, and a balance pose
Tippy-Toe Triumph: Balance on the heels of your feet for 15 seconds
Reward:
Inspiration Moves: You feel inspired by the music! Boogie to the nearest Challenge Space and complete it for an extra 2 points
Reward:
Mood Magic: Share a positive thought with the group. Everyone gets 1 point!
Show and Share: Teach the other players your favorite dance move!
Freeze Frame: Close your eyes and listen to the music. When the music stops, strike a pose!
Joyful Jam: Improvise a dance that expresses joy to enhance your mood
Sky Reach Stretch: Touch your toes, then reach for the sky! Repeat 5 times.
Reward:
Flexy Fun: You're feeling limber! Groove on over to the nearest Yellow Challenge Card and complete it for an extra point
Tune Detective: Listen to a piece of music and try to identify the different instruments you hear
Chance
Whoopsie Wobble: Oops, you tripped! Move back one space
Smiling Steps: Dance with a big smile on your face for one minute!
Unity Dance Party: Dance together as a group, encouraging each other and celebrating the joy of movement
Circle of Power: Perform a sequence of arm circles, both forward and backward, 5 times each
Alphabet Dancer: Think of a dance move for each letter of the alphabet!
Reward:
Confidence Booster: You're feeling confident in your moves! Take another turn.
Reward:
Social Star: Choose a player to perform a dance duet with you for 2 bonus points
Memory Moves: Share a positive memory or experience related to dancing or music.
Chance
Dance Duel: Dance-Off! Challenge another player to a short dance competition. The winner (decided by other players) gets 2 points
Mirror Magic: Choose one player to be your partner. Mirror their movements for 30 seconds
Imagination Station: Close your eyes and imagine you are dancing in your favorite place. Describe the scene and how you feel
Emotions in Motion: Improvise a dance that expresses a specific emotion, such as happiness, sadness, or anger
The Tightrope Walk heel-to-toe across the room like you're on a tightrope!
Reward:
Teamwork Makes the Dream Work: Choose another player to earn 2 bonus points with you
Compliment Carousel: Compliment each player on their dancing skills or something you admire about them
Grand Garba: Perform a basic Garba sequence to improve your balance
Dancing Duo: Choose a partner and create a short dance together
Chance
Shortcut Sprint: You find a shortcut! Move ahead 2 spaces
Dance Therapy: Groove to a Healthier You!
Aleeza Nasir
Created on November 20, 2024
Aleeza Nasir: WSC 133 Fall 2024
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Transcript
Dance Therapy: Groove to a Healthier You!
Aleeza Nasir: WSC 133
start
Players
Drag the game pieces
end
Rules and Information
Players: 2-4 players Ages: 10+ Game Objective: The objective of the game is to be the player who completes the most dance therapy challenges and earns the most points. Gameplay: 1. Players place their game pieces on the starting space. 2. Players take turns rolling the dice and moving their game pieces along the board, following the path. 3. Landing on a Challenge Space: The player draws a Challenge Card and performs the dance therapy challenge described on the card. [In this case as it is electronic, just double click and click on "window"] ○ Other players act as judges, evaluating the performance based on accuracy, creativity, and effort. ○ The player earns 1-3 points based on the judges' consensus. 4. Landing on a Chance Space: The player draws a Chance Card and follows the instructions. 5. Landing on a Reward Space: The player automatically earns 2 points. 6. The game continues until all players reach the end of the board. The player with the most points wins.
Game Components:
Cards:- Grapevine Glide: Improves coordination and side-to-side movement
- Flamingo Challenge: Challenges balance, a key area for individuals with Parkinson's
- Sky Reach Stretch: Promotes flexibility, which dance therapy can help improve
- The Tightrope: Improves gait and balance
- Grand Garba: Inspired by the mention of Garba's positive effects on balance
- March to the Beat: Improves leg strength and coordination
- Circle of Power: Increases shoulder flexibility and range of motion
- Side-Step Shuffle: Enhances agility and coordination
- Tippy-Toe Triumph: Improves balance and strengthens calf muscles
- Masterpiece Maker: Combines multiple motor skills into a creative routine
- Move Maker: Encourages cognitive engagement and social interaction
- Freeze Frame: Helps improve focus and attention
- Joyful Jam: Relates to dance therapy's potential to improve mood and reduce depression
- Alphabet Dancer: Challenges memory and creativity
- The Clap Back: Focuses on rhythmic awareness, a key element of dance
- Imagination Station: Combines imagination, memory, and emotional expression
- Tune Detective: Enhances auditory processing and attention to detail
- Story Stepper: Combines creative movement with narrative thinking
- Emotions in Motion: Encourages emotional awareness and expression through movement
Cards (cont'd):- Grapevine Glide: Improves coordination and side-to-side movement
- Follow the Leader: Promotes cognitive flexibility and social engagement
- Dancing Duo: Encourages social interaction and teamwork
- Mirror Magic: Inspired by the social aspect of dance therapy
- Show and Share: Promotes sharing and social connection
- Smiling Steps: Encourages positive emotions and mood enhancement
- Share the Joy: Inspired by the positive emotions and social interaction associated with dance therapy
- Group Groove: Fosters collaboration and creativity in a social setting
- Memory Moves: Encourages personal reflection and connection through shared stories
- Compliment Carousel: Promotes positive interactions and appreciation for others
- Unity Dance Party: Emphasizes community building and shared enjoyment of dance
- Feel-Good Circle: Promotes reflection on the benefits of dance and its impact on well-being
Reward:
Zen Master: You find a moment of calm and focus during your dance. Skip the next Challenge Space
The Clap Back: Clap a rhythm and have the other players repeat it back to you
Flamingo Challenge: Stand on one leg for 10 seconds. For an extra challenge, close your eyes!
Feel-Good Circle: Discuss how dancing makes you feel and how it can contribute to a positive quality of life
Grapevine Walk: Walk sideways, crossing one foot in front of the other and then behind. Repeat 8 times.
Move Maker: Invent a dance move and teach it to the other players!
Reward:
Leap Ahead: Leap Forward! Advance to the next Reward Space
Side-Step Shuffle: Practice a side-step, moving smoothly from side to side. Repeat 4 times
Chance
Energy Surge: You feel energized from dancing! Move ahead 3 spaces
Share the Joy: Tell the other players one thing you enjoy about dancing. Everyone gets 1 point!
Chance
Brain Boost: Answer a trivia question about Parkinson's disease or dance therapy. If correct, move ahead 2 spaces, if incorrect, move back 2 spaces
Story Stepper: Create a short dance routine that tells a story
Reward:
Bonus Boogie: Bonus Points! You nailed that routine. Earn 3 bonus points.
Follow the Leader: Take turns leading the group in a simple follow-the-leader dance sequence
Reward:
Rhythm Rules: You've got the beat! Roll the die and move forward that many spaces
Chance
Muscle Fatigue: Your muscles are tired from all that dancing! Skip your next turn
March to the Beat: March in place while lifting your knees high for 30 seconds
Group Groove: Create a group dance where everyone contributes a movement or step
Masterpiece Maker: Create a short dance sequence that includes a turn, a jump, and a balance pose
Tippy-Toe Triumph: Balance on the heels of your feet for 15 seconds
Reward:
Inspiration Moves: You feel inspired by the music! Boogie to the nearest Challenge Space and complete it for an extra 2 points
Reward:
Mood Magic: Share a positive thought with the group. Everyone gets 1 point!
Show and Share: Teach the other players your favorite dance move!
Freeze Frame: Close your eyes and listen to the music. When the music stops, strike a pose!
Joyful Jam: Improvise a dance that expresses joy to enhance your mood
Sky Reach Stretch: Touch your toes, then reach for the sky! Repeat 5 times.
Reward:
Flexy Fun: You're feeling limber! Groove on over to the nearest Yellow Challenge Card and complete it for an extra point
Tune Detective: Listen to a piece of music and try to identify the different instruments you hear
Chance
Whoopsie Wobble: Oops, you tripped! Move back one space
Smiling Steps: Dance with a big smile on your face for one minute!
Unity Dance Party: Dance together as a group, encouraging each other and celebrating the joy of movement
Circle of Power: Perform a sequence of arm circles, both forward and backward, 5 times each
Alphabet Dancer: Think of a dance move for each letter of the alphabet!
Reward:
Confidence Booster: You're feeling confident in your moves! Take another turn.
Reward:
Social Star: Choose a player to perform a dance duet with you for 2 bonus points
Memory Moves: Share a positive memory or experience related to dancing or music.
Chance
Dance Duel: Dance-Off! Challenge another player to a short dance competition. The winner (decided by other players) gets 2 points
Mirror Magic: Choose one player to be your partner. Mirror their movements for 30 seconds
Imagination Station: Close your eyes and imagine you are dancing in your favorite place. Describe the scene and how you feel
Emotions in Motion: Improvise a dance that expresses a specific emotion, such as happiness, sadness, or anger
The Tightrope Walk heel-to-toe across the room like you're on a tightrope!
Reward:
Teamwork Makes the Dream Work: Choose another player to earn 2 bonus points with you
Compliment Carousel: Compliment each player on their dancing skills or something you admire about them
Grand Garba: Perform a basic Garba sequence to improve your balance
Dancing Duo: Choose a partner and create a short dance together
Chance
Shortcut Sprint: You find a shortcut! Move ahead 2 spaces