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Exploring Goosechase for K-12 Education
Ms. Sotelo
Created on November 19, 2024
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Transcript
Coaching Session #2 Vanity Sotelo LSU Shreveport ED 787: Professional Development for K-12 Technology Integration Professor Justin Steele November 21, 2024
Check In
Good technology integration isn’t about using the fanciest tool, it’s about being aware of the range of options and picking the right strategy—or strategies—for the lesson at hand.
- Youki TeradaEdutopia
SAMR
The SAMR model is a framework that orders strategies for classroom technology implementation into four stages roughly in order of their sophistication and transformative power: substitution, augmentation, modification, and redefinition
Boosting Collaboration and Engagement with Goosechase
Interactive, team-based learning experienices for K-12 classrooms
Get students to complete assigned tasks in a collaborative manner
2. Foster Collaboration
Intended Outcomes
1. Redefine Lessons
Elevate use of technoogy in class
3. Increase Engagement
Motivate students through competition and real-world connections
4. Keep Groups on Task
Reduce the number of off task behaviors that result from using tech in class
01
Elevataing Lessons with Tech
Introdcing an online platform elevates student work and addresses identified problems
What is a Goosechase Experience?
- Online scavenger hunt
- A challenge designed by the organizer (teacher) is called an experience
- Customazible according to goals
- Competitive
- Assigned to individuals or teams
Template Libary
Goosechase has a library full of expereinces designed by other educators. You can view the templates available to get inspiration for designing your own experience or edit existing templates.
Missions
- Missions are the tasks the group must complete
- Mission types:
- text
- picture
- video
- Points are awarded for each completed mission
02
Fostering Community & Collaboration
Creating Teams in Goosechase
'At the heart of Goosechase is team building, collaboration, and communication. The team building aspect of this tool is outstanding.'
- Brian W. Chine Grove Middle School
Team Mode
- Set up teams before making the experience live.
- Groups create a team name.
- Monitor engagement and share the progress of each team to movitiavate groups to earn points
Group Effort
You can control how involved each team member must be per mission. Some missions could require that all teammates are involved in the same mission while others could be completed by individuals or pairs in the group.
03
Increasing Engagement
Sharing progress and motivating students through active learning
Classroom Feed
Students are able to see live progress of other groups as they complete missions. Reviewing submissions allows for deeper discussion and reflection allowing students to elevate their learning.
Atlanta Public Schools
"I can't say that I've seen a large amount of off task behavior when it came to using Goosechase."-Ms. Williams
04
Improving Classroom Management
Increasing engagement through collaborative work, decreasing disruptive behaviors
Only one device per team is required for group mode which reduces the number of devices that need to be monitored for off task behavior such as gaming.
Monitoring Tech Usage in Class
One team, one device
Visual Progess
The accumulation of points valiates the work students do and helps create a visual for their progess
Incentives
Offering incenteives for top teams can motivate students to stay focused on tasks