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Exploring Goosechase for K-12 Education

Ms. Sotelo

Created on November 19, 2024

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Coaching Session #2 Vanity Sotelo LSU Shreveport ED 787: Professional Development for K-12 Technology Integration Professor Justin Steele November 21, 2024

Check In

Good technology integration isn’t about using the fanciest tool, it’s about being aware of the range of options and picking the right strategy—or strategies—for the lesson at hand.

- Youki TeradaEdutopia

SAMR

The SAMR model is a framework that orders strategies for classroom technology implementation into four stages roughly in order of their sophistication and transformative power: substitution, augmentation, modification, and redefinition

Boosting Collaboration and Engagement with Goosechase

Interactive, team-based learning experienices for K-12 classrooms

Get students to complete assigned tasks in a collaborative manner

2. Foster Collaboration

Intended Outcomes

1. Redefine Lessons

Elevate use of technoogy in class

3. Increase Engagement

Motivate students through competition and real-world connections

4. Keep Groups on Task

Reduce the number of off task behaviors that result from using tech in class

01

Elevataing Lessons with Tech

Introdcing an online platform elevates student work and addresses identified problems

What is a Goosechase Experience?

  • Online scavenger hunt
  • A challenge designed by the organizer (teacher) is called an experience
  • Customazible according to goals
  • Competitive
  • Assigned to individuals or teams

Template Libary

Goosechase has a library full of expereinces designed by other educators. You can view the templates available to get inspiration for designing your own experience or edit existing templates.

Missions

  • Missions are the tasks the group must complete
  • Mission types:
    • text
    • picture
    • video
  • Points are awarded for each completed mission

02

Fostering Community & Collaboration

Creating Teams in Goosechase

'At the heart of Goosechase is team building, collaboration, and communication. The team building aspect of this tool is outstanding.'

- Brian W. Chine Grove Middle School

Team Mode

  • Set up teams before making the experience live.
  • Groups create a team name.
  • Monitor engagement and share the progress of each team to movitiavate groups to earn points

Group Effort

You can control how involved each team member must be per mission. Some missions could require that all teammates are involved in the same mission while others could be completed by individuals or pairs in the group.

03

Increasing Engagement

Sharing progress and motivating students through active learning

Classroom Feed

Students are able to see live progress of other groups as they complete missions. Reviewing submissions allows for deeper discussion and reflection allowing students to elevate their learning.

Atlanta Public Schools

"I can't say that I've seen a large amount of off task behavior when it came to using Goosechase."-Ms. Williams

04

Improving Classroom Management

Increasing engagement through collaborative work, decreasing disruptive behaviors

Only one device per team is required for group mode which reduces the number of devices that need to be monitored for off task behavior such as gaming.

Monitoring Tech Usage in Class

One team, one device

Visual Progess

The accumulation of points valiates the work students do and helps create a visual for their progess

Incentives

Offering incenteives for top teams can motivate students to stay focused on tasks

References

González-Morales, A.M., Vawter, F., Traini, H.Q., & Velez, J. (2020). Wild goose chase! using a smartphone application to boost engagement and group cohesion in leadership education. [Paper presentation]. AAAE Annual National Research Conference, Oregon State University, United States, 10.13140/RG.2.2.30527.59041. Goosechase.(n.d.) Create delightful experiences. https://goosechase.com/how-it-works/organizing Ofgang, E. (2022, November 22). GooseChase: What it is and how educators can Use it? tips & tricks. Tech & Learning. https://www.techlearning.com/news/goosechase-what-it-is-and-how-educators-can-use-itTerada, Y. (2020, May 4). A powerful model for understanding good tech integration. Edutopia. https://www.edutopia.org/article/powerful-model-understanding-good-tech-integration/ Williams, E. [APS Instructional Technology]. (2024, November 10). Using Goosechase for Meaningful K-12 Learning Experiences[Video]. Youtube. https://www.youtube.com/watch?v=dwZEEEqBgfk

Questions?

Practice