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Oral Defense - Tessa Martin & Emilia Tracy
Tessa Martin
Created on November 18, 2024
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Transcript
The Environmental Artists Coalition
Tessa Martin + Emilia Tracy
Our Outcomes
Create
Learn
Explore
Understand Impact
Persistence
The Problem
UN Sustainability Goal 12: Ensure sustainable consumption and production patterns Targets we are working towards: 12.5 Substantially reduce waste generation, 12.8 Promote universal understanding of sustainable lifestyles Our problem statement: We aim to reduce clothing waste produced by the d.tech community by hosting events where students can learn skills from their peers that allow them to create upcycling projects.
Explore
Outcome One
Our Research
niches
world-wide
United States
Bay Area
Research impacting research
Bangor Daily News Turkish Online Journal of Qualitative Inquiry
Boston University Harvard Business Review
ABC7 News KQED Bay Area
Clothing Consumption by the Numbers
According to TheRoundUp.org
~60%
1%
92 m
Tons of clothing waste produced each year
Of all textile material is plastic
Of textile waste is recycled into new clothing worldwide
Clothing containing plastic or blends of materials are unable to be remade into new clothing using current textile recycling technology
There are only a handful of facilities in the world that have the capabilities to recycle old clothing waste into new textiles
Most of this production is driven by the United States and China
Why do people participate in unsustainable habits?
We found that...
- The average person only wears about 20% of the clothing in their closet (California Closets)
- Americans tend to buy about 66 new pieces of clothing per year (AAFA)
- This problem has many causes, from short-lived trends to visible flaws on a piece of clothing. Small things like stains or holes can deter one from using a piece of clothing completely, even if it is in good condition otherwise.
Currrent Solutions
Donation
Shopping Sustainably
- Too many clothes are donated
- Clothing waste exported
- Excessive amounts of clothing waste
- Impacts lower socioeconomic areas & people
- False promises
- No changes in carbon emmisions
- Greenwashing through marketing
And why they don't work
Recycling
- Harsh production process
- Fabrics unable to turn into new products
- Supposed to be recycled, but are thrown away
End User Profile Collection
Connections
Sustainability guilt
Knowledgable users
Scheduling
Friendships
“My feelings are guilt because I really like clothes . . . But morally that is not that great because of labor practices, environmental effects, etc.”
- d.tech community member
“To me, in fashion, it is really important to buy things that last. I see a lot of fast fashion from those around me, so I want things that last and that are repairable.”
"Sustainable fashion consumption is important because wasting stuff is terrible.”
"I am also guilty of giving away clothes and then getting more."
"I need to focus more on not buying as much as I do."
Problem Statement at this stage
We will be working on the problem of sustainable clothing consumption. Clothing waste is a huge problem in our society as the economy and consumerism continue to promote fast fashion. Unsustainable clothing habits end in extreme pollution of lower socioeconomic countries and pollution of our atmosphere. Most new textile material is mixed material and this cannot be recycled into new textile using current technology.
How Might We-s at this stage
How might we provide users with ways to unwind while helping them contribute to their own sustainability through hands-on projects with visual results? How might we help people help the current state of clothing consumption affairs to lessen their guilt about being a consumer while promoting sustainability and user intervention? How might we help people create and maintain healthy relationships while promoting and learning about sustainable fashion consumption habits by connecting users through a common goal?
Create
Outcome Two
Initial Brainstorming & Prototyping
Braided Rugs
+80 Ideas
- Swedish traditional rugs
- Discarded scraps
- Physical prototype
- Possible kits or workshops
- "People will want to spend their free time braiding"
- How Might We Questions
- Explore data and stories
- Diverse set of ideators
The Button Tin
Screen Printing
- App for crafters
- Mass purchasing and discarding
- Wizard of Oz interactive testing
- "Users will go out of their way to use this app"
- Several green designs
- Old or damaged, but still salvageable
- Reduce overconsumption
- Expert advice
Sustainable Craft Workshops
After going back to do more research, we came up with our current prototype:
- Building off of the previous prototypes
- Several interactive workshops
- Challenging assumptions
- Recieved feedback and continued to iterate
Learn
Outcome Three
Cyanotype FLEX
Our Testing
Form
Once we settled on an idea during our CREATE phase, we went through extensive testing to create more and more impactful versions of our project
Interest Meeting
Plarn 1
Visible Mending
Plarn 2
Understand impact
Outcome Four
Core Values & Moral Lenses
1. Sustainability
3. Accesibilty
- Target area
- Reduce & repurpose waste
- Constant throughout innovation
- Free
- No Experience needed
- No materials or tools needed
- Everyone is welcome
2.Community
In order to increase the sustainability of consumption patterns, designers should try to evoke the enjoyment through creating products that are both useful and enjoyable.
- Foundational value
- Revisiting user needs
- Community & creativity
- Laitala, Kirsi & Boks, Casper & Klepp, Ingun. (2015). Making Clothing Last: A Design Approach for Reducing the Environmental Impacts. International Journal of Design. 9. 93-107.
Intended vs Unintended Impact
National & Global
Local
- Intended:
- Spread sustainable habits
- More significant change
- Unintended:
- Exasperated negative impacts
- Intended:
- Better sustainable clothing habits
- Knowledge & skills
- Reduce clothing waste
- Unintended:
- Strong sense of community
- Leftover scraps
Perseverance
Outcome Four
Setbacks
Rug kits
The many setbacks we faced and how we persevered and learned from our experiences
Diversity
Interest
Resistance to change
Knowledge
Screen Printing
Attendance
Buttons
Our Growth
How we have evolved as designers
Our Journey through Innovation Diploma
Understanding Impact
learning
Creating
Exploring
Core values, intended and unintended consequences
Testing and testing analysis
Prototypes & challenging assumptions
Research, interviews, etc
Thank you
The Environmental Artists Coalition
Tessa Martin + Emilia Tracy
Iteration Four
Plarn Workshop 2
- New attendees- Crochet vs. Sustainability - Learning skills
We assume that we have found a niche, as we had people attend both plarn FLEXs who were interested in crochet and sustainability
Setback One
Resistance to change
We started our project with a very strong idea of what we wanted to pursue. Once we unmarried the idea of braided rugs, we came up with tons of new ideas
Research, interviews, etc
Exploring
- Solutions vs. problem definition - Varied research - Detecting patterns in end user interviews
Iterative changes
In the future... - More plarn ideas for crocheters - More sustainable crochet projects - Collaborate more closely with crochet club
Setback Four
Rug Kits
- Beginner friendly (or not, rather) - Contributing to or solving the problem?
Setback Seven
Knowledge
- Expanding our knowledge - Incorporating our community
Iteration Advancment Technique
Interest Meeting
- Students with varied creative interests - Crochet
Prototypes
Creating
- Ideation- Interactive prototypes - Challenging assumptions - Final prototype
Setback Five
Diversity
- Diverse groups vs. Niches - We love our friends but...
Iteration Two
Plarn Workshop 1
- Varied skill levels- Continued use - New assumption created
Students will be interested in learning new creative skills from other students
Setback Eight
Attendance
- Marketing - Interest niches = lower attendance
Iteration three- testing assumptions
Visible Mending
- Dissapointment- Poor marketing- Niche?
Plarn crochet is a unique niche in d.tech. Students are interested in crochet which drives them to participate in sustainable renewal techniques
Setback Six
Interest
- Forms vs In- person - Communication techniques
Setback Three
Button App
- One of our final three ideas- Contributing to or solving the problem? - Alignment with user profiles
Iteration advancement technique
Google Form
- Dissapointment - Communication techniques
Iteration one
Cyanotype FLEX
- Dissapointment - Diversity vs. Niches - Feedback
Setback Two
Screenprinting
- Sustainability- Awareness vs. Impact
Testing and testing analysis
Learning
- Many iterations - Communication skills - Identifying niches
Core values, intended and unintended consequences
Understanding Impact
- Core values & moral lenses - Intended vs unintended impacts - Local vs national & global