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Gamification- Mayan Escape Room

Diana Velazco

Created on November 18, 2024

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Transcript

escape room

mayaN

start

route map

Follow the map in order to collect the tokens and escape!!!

The Sacred Tree

01

The sacred tree

Press continue and answer the questions correctly to move on to the next!

Continue!

01/03

WHat is the name of the speaker from the tedtalk? (scott!)

Ryan Gosling

Scott Hebert

Will smith

Correct!

Continue!

02/03

Thinking about the principles of gamification, (for example: mystery, competition, learning by failing, badges, etc) how do you see yourself gamifying your future classroom?

Correct answer

<----

<----

Correct!

Continue!

<----

<----

Correct Answer

03/03

What was the most surprising/most interesting/most memorable piece of information you learned from the "TedTalk: The Power of Gamification in Education"? How does this impact your thoughts towards your future classroom?

Correct!

Continue!

the gods bless you with this offering

You have won the first token! Continue to collect the rest...

You failed... Go back and try again.

route map

Next token ---> The ball game ball!

The ball game ball

Continue!

02

The ball game

Click continue and answer the questions!

Why is gamification something you believe educators should consider implementing into their classrooms?

Correct Answer

<----

1/3

What was the most surprising/most interesting/most memorable piece of information you learned from the "Gaming in the Classroom Infographic"? How does this impact your thoughts towards your future classroom?

3/3

Correct Answer

---->

What was the most surprising/most interesting/most memorable piece of information you learned from the "Infographic: How Games Can Help Children Learn"? How does this impact your thoughts towards your future classroom?

2/3

Correct Answer

---->

the gods bless you with this offering

You won the second token!

Oops, it's not correct!

route map

Find the mask and complete the map to get the last token...

Find the mask

keep going!

03

look for the mask

Keep going... Almost done!

00:20

Find the different mask

1/3

Find the different mask

2/3
00:20

Find the different mask

3/3
00:20

WELL DONE!

Congratulations!

You collected the three tokens!

NO!

NO!

NO!

NOOO!

NOOO!

Unconquered ground

NOOO!

NOOO!

NO!

correct!

next

NO!

NOOO!

NO!

correct!

next

NOOO!

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NOOO!

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NOOO!

NO!

correct!

next

NOOO!

NO!

NO!

NOOO!

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Oops... time's up!

No!

NO!

NOOO!

Oops... time's up!

NO!

NOOO!

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NOOO!

NOOO!

Oops... time's up!

NO!

Unconquered territory

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NOOO!

NOOO!

NO!

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NO!

Unconquered ground

NO!

NOOO!

Correct Answer

In order to gamify my early childhood education classroom I could see myself doing a reward system with tokens. The students would gain points for sharing with a classmate or cleaning up after an activity, and the tokens would be traded for small rewards or privileges.

Correct Answer

I believe that educators should implement gamification into their classrooms because it increases motivation and engagement, it creates a fun educational environment, and because it can provide immediate feedback to students to see where they may need improvement.

Correct Answer

The most surprising thing I learned from the infographic, is that 70% of teachers saw an increase in student engagement when using educational video games. It reinforces the importance of gamifying my classroom in the future.

Correct Answer

The most interesting thing I learned from the infographic is that computer games stimulate the brain to produce dopamine. This reinforces the importance of gamifying my future classroom because dopamine is involved in the brain's reward system, influencing feelings of pleasure, motivation, and reinforcement.

Correct Answer

The most interesting piece of information I learned from the TedTalk is that school doesn't really allow for students to be innovative and creative. The speaker mentions that students are simply bored. This impacts my thoughts about implementing gamification in my future classroom because as an early childhood educator, fun and play are very important for the students to engage.