Horror Escape Classroom
START
Do you know your gamification topics? Or will You be stuck in a lifeless,dull classrooom.
Introduction
"A ghost is trapped in this old school, doomed to wander it until it regains all its memories. To help it find them, you must first overcome all the challenges and collect the missing objects in your inventory. Explore the school and try not to gettrapped yourself…"
Explore the hallway
Inventory
01
Why is gamification something you believe educators should consider implementing into their classrooms?
B. Students become highly engaged in the classsroom. There will be a growth in students' grades due to them activly paying attention and learning concpets in a fun and social manner.
A. I do not believe in gamification.
C. Huh what even is gamification?
02
What was the most surprising/most interesting/most memorable piece of information you learned from the "Gaming in the Classroom Infographic"?
Educators hate incorporating games into their lessons.
Games distract students from learning and should not be used.
Games promote individualized learning.
03
How does games promoting individualized learning impact your thoughts towards your future classroom?
I plan to use games every two weeks to review concepts and allow students to learn and memorize on thier own.
I might use games for indoor recess but not educational purposes.
I will use games occasionally in my future classroom.
04
On which night is it said that ghosts havethe most power?
The night of San Juan
Halloween
Your birthday
This is not correct...
Find the key to continue
Continue exploring the school
Inventory
01
In the "TedTalk: The Power of Gamification in Education"he expalains as children get older school becomes less fun. They take the play out of school and become a boring classroom.Why is this?
Students get older and are treated more maturely.
The children stop caring.
Teachers do not want to have fun.
It never changes.
02
What mythical creature drains the life from its victimsthrough dreams?
Succubus
Banshee
Dementor
Werewolf
03
Although majoring in early childhood education and play is a big part of learning, if I were to teach an upper-level grade I would not want to have a boring class. How could I instill a love for learning.
Let them do anything they want
Have movie day every day
Use games to enage students. Allow individual learning with gamification
You cannot have fun in older grade levels
04
What is the name of the famous killer from the movie "Friday the 13th"?
Jason Voorhees
Freddy Krueger
Marcos Cuba
Michael Myers
You found a secret idea
When thinking of my future classroom I want to focus on competition and badges to gamify my classroom. I want to hold classroom competitons that incorporate educational concepts to motivate my students in learning. With the use of badges, I will have an incetive for students to want to partipate happily.
Remember these terms and play them on the piano in the correct order
Competiton & Badges
01
Gamification
Competition
Mystery
Failing
...Keep playing
02
Gamification
Competition
Badges
Start over...
You found a new item for your inventory
Continue exploring the hallway
Inventory
♪♬ø
Use the magnifying glass to search for the code and then insert it into the typewriter
224
Enter the secret code
Code
Why is dopamine important in gaming?
01
During gaming dopamine is realeased. Dopamine helps form connections between neurons.
Dopamine makes children fall asleep.
Dopamine makes you forget things.
What do the connections between neurons that occur due to dopamine have to do with learning?
02
They distract students from learning.
They are the basis for learning.
There is no connection.
Now that you know dopamine promotes learnign and you can produce dopamine during online gaming, what are your classroom gamification plans?
03
The idea that dopamine will help my students learn excites me. I want to incorporate classroom gaming rountines and game reviews to my lessons.
I will stick to traditional classroom learning and board games.
I will not gamify my classroom.
A briefcase has appeared...
It's locked...look in the inventory for something to open it
Congratulations
You have recovered all the memories of the ghost! Now it can finally rest and you can escape from the haunted school!
Are you sure you want to exit?
You will lose all progress made so far...
Back
Exit
Oh, no. You failed...
Inventory
Inventory
♪♬ø
Inventory
Inventory
Inventory
♪♬ø
Inventory
♪♬ø
Inventory
Inventory
Inventory
♪♬ø
Inventory
Inventory
♪♬ø
Inventory
Inventory
Inventory
Inventory
♪♬ø
Inventory
Inventory
♪♬ø
Inventory
♪♬ø
Horror Escape Room
Jackie Castrellon
Created on November 16, 2024
Gamification Escape Room
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Transcript
Horror Escape Classroom
START
Do you know your gamification topics? Or will You be stuck in a lifeless,dull classrooom.
Introduction
"A ghost is trapped in this old school, doomed to wander it until it regains all its memories. To help it find them, you must first overcome all the challenges and collect the missing objects in your inventory. Explore the school and try not to gettrapped yourself…"
Explore the hallway
Inventory
01
Why is gamification something you believe educators should consider implementing into their classrooms?
B. Students become highly engaged in the classsroom. There will be a growth in students' grades due to them activly paying attention and learning concpets in a fun and social manner.
A. I do not believe in gamification.
C. Huh what even is gamification?
02
What was the most surprising/most interesting/most memorable piece of information you learned from the "Gaming in the Classroom Infographic"?
Educators hate incorporating games into their lessons.
Games distract students from learning and should not be used.
Games promote individualized learning.
03
How does games promoting individualized learning impact your thoughts towards your future classroom?
I plan to use games every two weeks to review concepts and allow students to learn and memorize on thier own.
I might use games for indoor recess but not educational purposes.
I will use games occasionally in my future classroom.
04
On which night is it said that ghosts havethe most power?
The night of San Juan
Halloween
Your birthday
This is not correct...
Find the key to continue
Continue exploring the school
Inventory
01
In the "TedTalk: The Power of Gamification in Education"he expalains as children get older school becomes less fun. They take the play out of school and become a boring classroom.Why is this?
Students get older and are treated more maturely.
The children stop caring.
Teachers do not want to have fun.
It never changes.
02
What mythical creature drains the life from its victimsthrough dreams?
Succubus
Banshee
Dementor
Werewolf
03
Although majoring in early childhood education and play is a big part of learning, if I were to teach an upper-level grade I would not want to have a boring class. How could I instill a love for learning.
Let them do anything they want
Have movie day every day
Use games to enage students. Allow individual learning with gamification
You cannot have fun in older grade levels
04
What is the name of the famous killer from the movie "Friday the 13th"?
Jason Voorhees
Freddy Krueger
Marcos Cuba
Michael Myers
You found a secret idea
When thinking of my future classroom I want to focus on competition and badges to gamify my classroom. I want to hold classroom competitons that incorporate educational concepts to motivate my students in learning. With the use of badges, I will have an incetive for students to want to partipate happily.
Remember these terms and play them on the piano in the correct order
Competiton & Badges
01
Gamification
Competition
Mystery
Failing
...Keep playing
02
Gamification
Competition
Badges
Start over...
You found a new item for your inventory
Continue exploring the hallway
Inventory
♪♬ø
Use the magnifying glass to search for the code and then insert it into the typewriter
224
Enter the secret code
Code
Why is dopamine important in gaming?
01
During gaming dopamine is realeased. Dopamine helps form connections between neurons.
Dopamine makes children fall asleep.
Dopamine makes you forget things.
What do the connections between neurons that occur due to dopamine have to do with learning?
02
They distract students from learning.
They are the basis for learning.
There is no connection.
Now that you know dopamine promotes learnign and you can produce dopamine during online gaming, what are your classroom gamification plans?
03
The idea that dopamine will help my students learn excites me. I want to incorporate classroom gaming rountines and game reviews to my lessons.
I will stick to traditional classroom learning and board games.
I will not gamify my classroom.
A briefcase has appeared...
It's locked...look in the inventory for something to open it
Congratulations
You have recovered all the memories of the ghost! Now it can finally rest and you can escape from the haunted school!
Are you sure you want to exit?
You will lose all progress made so far...
Back
Exit
Oh, no. You failed...
Inventory
Inventory
♪♬ø
Inventory
Inventory
Inventory
♪♬ø
Inventory
♪♬ø
Inventory
Inventory
Inventory
♪♬ø
Inventory
Inventory
♪♬ø
Inventory
Inventory
Inventory
Inventory
♪♬ø
Inventory
Inventory
♪♬ø
Inventory
♪♬ø