Want to create interactive content? It’s easy in Genially!

Get started free

Horror Escape Room

Jackie Castrellon

Created on November 16, 2024

Gamification Escape Room

Start designing with a free template

Discover more than 1500 professional designs like these:

Halloween escape

Adventure Breakout

Team Building Mission Escape Game

Onboarding Escape Game

Flags Challenge

Museum Escape Room

Education Escape Room

Transcript

Horror Escape Classroom

START

Do you know your gamification topics? Or will You be stuck in a lifeless,dull classrooom.

Introduction

"A ghost is trapped in this old school, doomed to wander it until it regains all its memories. To help it find them, you must first overcome all the challenges and collect the missing objects in your inventory. Explore the school and try not to gettrapped yourself…"

Explore the hallway

Inventory

01

Why is gamification something you believe educators should consider implementing into their classrooms?

B. Students become highly engaged in the classsroom. There will be a growth in students' grades due to them activly paying attention and learning concpets in a fun and social manner.

A. I do not believe in gamification.

C. Huh what even is gamification?

02

What was the most surprising/most interesting/most memorable piece of information you learned from the "Gaming in the Classroom Infographic"?

Educators hate incorporating games into their lessons.

Games distract students from learning and should not be used.

Games promote individualized learning.

03

How does games promoting individualized learning impact your thoughts towards your future classroom?

I plan to use games every two weeks to review concepts and allow students to learn and memorize on thier own.

I might use games for indoor recess but not educational purposes.

I will use games occasionally in my future classroom.

04

On which night is it said that ghosts havethe most power?

The night of San Juan

Halloween

Your birthday

This is not correct...

Find the key to continue

Continue exploring the school

Inventory

01

In the "TedTalk: The Power of Gamification in Education"he expalains as children get older school becomes less fun. They take the play out of school and become a boring classroom.Why is this?

Students get older and are treated more maturely.

The children stop caring.

Teachers do not want to have fun.

It never changes.

02

What mythical creature drains the life from its victimsthrough dreams?

Succubus

Banshee

Dementor

Werewolf

03

Although majoring in early childhood education and play is a big part of learning, if I were to teach an upper-level grade I would not want to have a boring class. How could I instill a love for learning.

Let them do anything they want

Have movie day every day

Use games to enage students. Allow individual learning with gamification

You cannot have fun in older grade levels

04

What is the name of the famous killer from the movie "Friday the 13th"?

Jason Voorhees

Freddy Krueger

Marcos Cuba

Michael Myers

You found a secret idea

When thinking of my future classroom I want to focus on competition and badges to gamify my classroom. I want to hold classroom competitons that incorporate educational concepts to motivate my students in learning. With the use of badges, I will have an incetive for students to want to partipate happily.

Remember these terms and play them on the piano in the correct order

Competiton & Badges

01

Gamification

Competition

Mystery

Failing

...Keep playing

02

Gamification

Competition

Badges

Start over...

You found a new item for your inventory

Continue exploring the hallway

Inventory

♪♬ø

Use the magnifying glass to search for the code and then insert it into the typewriter

224

Enter the secret code

Code

Why is dopamine important in gaming?

01

During gaming dopamine is realeased. Dopamine helps form connections between neurons.

Dopamine makes children fall asleep.

Dopamine makes you forget things.

What do the connections between neurons that occur due to dopamine have to do with learning?

02

They distract students from learning.

They are the basis for learning.

There is no connection.

Now that you know dopamine promotes learnign and you can produce dopamine during online gaming, what are your classroom gamification plans?

03

The idea that dopamine will help my students learn excites me. I want to incorporate classroom gaming rountines and game reviews to my lessons.

I will stick to traditional classroom learning and board games.

I will not gamify my classroom.

A briefcase has appeared...

It's locked...look in the inventory for something to open it

Congratulations

You have recovered all the memories of the ghost! Now it can finally rest and you can escape from the haunted school!

Are you sure you want to exit?

You will lose all progress made so far...

Back

Exit

Oh, no. You failed...

Inventory

Inventory

♪♬ø

Inventory

Inventory

Inventory

♪♬ø

Inventory

♪♬ø

Inventory

Inventory

Inventory

♪♬ø

Inventory

Inventory

♪♬ø

Inventory

Inventory

Inventory

Inventory

♪♬ø

Inventory

Inventory

♪♬ø

Inventory

♪♬ø