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Horror Escape Room

Jackie Castrellon

Created on November 16, 2024

Gamification Escape Room

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Transcript

Do you know your gamification topics? Or will You be stuck in a lifeless,dull classrooom.

Horror Escape Classroom

START

Introduction

"A ghost is trapped in this old school, doomed to wander it until it regains all its memories. To help it find them, you must first overcome all the challenges and collect the missing objects in your inventory. Explore the school and try not to gettrapped yourself…"

Explore the hallway

Inventory

01

Why is gamification something you believe educators should consider implementing into their classrooms?

A. I do not believe in gamification.

B. Students become highly engaged in the classsroom. There will be a growth in students' grades due to them activly paying attention and learning concpets in a fun and social manner.

C. Huh what even is gamification?

02

What was the most surprising/most interesting/most memorable piece of information you learned from the "Gaming in the Classroom Infographic"?

Games distract students from learning and should not be used.

Educators hate incorporating games into their lessons.

Games promote individualized learning.

03

How does games promoting individualized learning impact your thoughts towards your future classroom?

I will use games occasionally in my future classroom.

I plan to use games every two weeks to review concepts and allow students to learn and memorize on thier own.

I might use games for indoor recess but not educational purposes.

04

On which night is it said that ghosts havethe most power?

The night of San Juan

Your birthday

Halloween

This is not correct...

Find the key to continue

Continue exploring the school

Inventory

01

In the "TedTalk: The Power of Gamification in Education"he expalains as children get older school becomes less fun. They take the play out of school and become a boring classroom.Why is this?

The children stop caring.

Students get older and are treated more maturely.

Teachers do not want to have fun.

It never changes.

02

What mythical creature drains the life from its victimsthrough dreams?

Banshee

Succubus

Werewolf

Dementor

03

Although majoring in early childhood education and play is a big part of learning, if I were to teach an upper-level grade I would not want to have a boring class. How could I instill a love for learning.

Have movie day every day

Let them do anything they want

Use games to enage students. Allow individual learning with gamification

You cannot have fun in older grade levels

04

What is the name of the famous killer from the movie "Friday the 13th"?

Freddy Krueger

Jason Voorhees

Michael Myers

Marcos Cuba

When thinking of my future classroom I want to focus on competition and badges to gamify my classroom. I want to hold classroom competitons that incorporate educational concepts to motivate my students in learning. With the use of badges, I will have an incetive for students to want to partipate happily.

You found a secret idea

Competiton & Badges

Remember these terms and play them on the piano in the correct order

01

Mystery

Gamification

Failing

Competition

02

...Keep playing

Badges

Gamification

Competition

Start over...

You found a new item for your inventory

Continue exploring the hallway

Inventory

♪♬ø

Use the magnifying glass to search for the code and then insert it into the typewriter

224

Enter the secret code

Code

01

Why is dopamine important in gaming?

Dopamine makes children fall asleep.

During gaming dopamine is realeased. Dopamine helps form connections between neurons.

Dopamine makes you forget things.

02

What do the connections between neurons that occur due to dopamine have to do with learning?

They are the basis for learning.

There is no connection.

They distract students from learning.

03

Now that you know dopamine promotes learnign and you can produce dopamine during online gaming, what are your classroom gamification plans?

I will not gamify my classroom.

I will stick to traditional classroom learning and board games.

The idea that dopamine will help my students learn excites me. I want to incorporate classroom gaming rountines and game reviews to my lessons.

A briefcase has appeared...

It's locked...look in the inventory for something to open it

Congratulations

You have recovered all the memories of the ghost! Now it can finally rest and you can escape from the haunted school!

Are you sure you want to exit?

You will lose all progress made so far...

Exit

Back

Oh, no. You failed...

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