Want to create interactive content? It’s easy in Genially!

Over 30 million people create interactive content in Genially.

Check out what others have designed:

Transcript

start

Crafting Engaging, Responsive, and Accessible Educational Experiences Markisha Greene and David Parker

designing for mobile learning

I need to create a mobile-friendly course that’s accessible and engaging!

DESIGNING FOR MOBILE LEARNING
next

Meet Dana, an instructional designer tasked with creating an effective mobile learning course. Throughout this module, you’ll help Dana navigate key design challenges. Click NEXT to begin your journey.

INTRODUCTION

Which layout is the best for mobile learners?

Design separate layouts for mobile and desktop versions, doubling the design time.

Opt for a two-column layout with collapsible menus to create a visually organized structure.

Use a single-column layout for optimal readability on small screens.

challenge #1: choosing a layout

DESIGNING FOR MOBILE LEARNING

Dana must first choose a layout that balances simplicity and usability for mobile learners. Select an option below to help Dana decide.

Limit interactive elements to desktop devices, simplifying the mobile experience.

Include drag-and-drop activities for better engagement but with potential usability issues on mobile.

Use simple clickable buttons and quizzes that are mobile-friendly.

designing for mobile learning

challenge #2: interactive elements

Way to go! Here's Dana's next challenge... Interactive elements can enhance engagement, but they must work seamlessly on mobile devices. What should Dana prioritize?

designing for mobile learning

challenge #3: Image and Multimedia Optimization

Amazing! Look's like Dana's course is coming along! Now, Dana wants to use multimedia to enrich the course. How can she balance quality and performance?

Provide downloadable options for images and videos so users can access them as needed.

Use fewer high-resolution images and videos to enhance visual appeal.

Compress images and videos to reduce file size, sacrificing some quality.

Focus entirely on online content, as real-time elements are central to Dana’s instructional approach.

Include only the most essential content for offline access, directing users to download what they need.

Design the course to be fully accessible offline, using downloadable PDFs and static content.

designing for mobile learning

challenge #4: Designing for Offline Access

Fantastic! Let's keep going! Dana had a thought... Not all learners have consistent internet access. How should she address this challenge?

Design with a focus on visuals, assuming most users are not using screen readers.

Limit complex animations and interactions that may interfere with screen readers.

Use text alternatives for all images and videos to enhance screen reader compatibility.

designing for mobile learning

challenge #5: Accessibility and Screen Reader Compatibility

The course is almost done! But one last thing... Dana wants her course to be accessible to all learners. Which design approach is best?

Best result

Designing for Mobile Learning
Use a single-column layout for optimal readability on small screens

Mobile Compatibility: A single-column layout ensures readability and accessibility on small screens, eliminating the need for horizontal scrolling. User Experience: Simplifies navigation, making it easier for mobile learners to focus on content. Efficiency: Requires less design and maintenance effort, as the layout naturally adapts to different screen sizes. Why It’s the Best Choice: While it may appear overly simplistic on larger screens, the layout is highly effective for mobile learners, who are the primary focus.

next challenge

neutral result

designing for mobile learning
Opt for a two-column layout with collapsible menus to create a visually organized structure

Organization: Offers a visually appealing structure by dividing content into sections for easier navigation. Functionality: Collapsible menus maximize screen space and provide quick access to content. Complexity: Adds a layer of interaction, which could confuse less tech-savvy users. Why It’s a Neutral Choice: While it balances organization and usability, the collapsible menus might hinder user experience for some mobile learners, making it a less universal solution.

Restart

Tailored Experience: Offers the best visual and functional experience for both mobile and desktop users. Resource Intensive: Requires significantly more time and effort to design, test, and maintain two versions of the course. Inconsistency Risk: Could result in learners encountering discrepancies when switching between devices. Why It’s the Worst Choice: The time, cost, and effort involved outweigh the benefits for most instructional design projects, especially when mobile learners are the primary audience.

Provide downloadable options for images and videos so users can access them as needed.
designing for mobile learning

worst result

Restart

Best result

Designing for Mobile Learning
Use simple clickable buttons and quizzes that are mobile-friendly

Compatibility: Clickable buttons and quizzes work well across all devices, ensuring a consistent experience for mobile and desktop users alike. Accessibility: These interactions are intuitive, requiring minimal effort to use, even on smaller screens. Engagement and Functionality: While simple, this approach still provides active learner engagement without introducing technical issues or usability barriers. Why It Stands Out: This choice strikes the ideal balance between functionality and accessibility, making it the most universally effective option for a mobile learning environment. It avoids the pitfalls of overly complex interactions and ensures mobile learners aren't excluded .

next challenge

neutral result

designing for mobile learning
Include drag-and-drop activities for better engagement but with potential usability issues on mobile

Positives: Drag-and-drop activities increase engagement and offer a more dynamic learning experience for users on devices that can handle them well. Challenges: These interactions can be frustrating or difficult to use on smaller screens or devices with less responsive touch capabilities. Mixed Results: While some learners may enjoy the interactivity, others may face usability challenges that impact their experience. Why It’s Neutral: This choice works well for desktop users or learners with larger mobile devices but might alienate those using devices with smaller screens or less precise input methods. It’s engaging but not universally accessible, leading to mixed outcomes.

Restart

Exclusionary: Mobile learners, who are often the primary audience for mobile-friendly courses, miss out on meaningful interactivity, leading to a less engaging and effective experience. Imbalance: Prioritizing desktop users undermines the goal of designing for mobile learning, alienating a significant portion of learners. Learner Disengagement: A static mobile experience could reduce motivation and satisfaction, as learners may feel the course is less dynamic or relevant to their needs. Why It’s the Worst Choice: This approach contradicts the core principle of mobile learning design by marginalizing mobile users, which could lead to lower engagement, poor reviews, and reduced course effectiveness.

Limit interactive elements to desktop devices, simplifying the mobile experience
designing for mobile learning

worst result

Restart

Mobile Compatibility: Compressed images and videos load faster, which is crucial for learners using mobile devices with limited bandwidth or slower connections. User Experience: Faster loading times improve accessibility and prevent frustration, ensuring a smooth learning experience. Balance: While there is a slight loss in quality, the trade-off for performance and usability is minimal and manageable with modern compression tools. Why It’s the Best Choice: This option strikes an optimal balance between maintaining visual appeal and ensuring fast, seamless delivery of content across mobile devices, aligning perfectly with the needs of mobile learners.

Best result

Designing for Mobile Learning
Compress images and videos to reduce file size, sacrificing some quality

next challenge

neutral result

designing for mobile learning
Use fewer high-resolution images and videos to enhance visual appeal

Positives: High-resolution visuals create a polished and professional appearance, enhancing engagement for users with fast internet or powerful devices. Challenges: Reducing the number of images and videos limits opportunities for learners to interact with multimedia content, potentially decreasing engagement. Performance Trade-off: High-resolution files may still lead to slow load times for learners on slower networks or devices, which could frustrate some users. Why It’s Neutral: This option improves the visual experience for some learners but at the expense of broader accessibility and inclusivity, making it a balanced but less universally effective choice.

Restart

User Burden: Requiring users to download multimedia content adds extra steps, which can be inconvenient and discourage engagement. Accessibility Issues: Not all learners will have sufficient storage space or a stable internet connection to download large files, creating barriers to access. Disruptive Flow: Interrupts the seamless learning experience by taking learners out of the course environment. Why It’s the Worst Choice: This approach undermines the main goals of mobile learning—convenience and accessibility—by creating unnecessary obstacles for learners, particularly those with limited resources or on-the-go needs.

Provide downloadable options for images and videos so users can access them as needed
designing for mobile learning

worst result

Restart

Balanced Approach: By providing essential content offline, learners have access to critical materials without overwhelming device storage or excluding interactive online elements. Flexibility: Allowing users to download additional resources selectively empowers them to tailor their experience to their needs and preferences. Efficiency: This approach minimizes the trade-offs between offline accessibility and the dynamic, engaging features typically available online. Why It’s the Best Choice: This option ensures key learning materials are always available while maintaining the course's overall interactivity and engagement for those with internet access, achieving the best balance of functionality and accessibility.

Best result

Designing for Mobile Learning
Include only the most essential content for offline access, directing users to download what they need

next challenge

neutral result

designing for mobile learning
Design the course to be fully accessible offline, using downloadable PDFs and static content

Positives: Offline access to all content ensures that learners without reliable internet can still participate fully. Drawbacks: The course becomes static, as interactive and dynamic elements (e.g., real-time quizzes or multimedia) are excluded. Learning Experience: While learners can access the material, the lack of engagement may reduce the overall effectiveness and appeal of the course. Why It’s Neutral: This choice meets the offline accessibility requirement but sacrifices the richness of an interactive, engaging learning experience, making it a practical but less dynamic solution.

Restart

Accessibility Issues: Learners without consistent or reliable internet access are excluded, creating a significant barrier for many mobile users. Limited Flexibility: Mobile learners often rely on offline access to accommodate their schedules and connectivity constraints. Missed Opportunities: Prioritizing only online content disregards a key principle of mobile learning—ensuring accessibility anytime, anywhere. Why It’s the Worst Choice: This option fails to address the needs of learners with limited connectivity, undermining the inclusivity and usability of the course. It creates a dependency on internet access, which directly contradicts the goal of mobile-friendly design.

Focus entirely on online content, as real-time elements are central to Dana’s instructional approach
designing for mobile learning

worst result

Restart

Inclusivity: Providing descriptive text alternatives ensures that learners using screen readers can fully engage with all visual and multimedia content. Compliance: Meets accessibility standards (e.g., WCAG) and demonstrates a commitment to universal design principles. Learner Experience: This enhancement enhances the usability of the course for learners with disabilities without significantly impacting the experience of other users. Why It’s the Best Choice: This approach makes the course accessible to all learners, ensuring equal opportunities for engagement and understanding, while aligning with best practices for inclusive instructional design.

Best result

Designing for Mobile Learning
Use text alternatives for all images and videos to enhance screen reader compatibility

post-test

neutral result

designing for mobile learning
Limit complex animations and interactions that may interfere with screen readers

Positives: Reducing complex elements improves accessibility for learners using screen readers, ensuring a smoother navigation experience. Drawbacks: Simplifying animations and interactions can diminish the engagement and visual appeal for learners not relying on assistive technology. Balanced Outcome: While this choice improves accessibility for some, it doesn’t fully address the need for comprehensive compatibility, leaving gaps in inclusivity. Why It’s Neutral: This choice takes steps toward accessibility but sacrifices the dynamic and engaging elements of the course, resulting in a solution that partially addresses the needs of diverse learners without optimizing for either group.

Restart

Positives: Focus on visuals may enhance the appeal for learners who do not rely on screen readers, creating an engaging and visually stimulating experience. Drawbacks: This choice excludes learners who rely on screen readers or voice-activated technology, as the course would not be accessible to them without text alternatives or design adjustments. It contradicts accessibility standards and may violate legal requirements such as WCAG and ADA. Balanced Outcome: The decision prioritizes the visual experience at the expense of inclusivity, leaving learners who rely on assistive technologies unable to engage fully with the course content. Why It’s the Worst Choice: This choice fails to consider the needs of learners with disabilities and undermines the course's overall effectiveness by excluding a significant group of students. It is the worst option because it compromises inclusivity and does not provide a balanced approach to accessibility.

Design with a focus on visuals, assuming most users are not using screen readers
designing for mobile learning

worst result

Restart

mobile learning module post-test

begin

Assessing Your Knowledge of Mobile-Friendly Course Design Principles

Answer the following questions based on what you learned during the mobile learning module. For multiple-choice questions, select the most appropriate answer.

question 1

Balancing User Experience Across Platforms

question 2

Evaluating Interactivity for Mobile Usability

question 3

Optimizing Multimedia for Mobile Learning

question 4

Ensuring Accessibility Through Offline Design

question 5

Enhancing Accessibility with Assistive Technologies

Certificate of achievement

Mastering the Art of Mobile-Friendly Course Design for Engaging and Accessible Learning

Genially

Congratulations!

You have demonstrated exceptional understanding and skill in applying key principles of mobile learning design, including accessibility, interactivity, multimedia optimization, and offline access strategies. This achievement reflects your dedication to creating engaging and accessible learning experiences for all mobile learners. Dana owes you a debt of gratitude!
replay challenges

Month, 20XX