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Health Higher Education Thesis

Ines Barreira

Created on November 12, 2024

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Transcript

Física e Química

Portefólio Digital

Inês Sousa Barreira nº12 11ºA
2024/2025

When you give a boring presentation, your class is filled with yawns and there's so much text that there's no room for a single image.

Genially

State of the issue

AL 1.1.

índice

Development

AL 1.2.

Conclusions

AL 1.3.

Bibliography

Hypothesis

Figures and tables

Theoretical Framework

Attachments

Methodology

State of the issue

AL 1.1.

índice

Development

AL 1.2.

Conclusions

AL 1.3.

Bibliography

Hypothesis

Figures and tables

Theoretical Framework

Attachments

Methodology

AL 1.1.

Queda livre: força gravítica e aceleração gravítica

Craveira

Objetivo

Medir o diâmetro das esferas utilizadas

Esferas de diferentes diâmetros

O objetivo principal desta experiência de queda livre é determinar a aceleração gravitica á superfície da Terra e entender o papel da força gravítica como a única força que atua sobre um objeto em queda, quando a resistência do ar é desprezada.

Objeto de queda, que simulará o movimento de queda livre

Cronómetro digital e células fotoelétricas

Medir com precisão tempo de queda

Suporte universal

Permite soltar o objeto a partir de uma altura conhecida, garantindo que o objeto parte do repouso.

Questões Pré-laboratoriais

a) Queda livre é o movimento de um corpo que se desloca apenas sob a influência da gravidade. b) Aceleração gravitica. c) Sim, no entando devido á sua velocidade, ela não cai diretamente em direção ao Sol, em vez disso essa velocidade resulta em uma orbita ao redor do Sol. d) Não está em queda livre, pois as forças de resistência do ar não desprezaveis.

1.
2.

a) A aceleração é constante e igual á aceleração gravitiva; A velocidade aumenta ao longo do tempo na direção vertical b) O movimento é retilínio unifomemente acelelardo uma vez que a aceleração ,devido á gravidade é contante e atua sempre na mesma direção. c) As aceleração seriam igual, pois a aceleração gravitica é a mesma para todos os corpos, independentemente das suas massas.

Questões Pré-laboratoriais

3.
4.

Para determinar a velocidade de um corpo em queda em um dado instante, coloca-se uma célula fotoelétrica em um ponto específico da trajetória do corpo. Ao passar pela célula, o corpo interrompe o feixe de luz, ativando o cronômetro digital, que registra o tempo que o corpo demora para atravessar a célula.

Posteriormente á aceleração calcula-se (am=Δv/Δt) calcula-se admitindo a velocidade inicial nula v=0

v= diâmetro/ Δtpassagem

Trabalho laboratorial

Visual communication is a key tool. It is easier for us to 'read' images than to read written text. That is why disciplines like Visual Thinking facilitate the organization of knowledge through the use of images, graphics, infographics, and simple drawings.

Development

Trabalho laboratorial

Erro relativo (esfera pequena)

Erro relativo

= l x tabelado - x experimental l

x 100

Erro relativo (esfera grande)

x tabelado

x 100

= l 9,81 - 11,96 l

Erro relativo

9,81

= l x tabelado - x experimental l

x 100

x tabelado

=22 %

= l 9,81 - 10,99l

x 100

9,81

= 12 %

Questões Pós-laboratoriais

- Variações na altura a que as eferas são largadas;-as esferas podem não ter caido de forca correta ( linha reta) - as esferas podem ter sofrido algum impulso quando foram lagradas, uma vez que não utilizamos as molas da madeira para as deixar cair.

medições diretas:-o tempo medido pelo cronómetro digital -o diâmetro das esferas medições indiretas: -a velocidade das esferas entre as células fotoelétricas -a aceleração gravítica das esferas

2.
4.

Os valores obtidos estão próximos ao valor tabelado (9,81) oque indica que houve consistência no trabalho, no entanto , as duas esferas apresentam uma pequena diferança na aceleração, oque poderá ter sido originado por erros experimentais . Os resultados obtidos indicam que em condições ideais, a aceleração de queda livre é independente da massa ou do tamanho dos objetos.

Os resultados desta atividade podem ter sido alterados devido a erros experimentais, estes incluem:-O mau alinhamento das células fotoelétricas, o que alteraria o tempo medido;

3.

WOW presentation

Boring presentation

You know a presentation is boring when you see the drowsiness taking hold of your class, no one has understood anything you've said, the classroom becomes a yawning factory, and there's so much text that even an image doesn't fit.

You know a presentation/content is WOW when you keep your class's attention, everyone assimilates the information you've shared, you create authentic learning experiences, and both motivation and participation skyrocket.

Methodology

Introduction

Write an amazing title

Provide context to your topic with a subtitle

Interactive Step-by-Step Visual Communication:

Need more reasons to use dynamic content in class? Well: 90% of the information we assimilate comes through our sight, and we retain 42% more information when the content is in motion.

  • Plan your content structure.
  • Give visual weight to key points and main ones.
  • Define secondary messages with interactivity.
  • Establish a flow throughout the content.
  • Measure the results.

Introduction

OBJECTIVES

Specific

Generals

Provide context for your topic
Provide context for your topic

With tranquility and conciseness. Synthesize the content.

Visual content is a cross-cutting and universal language, like music. We can understand images from millions of years ago, even from other cultures.

Generate learning experiences with your content.

  • Plan your content structure.
  • Give visual prominence to key points and main ones.
  • Define secondary messages with interactivity.
  • Establish a flow through the content.
  • Measure the results.

Measure results and experiment.

Interactivity + animation = motivation

Objectives

HYPOTHESIS

Timeline

H3

H4

H2

H1

Step 4
Step 3
Step 2
Step 1

And leave your audience/class speechless.

The important thing is that everything fits the theme.

Also animations to make it fun.

You can add interactivity to your timeline.

Hypotheses

THEORETICAL FRAMEWORK

An awesome title

Provide context to your topic with a subtitle

We better capture visual content. This type of content is associated with cognitive and psychological mechanisms. Things enter through the eyes, the first image is what matters. We associate visual content with emotions.

Learn more

Theoretical framework

METHODOLOGY

And compare them with the cons.

You can visually explain some pros.

Methodology

WOW presentation

Boring presentation

You know a presentation is boring when you see the drowsiness taking hold of your class, no one has understood anything you've said, the classroom becomes a yawning factory, and there's so much text that even an image doesn't fit.

You know a presentation/content is WOW when you keep your class's attention, everyone assimilates the information you've shared, you create authentic learning experiences, and both motivation and participation skyrocket.

Methodology

STATE OF THE ISSUE

Use timelines...

Step 1

You can add interactivity to your timeline.

Step 2

Also animations to make it fun.

Step 3

The important thing is that everything fits the theme.

State of the Issue

DEVELOPMENT

The visual accompaniment...

Get 67% of the audience convinced. This is because visual language facilitates the quick acquisition of knowledge in an intuitive way. Can it be said that images are the key to success? Obviously.

Development

Write an awesome title

An Awesome Title

Provide context to your topic with a subheading
Provide context for your topic

We don't like to bore in our classes or work with flat contents. It's time to bet on dynamic and interactive learning experiences that stimulate the thinking and creativity of each student.

Did you know that Genially allows you to share your creation directly, without the need for downloads? Ready for students to be able to view it on any device and learn from anywhere.

Development

Here you can place a highlighted title

Write a subtitle that provides more information

Visual content is a universal and cross-cultural language, just like music. We are able to understand images from millions of years ago, even from different cultures.

Learn more
Development

Great headline writing

Interactive Visual Communication Step by Step:

  • Plan the structure of your content.
  • Give visual emphasis to key and main points.
  • Define secondary messages with interactivity.
  • Establish a flow through the content.
  • Measure the results.
Provide context for your topic

Our brain is prepared, from a biological standpoint, to learn through visual content. Almost 50% of our brain is involved in processing visual stimuli.

Development

Statistics help to present and compare data in a more visual way.

A plus: always try to include the source.

Development

CONCLUSIONS

Boring presentation

WOW presentation

  1. Drowsiness begins to take hold of your audience.
  2. No one has understood anything you've said.
  3. You see your class starting to yawn.
  4. There is so much text that not even images fit.
  1. You keep your class engaged.
  2. Everyone absorbs the information you have shared.
  3. Interactivity and animation are your allies.
  4. Motivation and participation skyrocket.

Conclusiones

BIBLIOGRAPHY

Use this awesome space to write your sources of information. Citing where you got the info from is always a plus.
APA Guidelines (Publication Manual of the American Psychological Association) are indispensable when citing references.
This is a series of guidelines for citing any type of project: theses, reports, presentations... Whatever it may be!
These references include information about the author, publication date, title, and source.

Bibliography

FIGURES AND TABLES

Fig. 05
Fig. 04
Fig. 03
Fig. 02
Fig. 01
Fig. 06
Gráfica 01
Tabla 01

Figuras y tablas

ATTACHMENTS

Social beings

Narrative beings

  • We need to interact
  • We seek happiness
  • Because besides being social, we are positive
  • We learn collaboratively
  • We are meant for each other
  • We tell a thousand stories
  • We communicate
  • And express our needs
  • We conquer, we persuade
  • The iconic represents us

Appendix

A GREAT CLOSURE

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