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Health Higher Education Thesis
Ines Barreira
Created on November 12, 2024
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Transcript
Física e Química
Portefólio Digital
Inês Sousa Barreira nº12 11ºA
2024/2025
When you give a boring presentation, your class is filled with yawns and there's so much text that there's no room for a single image.
Genially
State of the issue
AL 1.1.
índice
Development
AL 1.2.
Conclusions
AL 1.3.
Bibliography
Hypothesis
Figures and tables
Theoretical Framework
Attachments
Methodology
State of the issue
AL 1.1.
índice
Development
AL 1.2.
Conclusions
AL 1.3.
Bibliography
Hypothesis
Figures and tables
Theoretical Framework
Attachments
Methodology
AL 1.1.
Queda livre: força gravítica e aceleração gravítica
Craveira
Objetivo
Medir o diâmetro das esferas utilizadas
Esferas de diferentes diâmetros
O objetivo principal desta experiência de queda livre é determinar a aceleração gravitica á superfície da Terra e entender o papel da força gravítica como a única força que atua sobre um objeto em queda, quando a resistência do ar é desprezada.
Objeto de queda, que simulará o movimento de queda livre
Cronómetro digital e células fotoelétricas
Medir com precisão tempo de queda
Suporte universal
Permite soltar o objeto a partir de uma altura conhecida, garantindo que o objeto parte do repouso.
Questões Pré-laboratoriais
a) Queda livre é o movimento de um corpo que se desloca apenas sob a influência da gravidade. b) Aceleração gravitica. c) Sim, no entando devido á sua velocidade, ela não cai diretamente em direção ao Sol, em vez disso essa velocidade resulta em uma orbita ao redor do Sol. d) Não está em queda livre, pois as forças de resistência do ar não desprezaveis.
1.
2.
a) A aceleração é constante e igual á aceleração gravitiva; A velocidade aumenta ao longo do tempo na direção vertical b) O movimento é retilínio unifomemente acelelardo uma vez que a aceleração ,devido á gravidade é contante e atua sempre na mesma direção. c) As aceleração seriam igual, pois a aceleração gravitica é a mesma para todos os corpos, independentemente das suas massas.
Questões Pré-laboratoriais
3.
4.
Para determinar a velocidade de um corpo em queda em um dado instante, coloca-se uma célula fotoelétrica em um ponto específico da trajetória do corpo. Ao passar pela célula, o corpo interrompe o feixe de luz, ativando o cronômetro digital, que registra o tempo que o corpo demora para atravessar a célula.
Posteriormente á aceleração calcula-se (am=Δv/Δt) calcula-se admitindo a velocidade inicial nula v=0
v= diâmetro/ Δtpassagem
Trabalho laboratorial
Visual communication is a key tool. It is easier for us to 'read' images than to read written text. That is why disciplines like Visual Thinking facilitate the organization of knowledge through the use of images, graphics, infographics, and simple drawings.
Development
Trabalho laboratorial
Erro relativo (esfera pequena)
Erro relativo
= l x tabelado - x experimental l
x 100
Erro relativo (esfera grande)
x tabelado
x 100
= l 9,81 - 11,96 l
Erro relativo
9,81
= l x tabelado - x experimental l
x 100
x tabelado
=22 %
= l 9,81 - 10,99l
x 100
9,81
= 12 %
Questões Pós-laboratoriais
- Variações na altura a que as eferas são largadas;-as esferas podem não ter caido de forca correta ( linha reta) - as esferas podem ter sofrido algum impulso quando foram lagradas, uma vez que não utilizamos as molas da madeira para as deixar cair.
medições diretas:-o tempo medido pelo cronómetro digital -o diâmetro das esferas medições indiretas: -a velocidade das esferas entre as células fotoelétricas -a aceleração gravítica das esferas
2.
4.
Os valores obtidos estão próximos ao valor tabelado (9,81) oque indica que houve consistência no trabalho, no entanto , as duas esferas apresentam uma pequena diferança na aceleração, oque poderá ter sido originado por erros experimentais . Os resultados obtidos indicam que em condições ideais, a aceleração de queda livre é independente da massa ou do tamanho dos objetos.
Os resultados desta atividade podem ter sido alterados devido a erros experimentais, estes incluem:-O mau alinhamento das células fotoelétricas, o que alteraria o tempo medido;
3.
WOW presentation
Boring presentation
You know a presentation is boring when you see the drowsiness taking hold of your class, no one has understood anything you've said, the classroom becomes a yawning factory, and there's so much text that even an image doesn't fit.
You know a presentation/content is WOW when you keep your class's attention, everyone assimilates the information you've shared, you create authentic learning experiences, and both motivation and participation skyrocket.
Methodology
Introduction
Write an amazing title
Provide context to your topic with a subtitle
Interactive Step-by-Step Visual Communication:
Need more reasons to use dynamic content in class? Well: 90% of the information we assimilate comes through our sight, and we retain 42% more information when the content is in motion.
- Plan your content structure.
- Give visual weight to key points and main ones.
- Define secondary messages with interactivity.
- Establish a flow throughout the content.
- Measure the results.
Introduction
OBJECTIVES
Specific
Generals
Provide context for your topic
Provide context for your topic
With tranquility and conciseness. Synthesize the content.
Visual content is a cross-cutting and universal language, like music. We can understand images from millions of years ago, even from other cultures.
Generate learning experiences with your content.
- Plan your content structure.
- Give visual prominence to key points and main ones.
- Define secondary messages with interactivity.
- Establish a flow through the content.
- Measure the results.
Measure results and experiment.
Interactivity + animation = motivation
Objectives
HYPOTHESIS
Timeline
H3
H4
H2
H1
Step 4
Step 3
Step 2
Step 1
And leave your audience/class speechless.
The important thing is that everything fits the theme.
Also animations to make it fun.
You can add interactivity to your timeline.
Hypotheses
THEORETICAL FRAMEWORK
An awesome title
Provide context to your topic with a subtitle
We better capture visual content. This type of content is associated with cognitive and psychological mechanisms. Things enter through the eyes, the first image is what matters. We associate visual content with emotions.
Learn more
Theoretical framework
METHODOLOGY
And compare them with the cons.
You can visually explain some pros.
Methodology
WOW presentation
Boring presentation
You know a presentation is boring when you see the drowsiness taking hold of your class, no one has understood anything you've said, the classroom becomes a yawning factory, and there's so much text that even an image doesn't fit.
You know a presentation/content is WOW when you keep your class's attention, everyone assimilates the information you've shared, you create authentic learning experiences, and both motivation and participation skyrocket.
Methodology
STATE OF THE ISSUE
Use timelines...
Step 1
You can add interactivity to your timeline.
Step 2
Also animations to make it fun.
Step 3
The important thing is that everything fits the theme.
State of the Issue
DEVELOPMENT
The visual accompaniment...
Get 67% of the audience convinced. This is because visual language facilitates the quick acquisition of knowledge in an intuitive way. Can it be said that images are the key to success? Obviously.
Development
Write an awesome title
An Awesome Title
Provide context to your topic with a subheading
Provide context for your topic
We don't like to bore in our classes or work with flat contents. It's time to bet on dynamic and interactive learning experiences that stimulate the thinking and creativity of each student.
Did you know that Genially allows you to share your creation directly, without the need for downloads? Ready for students to be able to view it on any device and learn from anywhere.
Development
Here you can place a highlighted title
Write a subtitle that provides more information
Visual content is a universal and cross-cultural language, just like music. We are able to understand images from millions of years ago, even from different cultures.
Learn more
Development
Great headline writing
Interactive Visual Communication Step by Step:
- Plan the structure of your content.
- Give visual emphasis to key and main points.
- Define secondary messages with interactivity.
- Establish a flow through the content.
- Measure the results.
Provide context for your topic
Our brain is prepared, from a biological standpoint, to learn through visual content. Almost 50% of our brain is involved in processing visual stimuli.
Development
Statistics help to present and compare data in a more visual way.
A plus: always try to include the source.
Development
CONCLUSIONS
Boring presentation
WOW presentation
- Drowsiness begins to take hold of your audience.
- No one has understood anything you've said.
- You see your class starting to yawn.
- There is so much text that not even images fit.
- You keep your class engaged.
- Everyone absorbs the information you have shared.
- Interactivity and animation are your allies.
- Motivation and participation skyrocket.
Conclusiones
BIBLIOGRAPHY
Use this awesome space to write your sources of information. Citing where you got the info from is always a plus.
APA Guidelines (Publication Manual of the American Psychological Association) are indispensable when citing references.
This is a series of guidelines for citing any type of project: theses, reports, presentations... Whatever it may be!
These references include information about the author, publication date, title, and source.
Bibliography
FIGURES AND TABLES
Fig. 05
Fig. 04
Fig. 03
Fig. 02
Fig. 01
Fig. 06
Gráfica 01
Tabla 01
Figuras y tablas
ATTACHMENTS
Social beings
Narrative beings
- We need to interact
- We seek happiness
- Because besides being social, we are positive
- We learn collaboratively
- We are meant for each other
- We tell a thousand stories
- We communicate
- And express our needs
- We conquer, we persuade
- The iconic represents us
Appendix
A GREAT CLOSURE
Remember to publish!
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