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Self-Care in Cyberspace: Strategies to Protect Your Mental Health

G&G

Created on November 8, 2024

This game is part of the Erasmus+ project DISH: Discovering Important Strategies for nutritional Health (2023-2-PT02-KA220-YOU-000179392). 

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Transcript

Mention a strategy to avoid being influenced by misinformation

Mention a strategy related to community building

Shall we forbid youth to access to ICTs?

Why digital tools can affect our eating habits?

Do all influencers always say the truth?

Why mindfulness can protect our mental health?

What is body distortion?

Mention a strategy to prevent body dissatisfaction

Why some songs affect mental health?

board gameSelf-Care in Cyberspace: Strategies to Protect Your Mental Health

Mention a strategy related to sharing content

Why some videos affect mental health?

dice

Mention a strategy related to the restriction to info that promotes bad eating behaviors

Token s

What is ARFID?

Instructions

go

Why is DMS important with eating disorders?

What is binge eating disorder?

What is Anorexia Nervosa?

What is bulimia nervosa?

Who created the DMS?

What is Pica Disorder?

What is DMS?

Dare to break filters! Publish a picture with no filters in your social media and explain how filters contribute to a poor mental health. After this you will earn 2 tokens

Avoid sharing content that can cause bad eating behaviors, for example lyrics that objectify people, memes regarding physical appearance, videos with non-validated content about diets, eating challenges, etc. (This is not the only answer, many other perspectives can be also correct)

• Be aware of the messages you receive in the online and physical world and restrict the access to information that promote bad eating behaviors. Furthermore, do not follow content that is making you feel not self-worth, uncomfortable with some parts of your body, etc. (This is not the only answer, many other perspectives can be also correct)

It is when a person has a constant behavior of binge eating and, afterwards, purging in order not to earn more kilograms.

Instructions

Welcome to the game Self-Care in Cyberspace: Strategies to Protect Your Mental Health

1.Each player will have select one figure (diamond, car, teapot and piggy bank) 2.Each player will have to role the dice and move their figure to the corresponding space. 3. If the player answers the question correctly, they earn 1 token. If they do not answer correctly, they will have to return to the space that they were before roling the dice. 4. The person with more tokens is the winner.

We would like to thank Genially for this gaming platform. This game's text is part of the project DISH: Discovering Important Strategies for nutritional Health (2023-2-PT02-KA220-YOU-000179392). Funded by the European Union. Views and opinions expressed are however those of the author(s) only and do not necessarily reflect those of the European Union or the European Education and Culture Executive Agency (EACEA). Neither the European Union nor EACEA can be held responsible for them.

Enter in our platform here https://dishproject.pt/

Activity for all players. All of them should promote the DISH Platform on your social media (https://dishproject.pt/) . After this, all of you will win a token.

They frequently propagate false signals regarding body image by showcasing thin and fit individuals in protagonist roles that prioritize attractiveness, aptitude, social success, physical strength, heroism, popularity, etc. On the opposite, characters with overweight, are sometimes relegated to secondary or stereotypical roles, such as villains, victims of bullying, comedic relief, etc. This duality can create unrealistic expectations about body size and self-worth.

Each player must choose a color: blue, green, yellow or pink. He/she gets a tile to mark his/her position and 10 houses to indicate the properties he/she acquires during the game. Each player must take the tile of his/her color and place it on the starting square. To start playing, click on the dice and move your piece to the corresponding square. In each square there must be one or more questions. If you get it right, place one of your houses on that square - congratulations, you have a new property! Special squares: the squares with icons contain penalties such as "Player pays electricity tax: loses 2 houses". Get the question right to avoid the penalty! The player who has the highest number of houses on the board once all the squares are occupied wins.

Use this space to add awesome interactivity. Include text, images, videos, tables, PDFs... even interactive questions!
Write and publish post on your social media a strategy to protect youngsters from digital media that could affect their mental health. After this you will win 2 tokens
Write and publish post on your social media to raise awareness about eating disorders. After this you will win 2 tokens

• Look for trustworthy resources when it comes to health. Keep in mind that some influencers are only complying with their campaigns. (This is not the only answer, many other perspectives can be also correct)

Its main characteristic is a severe restriction of energy intake (food, etc.), causing a concerning low body weight according to the age, sex and health of a person.

Young people are using digital technologies daily, for example, softwares and filters, to edit their pictures to “improve” their bodies. Constantly seeing "perfect" pictures can have a detrimental effect on one's body image and self-esteem, encouraging some young people to aim for unachievable physical standards.

• Focus on your special qualities and skills rather than comparing yourself to other people. (This is not the only answer, many other perspectives can be also correct)

Congratulations! You have earned 1 token.

It is characterized by recurrent episodes of consuming an abnormally large amount of food in a short period of time (two hours, for example) while experiencing a loss of control over ingesting

Different songs, music videos and social media feature lyrics that sexualize and objectify women, placing heavy emphasis on slim waists, curvy figures and tone bodies. This is causing self-objectification in youngsters, valuing themselves based on their physical bodies.

• In the digital and real world, be part of communities who encourage healthy behaviors and a positive body image. Avoid supporting communities that can put people at risk. (This is not the only answer, many other perspectives can be also correct)

Congratulations! You have fueled up your car. Role the dice again.

Mindfulness is a relevant tool, as it helps to reach full awareness of one's own inner experience. We can identify our thoughts and emotions, without any judgment. This practice also involves a deliberate control of attention, contributing to the development and maturity of self-regulatory mechanisms, resulting in a reduction of impulsivity and emotional reactivity.

No. Digital devices are becoming more and more part of our daily activities. Rather that forbidding youngsters to be online, it is more important in teaching them how to properly use ICTs and how to keep healthy habits.

It describes the symptoms of more than 250 mental disorders. This manual includes eating disorders with their characteristics.

DSM is the Diagnostic and Statistical Manual

Team activity! All the players should look at Youtube for a real case of a young person who suffered from an eating disorder and share it in your social media. Make some conclusions of how ICTs could have led them to the development of the eating disorder. After this, all win a token.

It is when an individual eats substances that are not food, for example ashes, chalk, raw starch, etc.

Body image is the subjective picture of individuals of their own body, irrespective of how their body actually looks.

Congratulations! You have fueled up your car. Role the dice again.

It was created by the American Psychiatric Association

The main characteristic is the avoidance of food intake, causing weight loss or difficulty to keep in their weight levels. This can stem from a lack of interest in food, fears (e.g., choking or vomiting), or sensory food characteristics like texture or smell.

No. Some influencers might just be promoting products to comply with a marketing campaign.