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Transcript

Roll the dice!

Snakes and ladders

Instructions

Box 35

Your hearing aid/CI battery dies during class. Do you change it right away or wait until after class?

Box 2

Your teacher is not wearing the microphone. What do you do?

Box 9

Your teacher has a very loud voice and it is bothering you. What do you do?

Box 43

The gym teacher runs with the microphone and all you hear is the microphone bouncing off his chest. What do you do? .

Box 30

You just got new hearing aids. Who do you tell at school to make sure your FM/DM still works?

Box 27

Everyone in class has to do a presentation. The kids talk very low. What can you do?

Box 24

Your class is going on a field trip to see a movie. What can you do beforehand to ensure you will hear the movie?

Box 52

he lunch room is very loud. You find it difficult to hear your friends. What can you do?

Box 6

student asks what is that in your ear. What do you say?

Box 55

Box 50

Your teacher wants you to listen to the computer and take a test. What do you do?

Box 39

The alarm goes off when you are in the bathroom at school. What do you do?

Box 47

What can you do to make sure you hear fire alarms go off at night while you are sleeping?

Box 21

You are having trouble hearing on the phone. What can you do?

Box 17

Your FM/DM microphone is not working. What do you do?

SNAKES

Ladders

Ladders

SNAKES

If the player lands on a square where the tail of a snake starts, they go down to a lower square where the headis located.

If the player falls on the bottom of a ladder, they move up to the top square where the ladder ends.

INSTRUCTIONS

Players start with a token - which represents each of them - in the initial square and take turns rolling the die. The tokens move according to the numbering on the board, in ascending order. If, at the end of a move, a player lands on a square where a ladder begins, they move up it to the square where it ends. If, on the other hand, they land on a square where a snake's tail begins, they move down it to the square where its head ends. If a player rolls a 6, they can move twice in a single turn. If a player rolls three consecutive 6's, they must return to the initial square and cannot move their token until they roll a 6 again. The player who reaches the final square is the winner. There is a variation where, if a player is six or fewer squares away from the end, they must roll precisely the number needed to reach it. If the number rolled exceeds the number of remaining squares, the player cannot move.