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Transcript

Course E - Lesson 7 Variables as score

Elementary Game Design Module

How can we use code to keep score?

Score: 4

Elementary Game Design Module

Allows you to see the variable

When a point is scored

Start of game

Score: 4

Score: 0

Lesson 7 - Warm U

Elementary Game Design Module

Elementary Game Design Module

How can we use code to decide when we win or lose?

What happens when you win

How you win the game

Score: 5

Elementary Game Design Module

Lesson 7 - Activity

Level 1 - Explore (Choices)

Elementary Game Design

Lesson 7 - Activity

Level 1 - Explore (Choices)

Elementary Game Design

04:00

Lesson 7 - Activity

Level 2 -Video

How can we keep track of the score as it changes throughout the game?

Elementary Game Design

Lesson 7 - Activity

Do This

  • Read about using variables in a game
  • Click next to preview steps to adding variables to YOUR game!

Level 3 - Read to learn

Elementary Game Design

health: 5

score : 0

Lesson 7 - Activity

Do This

  • Follow the instructions on each level.
  • Read the hints and feedback

Levels 4-10 Skill Building

Elementary Game Design

Lesson 7 - Activity

Level 7 - Matching Check for Understanding

Do This

  • Drag the code over to corresponding animation
  • Click Submit when you are finished

Elementary Game Design

health: 5

score: 0

Lesson 7 - Activity

Do This

  • Read about using a conditional to check for a winning score

Level 8

Elementary Game Design

Lesson 7 - Activity

Do This

  • Code a winning score
  • Move the conditional statement to the matching image

Levels 9 - 10 - Practice with conditionals

Elementary Game Design

Lesson 7 - Activity

Do This

  • Each of these games has a problem with the variables
  • Choose a game to debug
  • Use what you have learned about variables and conditionals to improve the game.

Level 11 - Choice

Elementary Game Design

Lesson 7 - Activity

Do This

  • Design and develop your own game!
  • Add a background and some sprites
  • Code sprite behaviors
  • Add a variable to keep track of the score or health
  • Add a winning or losing condition

Level 12 - Free Play

Elementary Game Design