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3D Art 1: Modeling Lesson 3.1.3

HS: High School

Created on November 5, 2024

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Transcript

3.1.3 Shading in Blender

Today's Agenda

Adding/Removing ShapesShading Smooth

Materials:

    • Blender

WARM UP QUESTIONS

CLASSROOM EXPECTATIONS

  • What do you think "shading" refers to in Blender?
  • Be kind and respectful
  • Ask questions
  • Don't spam the chat
  • Have fun

Follow along with MR. C. in Blender...

Essential Operations in Blender

  • move
  • rotate
  • scale
  • add

Essential Operations in Blender

MOVEThe first button is move. It helps to move the object.

Essential Operations in Blender

ROTATE The middle button function is rotate, which helps the object do exactly that: rotate. Using left mouse button you can rotate your selected object in any direction. The red, green and blue curves, help you rotate along x, y, and z axes.

Essential Operations in Blender

SCALE The third button is scale; it helps to scale the object, increasing or decreasing the object's size.

Essential Operations in Blender

ADD This button allows you to add new objects. While objects can be of different shapes, the video demonstrates how to add a cylinder, cone, and torus. Apart from this, you can add lines, surfaces, curves, and many more using this button.

Shading in Blender

Shading is used to achieve a smooth surface. Shading in Blender can be done in two ways:

  • shade flat
  • shade smooth
A 3D object consists of a topology. The topology of any 3D object is built from tweaking (editing) vertices, edges, and faces of that polygon model.

Shading in Blender

Shade Flat Flat shading allows a clear view of 3D objects' topology in Blender's default light set. While modeling a 3D object, it's very handy to manipulate when in the low poly mode. In this mode, the 3D object appears flat so that each face is distinguishable depending on the Normals (facing angle and position relative to light). Therefore, the edges appear sharp, allowing the artist to design complex shapes. Helps in a better selection of Vertices, Edges, and Faces while modeling. By default, in Blender, all 3D objects are shaded Flat.

Shading in Blender

Shade Smooth This command does not increase the subdivisions in the model but smooths the appearance of individual Faces, Edges, and Vertices. Using Shade Smooth results in a model with virtually indistinguishable faces and invisible edges, just like a perfect curve. However, this method of smooth shading makes the scene heavy on the system computation.

Shading in Blender

Shade Smooth When you add Shade Smooth to a mesh, it doesn't affect the amount of polygons in the mesh, it just show you what it will look like when subdividied (don't worry, we'll explain all this as we go along).

exit ticket

MATERIALS NEEDED

Blender

next class

Assignment: Create a Robot