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3D Art 1: Modeling Lesson 6.2.1

HS: High School

Created on November 5, 2024

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Transcript

Review gameTest

6.2.1 Story through the Lens: review

Today's Agenda

Materials:

None

CLASSROOM EXPECTATIONS

  • Be kind and respectful
  • Ask questions
  • Don't spam the chat
  • Have fun

02:00

Announcements:

  • Next class day (1.5.26) is test day you cannot submit blank
  • Reminder to use study guide
  • I can reset your test after I grade it

How to Study?

1. Study guide 2. Edio review 3. Kahoot in class

Review time!

Camera Angles - Where the camera is held

Where the camera is held can change the mood of the photo

Framing - composition of your final picture

Shot sizes

Where the camera is held can change the mood of the photo

Blender has a camera

People make movies/shorts in Blender

How does a camera work?

Camera opens and closes it's "eyes" in order to capture an image on it's "brain"

Focal Length: distance between lens and sensor of camera

Exposure

Exposure is the amount of light that reaches your camera sensor or film. The more the amount of light entering the lens, the brighter the image. If this value is not properly set, then there are chances that you might get a washed-out picture or an underexposed or dark picture. The exposure value should be set in such a way that the color and texture details should be well captured. The image on the right shows the image quality based on the exposure levels.

Aperture: controls the amount of light that enters the lens

Depth of Field - area of sharpness in front of and behind the subject where the lens is focused

Shutter speed - how quickly the shutter closes

Keyframe Animation

Keyframe animation is the process of recording/noting a certain action of an object on your timeline. A keyframe is a marker of time that shows the smooth transition between points in the animation. You previously learned about the Auto Key functionality. While it is useful, it is also important to know other ways to set keyframes. You can set keyframes by hand according to the frame numbers on the timeline. You can set a start frame and an end frame to control the length of the animation. Another way to control the length of an animation is to change the frame rate. The frame rate refers to the number of frames that appear in a second of the video. For example, a video with 200 keyframes with a frame rate of 20 frames per second would be 10 seconds long. Keyframes can be adjusted on the timeline at the bottom of the Viewport in Blender. When you set keyframes, you will see a movement in the video after you play the animation. There are three main ways to control your camera's captures, and great shots are achievable as long as you can:

  • animate the camera in the 3D Viewport using the Keyframe timeline
  • use a few controllers like the Parent Object controller
  • make sure that the camera follows the path set by you by using the Follow Path functionality

Parenting Cameras

Parenting is when you have one object (the child) that inherits the transformations of another (the parent) in 3D modeling software. Imagine the scenario of a family of a duck and her ducklings walking together. The ducklings will always follow the duck as she is their parent, but can also play around individually. If you apply this logic to Blender, it is like a parent-child relationship, only with objects. Here are a few points to keep in mind about parenting:

  • The child will always follow the parent.
  • The parent will not follow the child.
  • The parent will always control the child. When the parent moves, the child will follow along, but the child can move individually too.
This type of control can be created between any two or more 3D objects.

storyboards

An essential part of animation is storyboarding. Creating a storyboard allows the artist to visualize the entire story before the animation is created. Before creating an animation of your own, you must master the process of creating a storyboard.

Let's Review!

If you are stuck on a question, please review the edio lessons, study guide, or recordings

MATERIALS NEEDED

  • None

next class

Unit 6 Test