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3D Art 1: Modeling Lesson 5.2.1
HS: High School
Created on November 5, 2024
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Transcript
5.2.1 Modeling for animation Day 1
Today's Agenda
Creating a quadrupedQuadruped- 4 footed
Materials:
Blender
if your Blender is glitching you must use the VDI
CLASSROOM EXPECTATIONS
- Be kind and respectful
- Ask questions
- Don't spam the chat
- Have fun
You CAN'T submit blank today
What are we doing today?
If you did NOT finish & save the quadruped - you must finish it and turn it in today
If you finished & saved the quadruped from the last lesson - you can turn that in today
Today I am demoing a quadruped
You are free to head out
Next class we will rig your model
But edio says to turn in a quadruped?!
you can turn in a biped OR quadruped character
The steps
- Instructions
- Create a model sheet:
- Search for three reference images for the quadruped models on your preferred search engine.
- Sketch them, any adjustments as you draw, and upload them.
- Decide on a favorite sketch from the images you uploaded.
- Start creating a model sheet based on your favorite image.
- Fine-tune the sketches/model sheet used for modeling in Blender.
- Upload your sketch/model sheet to edio.
- Import your model sheet into Blender.
- Press Add. Select Image. Go to Background to import your sketch of a quadruped that will become your model sheet.
- In the viewport, orbit in the top right quadrant to orient yourself. After importing the model sheet you can see the cube in the foreground and the image behind the cube. If you need to you can also adjust the position and scale of the image.
The steps
Start Blocking
- To start blocking the quadruped shape, first, make the viewport in a single perspective view to get a large view by going to View. Select the Area and then Toggle Quad View or press ctrl + alt + Q from the keyboard to turn your Viewport back into one quadrant instead of four.
- To visualize easily while blocking the model, keep the viewport in shaded mode by pressing Z again from the keyboard and selecting the Solid mode.
- To make the wireframe visible on the mesh while still in solid shade mode in the Viewport, go to the upper right corner of the Viewport as shown in the figure and check the Wireframe option.
- Now you can see the Viewport as shown in the figure. Ensure yours looks like the figure.
- To make the robot body block, lift the cube upwards with the help of the Move tool and make it big from the Scale tool as per the reference image.
- Now, to make one leg of the robot, add another three cubes for the three different parts of the leg, and Move, Rotate, and Scale the cubes. Place the leg (with its three parts) at one side of the body block as shown in the figure.
The steps
Edit Robot Shape
- Start editing the blocking of the robot shape to make it a closer match to your model sheet. Go to Edit Mode and select the vertex of the body block, press G to grab and press, and modify the shape. You can also improve the design with the help of the Move Tool by moving the vertices. Create the parts for just one leg because you will duplicate it later on.
- In the same way, edit the different leg parts to make the leg look like the reference image.
- Check-in other views as well by orbiting by pressing the middle mouse button and dragging, and zoom in/out by rolling the mouse wheel around the viewport.
- To edit the robot body even more select the body and go to Edit Mode, select the Face Mode and select the back faces of the robot (holding shift on the keyboard to select more than one at a time) after you have selected them, extrude the face by pressing E. Remember you can always target a specific axis, that is, the X, Y or Z axis, by pressing E + X, E + Y, or E + Z.
- After extruding the face with the help of the scale tool, scale the extruded face as shown in the figure.
- Go to the Object Mode again to see the edited shapes.
The steps
Join the Body Parts
- Start joining the parts of the robot, first join the different leg parts to make it a single leg.
- Select all the leg parts and right-click and select join to join all the parts.
- Now, go to Edit mode, select the Face option, and by holding shift as you select, press to select the inside faces at the same time (the geometric shapes facing each other on the inner parts of the leg), and right-click to select Bridge faces.
- Now, duplicate the leg to create the other three legs by going to Object Mode and selecting the leg. Next, Duplicate the object and move at the required position on both sides of the robot body.
- Now, orbit around your robot quadruped model and see that it is ready.
- To save yourself some trouble now, go to Object Mode and click on your mesh, click on Object, Apply, All Transformations.
The steps
Review the Rubric
The steps
- Submit your project in edio.
- Reflect on the process in edio.
Save your Blender file! We will rig it next time
MATERIALS NEEDED
- Blender
- Work from today
next class
Rigging your character