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3D Art 1: Modeling Lesson 5.1.1 NEW
HS: High School
Created on November 4, 2024
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Transcript
5.1.1 Character Art: Anatomy of a Biped
Today's Agenda
Character developmentWhat is a biped?
Materials:
- None
CLASSROOM EXPECTATIONS
02:00
- Be kind and respectful
- Ask questions
- Don't spam the chat
- Have fun
Characters
the most important part of movies/games/shows
Each character has a developed...
- aesthetic
- personality
- behavior
BiPEd Vs Quadruped
Biped means 2 feet Quadruped means 4 feet
BiPEd Vs Quadruped
Which is this character?
BiPEd Vs Quadruped
Which is this character?
Character analysis
Character analysis is the process of asking questions about who your character is to help you define your character. Often, a character’s personality helps a designer decide what the character will look like, how they will be modeled, how they move, and how they need to be rigged. The more you understand your character, the more believable your character will be.
Character design
As you begin developing your design, remember that the simpler the design, the simpler the process will be. Character designers rarely jump straight into the modeling software to create their characters. They will often develop several sketches of their characters on paper based on the source of reference.
Character design
Rarely modelers jump straight into Blender without designing their character first
Character design
Rarely modelers jump straight into Blender without designing their character first
model sheets revisited
Remember that a model sheet is a reference document in animation that includes multiple views of a character (front, side, back, three-quarter) to ensure consistency in their design and proportions throughout the production.
Importing model sheets
Check out this video about importing model sheets into Blender. Once they are imported, the teacher will show you how you can begin building rough characters from simple shapes.
Biomechanical Movement
For a 3D model animation, all the natural movements of humans must be kept in mind. The model is created to ensure the character does not look too mechanical or robotic. The term used to refer to making a 3D model’s movements more human-like is biomechanical. Biomechanical movements are created by ensuring a connection between the planned movement and the body parts. The right points of your model's skin should be animated to move akin to natural human movements, allowing muscles, skin, bone structure, and other details to influence the animation.
How to make sketch of biPEd into a model?
Review:
What pose is this character in? A. T Pose B. Z Pose
Exit Ticket:
MATERIALS NEEDED
Blender
next class
Creating a Biped character