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Transcript

start

Get all candies!

escape from halloween

Let´s go!

Try to go through all the enchanted houses to achieve the goal. 🎃👻🍬

ICT TOOLS escape from halloween

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Achieved candies

Reach every creeeeeepy house!

knock

Stay alert when you knock at her door!

The Gamification Witch House

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To enhance student engagement and motivation

To make learning purely entertainment based

What is the main purpose of gamification in language learning?

1/3

Badges.

Playing video games.

Which of the following is not an element of gamification?

2/3

Leaderboards.

AUTONOMY

WEALTH

Self-Determination Theory suggests that humans have three innate psychological needs. Which of the following is NOT one of them?

3/3

RELATEDNESS

continuE

ICT Candies achieved

You´ve passed the first level. Now you´ve got some ICT candies

Goosebumps! Congrats!

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ICT Candies achieved

GET TO THE NEXT GOOSEBUMPS HOUSE!

knock

Are you ready to knock at its door?

House of the Gamification Wolf

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FLOW

INTRINSIC REWARD

PROGRESSION

What concept is described as a state of complete absorption and engagement in an activity?

1/3

Making grammar learning more engaging

Enhancing intercultural awareness

Completely eliminating the need for traditional teaching methods

Which of the following is NOT a potential benefit of gamification in EFL settings?

2/3

To encourage collaborative problem-solving and critical thinking

To replace traditional classroom activities entirely

To assess students' language proficiency

What is the primary purpose of digital escape rooms and breakouts in language learning?

3/3

continuE

ICT Candies achieved

You´ve defeated the wolf and now you get one more creepy candy!

GREAT!

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ICT Candies achieved

Enter the next terror house!

KNOCK

Are you ready to enter an electrifying home? ⚡

Frankenstein´s House of Electric Games

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Improvising a gamified activity out of the blue

Defining objectives and learning outcomes

Selecting appropriate ICT tools

Which of the following is NOT a recommended step in gamifying your ESL classroom, according to the infographic?

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It allows students to memorize vocabulary lists more effectively

It encourages students to practice pronunciation in a low-pressure environment

It replaces the need for any direct pronunciation instruction

What could be a benefit of using gamification for teaching pronunciation skills?

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Being too easy and not challenging enough for students

Placing too much emphasis on extrinsic rewards

Not being engaging or motivating for students

What is a potential criticism of gamification in language learning?

3/3

continuE

ICT Candies achieved

You´ve unraveled Frankie´s mysteries and now you get new candies!!

Wow!

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4

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ICT Candies achieved

Dare to enter the next creeepy house!

KNOCK

There´s a mummy in the house!Are you ready to disturb its calm?

The House of the Mummy of the Games

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Being too expensive and requiring advanced technology

Creating an overly competitive classroom environment.

Requiring significant time and effort from educators

Which of the following is not a potential limitation of gamification?

1/3

Genially

Monopoly

Kahoot!

Which one is not a gamification tool?

2/3

Quizizz

students can play with boardgames

participants must solve puzzles to "escape" a scenario or unlock a content

sends participants on a quest to find specific information or items across the internet

Digital scavenger hunts...

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continuE

ICT Candies achieved

Now that you discovered the secrets of the mummy, you get a new candy!

Fantastic!

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5

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ICT Candies achieved

JUst one more house!!

Knock

I´ll see you in your last stop: Dracula´s Genially House!

DRacula´s Genially House

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global objectives

games

setting micro goals

teaching techniques

Milestones can be the same as...

1/3

Leaderboards

just having fun

just competing against each other

Just learning from a screen

Which of the following is an element of gamification?

2/3

True

Both answers are correct

False

Gamification is much more than playing games in the classroom with your students

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continuE

ICT Candies achieved

You´ve defeated Dracula and your bag of candies is now full!

You are such a leyend in Gamification!!

You have defeated the monsters that make of gamification a terrific experience!!

You´ve made it!!

EXIT

RETURN

If you exit, you will lose the progress achieved

Are you sure you want to exit??

TRY AGAIN

Oops! you´ve failed!

Thanks for participating!See you next week!Professor: Guayasén Rodríguez