ICT tools Escape Room Halloween
Guayasen Rodriguez
Created on October 27, 2024
Over 30 million people build interactive content in Genially.
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Transcript
start
Get all candies!
escape from halloween
Let´s go!
Try to go through all the enchanted houses to achieve the goal. 🎃👻🍬
ICT TOOLS escape from halloween
1
🔒
🔒
🔒
🔒
Achieved candies
Reach every creeeeeepy house!
knock
Stay alert when you knock at her door!
The Gamification Witch House
toc
toc
To enhance student engagement and motivation
To make learning purely entertainment based
What is the main purpose of gamification in language learning?
1/3
Badges.
Playing video games.
Which of the following is not an element of gamification?
2/3
Leaderboards.
AUTONOMY
WEALTH
Self-Determination Theory suggests that humans have three innate psychological needs. Which of the following is NOT one of them?
3/3
RELATEDNESS
continuE
ICT Candies achieved
You´ve passed the first level. Now you´ve got some ICT candies
Goosebumps! Congrats!
✔️
🔒
🔒
🔒
2
ICT Candies achieved
GET TO THE NEXT GOOSEBUMPS HOUSE!
knock
Are you ready to knock at its door?
House of the Gamification Wolf
toc
toc
FLOW
INTRINSIC REWARD
PROGRESSION
What concept is described as a state of complete absorption and engagement in an activity?
1/3
Making grammar learning more engaging
Enhancing intercultural awareness
Completely eliminating the need for traditional teaching methods
Which of the following is NOT a potential benefit of gamification in EFL settings?
2/3
To encourage collaborative problem-solving and critical thinking
To replace traditional classroom activities entirely
To assess students' language proficiency
What is the primary purpose of digital escape rooms and breakouts in language learning?
3/3
continuE
ICT Candies achieved
You´ve defeated the wolf and now you get one more creepy candy!
GREAT!
✔️
🔒
3
🔒
✔️
ICT Candies achieved
Enter the next terror house!
KNOCK
Are you ready to enter an electrifying home? ⚡
Frankenstein´s House of Electric Games
toc
toc
Improvising a gamified activity out of the blue
Defining objectives and learning outcomes
Selecting appropriate ICT tools
Which of the following is NOT a recommended step in gamifying your ESL classroom, according to the infographic?
1/3
It allows students to memorize vocabulary lists more effectively
It encourages students to practice pronunciation in a low-pressure environment
It replaces the need for any direct pronunciation instruction
What could be a benefit of using gamification for teaching pronunciation skills?
2/3
Being too easy and not challenging enough for students
Placing too much emphasis on extrinsic rewards
Not being engaging or motivating for students
What is a potential criticism of gamification in language learning?
3/3
continuE
ICT Candies achieved
You´ve unraveled Frankie´s mysteries and now you get new candies!!
Wow!
✔️
🔒
✔️
4
✔️
ICT Candies achieved
Dare to enter the next creeepy house!
KNOCK
There´s a mummy in the house!Are you ready to disturb its calm?
The House of the Mummy of the Games
toc
toc
Being too expensive and requiring advanced technology
Creating an overly competitive classroom environment.
Requiring significant time and effort from educators
Which of the following is not a potential limitation of gamification?
1/3
Genially
Monopoly
Kahoot!
Which one is not a gamification tool?
2/3
Quizizz
students can play with boardgames
participants must solve puzzles to "escape" a scenario or unlock a content
sends participants on a quest to find specific information or items across the internet
Digital scavenger hunts...
3/3
continuE
ICT Candies achieved
Now that you discovered the secrets of the mummy, you get a new candy!
Fantastic!
✔️
5
✔️
✔️
✔️
ICT Candies achieved
JUst one more house!!
Knock
I´ll see you in your last stop: Dracula´s Genially House!
DRacula´s Genially House
toc
toc
global objectives
games
setting micro goals
teaching techniques
Milestones can be the same as...
1/3
Leaderboards
just having fun
just competing against each other
Just learning from a screen
Which of the following is an element of gamification?
2/3
True
Both answers are correct
False
Gamification is much more than playing games in the classroom with your students
3/3
continuE
ICT Candies achieved
You´ve defeated Dracula and your bag of candies is now full!
You are such a leyend in Gamification!!
You have defeated the monsters that make of gamification a terrific experience!!
You´ve made it!!
EXIT
RETURN
If you exit, you will lose the progress achieved
Are you sure you want to exit??
TRY AGAIN
Oops! you´ve failed!
Thanks for participating!See you next week!Professor: Guayasén Rodríguez