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Transcript

start

Get all candies!

escape from halloween

Let´s go!

Try to go through all the enchanted houses to achieve the goal. 🎃👻🍬

ICT TOOLS escape from halloween

1

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Achieved candies

Reach every creeeeeepy house!

knock

Stay alert when you knock at her door!

The Gamification Witch House

toc

toc

To enhance student engagement and motivation

To make learning purely entertainment based

What is the main purpose of gamification in language learning?

1/3

Badges.

Playing video games.

Which of the following is not an element of gamification?

2/3

Leaderboards.

AUTONOMY

WEALTH

Self-Determination Theory suggests that humans have three innate psychological needs. Which of the following is NOT one of them?

3/3

RELATEDNESS

continuE

ICT Candies achieved

You´ve passed the first level. Now you´ve got some ICT candies

Goosebumps! Congrats!

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2

ICT Candies achieved

GET TO THE NEXT GOOSEBUMPS HOUSE!

knock

Are you ready to knock at its door?

House of the Gamification Wolf

toc

toc

FLOW

INTRINSIC REWARD

PROGRESSION

What concept is described as a state of complete absorption and engagement in an activity?

1/3

Making grammar learning more engaging

Enhancing intercultural awareness

Completely eliminating the need for traditional teaching methods

Which of the following is NOT a potential benefit of gamification in EFL settings?

2/3

To encourage collaborative problem-solving and critical thinking

To replace traditional classroom activities entirely

To assess students' language proficiency

What is the primary purpose of digital escape rooms and breakouts in language learning?

3/3

continuE

ICT Candies achieved

You´ve defeated the wolf and now you get one more creepy candy!

GREAT!

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3

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ICT Candies achieved

Enter the next terror house!

KNOCK

Are you ready to enter an electrifying home? ⚡

Frankenstein´s House of Electric Games

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Improvising a gamified activity out of the blue

Defining objectives and learning outcomes

Selecting appropriate ICT tools

Which of the following is NOT a recommended step in gamifying your ESL classroom, according to the infographic?

1/3

It allows students to memorize vocabulary lists more effectively

It encourages students to practice pronunciation in a low-pressure environment

It replaces the need for any direct pronunciation instruction

What could be a benefit of using gamification for teaching pronunciation skills?

2/3

Being too easy and not challenging enough for students

Placing too much emphasis on extrinsic rewards

Not being engaging or motivating for students

What is a potential criticism of gamification in language learning?

3/3

continuE

ICT Candies achieved

You´ve unraveled Frankie´s mysteries and now you get new candies!!

Wow!

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🔒

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4

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ICT Candies achieved

Dare to enter the next creeepy house!

KNOCK

There´s a mummy in the house!Are you ready to disturb its calm?

The House of the Mummy of the Games

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Being too expensive and requiring advanced technology

Creating an overly competitive classroom environment.

Requiring significant time and effort from educators

Which of the following is not a potential limitation of gamification?

1/3

Genially

Monopoly

Kahoot!

Which one is not a gamification tool?

2/3

Quizizz

students can play with boardgames

participants must solve puzzles to "escape" a scenario or unlock a content

sends participants on a quest to find specific information or items across the internet

Digital scavenger hunts...

3/3

continuE

ICT Candies achieved

Now that you discovered the secrets of the mummy, you get a new candy!

Fantastic!

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5

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ICT Candies achieved

JUst one more house!!

Knock

I´ll see you in your last stop: Dracula´s Genially House!

DRacula´s Genially House

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global objectives

games

setting micro goals

teaching techniques

Milestones can be the same as...

1/3

Leaderboards

just having fun

just competing against each other

Just learning from a screen

Which of the following is an element of gamification?

2/3

True

Both answers are correct

False

Gamification is much more than playing games in the classroom with your students

3/3

continuE

ICT Candies achieved

You´ve defeated Dracula and your bag of candies is now full!

You are such a leyend in Gamification!!

You have defeated the monsters that make of gamification a terrific experience!!

You´ve made it!!

EXIT

RETURN

If you exit, you will lose the progress achieved

Are you sure you want to exit??

TRY AGAIN

Oops! you´ve failed!

Thanks for participating!See you next week!Professor: Guayasén Rodríguez