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Serpentes e Escadas
santiago 28480
Created on October 25, 2024
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Transcript
Roll the dice!
Snakes and ladders
Instructions
Box 35
How much information does our brain retainthrough visual stimuli such as images, interactivities,or animations?
Box 2
Esqueceste-te da mochila volta á casa de partida.
Box 9
Did you know that images are an aesthetic resource that tell stories on their own and also keep thebrain awake?
Box 43
JNa tua próxima jogada lanças o dado e o número que te sair andas essas casas para trás
Box 30
Só avanças se sair números ímpares.
Box 27
Oh a sorte não está no teu lado!
Box 24
Did you know that images are an aesthetic resource that tell stories on their own?
Box 52
EStás quase! Lança o dado mas não pode sair número maior que 3. Se sair a ua jogada é anulada!
Box 6
Did you know that images illustrate what you want to convey and are a support to add additional info?
Box 55
Box 50
Recua 2 casas.
Box 39
It is clear that, when it comes to making purchases, the emotional component is a driving force, but what is the exact percentage of purchases we make thanksto emotions?
Box 47
Fica uma vez sem jogar e o adversário da tua direita joga 2 vezes.
Que sorte! Recua uma casa.
Box 17
SNAKES
Ladders
Ladders
SNAKES
If the player lands on a square where the tail of a snake starts, they go down to a lower square where the headis located.
If the player falls on the bottom of a ladder, they move up to the top square where the ladder ends.
INSTRUCTIONS
Players start with a token - which represents each of them - in the initial square and take turns rolling the die. The tokens move according to the numbering on the board, in ascending order. If, at the end of a move, a player lands on a square where a ladder begins, they move up it to the square where it ends. If, on the other hand, they land on a square where a snake's tail begins, they move down it to the square where its head ends. If a player rolls a 6, they can move twice in a single turn. If a player rolls three consecutive 6's, they must return to the initial square and cannot move their token until they roll a 6 again. The player who reaches the final square is the winner. There is a variation where, if a player is six or fewer squares away from the end, they must roll precisely the number needed to reach it. If the number rolled exceeds the number of remaining squares, the player cannot move.