Want to create interactive content? It’s easy in Genially!

Get started free

Serpentes e Escadas

lucia 28385

Created on October 25, 2024

Start designing with a free template

Discover more than 1500 professional designs like these:

Transcript

Roll the dice!

Snakes and ladders

Instructions

Box 35

How much information does our brain retainthrough visual stimuli such as images, interactivities,or animations?

Box 2

avançar 2 casas

Box 9

recua 8 casas

Box 43

recua 43 casa

Box 30

avança 1 casa

Box 27

Did you know that the window allows you to addwider content?

Box 24

Did you know that images are an aesthetic resource that tell stories on their own?

Box 52

vai para o inicio hii hii

Box 6

recua 5 casa

Box 55

Box 50

Box 39

It is clear that, when it comes to making purchases, the emotional component is a driving force, but what is the exact percentage of purchases we make thanksto emotions?

Box 47

avança 8 casa

Box 21

Did you know that images are a support to add info?

Box 17

avança 20 casa

SNAKES

Ladders

Ladders

SNAKES

If the player lands on a square where the tail of a snake starts, they go down to a lower square where the headis located.

If the player falls on the bottom of a ladder, they move up to the top square where the ladder ends.

INSTRUCTIONS

Players start with a token - which represents each of them - in the initial square and take turns rolling the die. The tokens move according to the numbering on the board, in ascending order. If, at the end of a move, a player lands on a square where a ladder begins, they move up it to the square where it ends. If, on the other hand, they land on a square where a snake's tail begins, they move down it to the square where its head ends. If a player rolls a 6, they can move twice in a single turn. If a player rolls three consecutive 6's, they must return to the initial square and cannot move their token until they roll a 6 again. The player who reaches the final square is the winner. There is a variation where, if a player is six or fewer squares away from the end, they must roll precisely the number needed to reach it. If the number rolled exceeds the number of remaining squares, the player cannot move.