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GDA - Game Analysis Review
HS: High School
Created on October 21, 2024
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Transcript
SPACE ESCAPE
Start adventure
Collect the Badges from each planet and conquer the galaxy.
Mission
vircurio
Ensure the shipMake sure the temperature does not rise!
In tennis, the ball is an example of what design element?
object
space
outcome
1/4
In tennis, the tennis court is an example of what design element?
object
space
outcome
2/4
In tennis, the final score is an example of what design element?
object
space
outcome
3/4
Which interactions include empathy and relating to a character?
emotional interactions
physical interactions
cerebral interactions
4/4
Which interactions include action and motion?
physical interactions
emotional interactions
cerebral interactions
4/4
Oh, NO!
badge
vircurio
Collect the Badges from each planet and conquer the galaxy.
Mission
Dierte
Go outside. After the warm-up, the shipneeds a repair.
longer and less intense challenges that are not specificially designed
1/4
Which of the following BEST describes explicit challenges?
hard and focused challenges that affect the player immediately
slow and abstract challenges that affect the player immediately
Incorrect answer
2/4
Which strategic action is it when a player gets ready for an event to occur?
direct action
preparatory actions
reactionary actions
3/4
Which strategic action is it when a player takes proactive and aggressive actions?
direct action
preparatory actions
reactionary actions
4/4
Which strategic action is it when a player responds to other actions?
direct action
preparatory actions
reactionary actions
OH, NO!
badge
Dierte
Collect the Badges from each planet and conquer the galaxy.
Mission
Jupiter
Dodge the asteroids by finding the correct answer.
Input Screens
Output Screens
What type of screens are viewed continuously during play?
1/5
Shell Screens
In-Game Screens
What type of screens are used outside of the game?
2/5
Ouput Screens
Input Screens
Shell Screens
In-Game Screens
In game stories, what event types are actions performed directly by the player?
3/5
player events
narrarive events
in-game events
In game stories, what event types are events initiated by the core mechanics of the game?
4/5
in-game events
narrarive events
player events
In game stories, what event types are events whose content cannot be changed by the player?
5/5
narrative events
player events
in-game events
Oh, NO!
badge
Jupiter
Collect the Badges from each planet and conquer the galaxy.
Mission
Alnus
Prevent the gases in the atmosphere of Alnus from clouding your decision-making.
platform games
adventure games
role-playing platform
1/5
Which has compelling storytelling that motivates the player to move forward to explore what else the plot holds?
platform games
adventure games
role-playing platform
2/5
Which has an objective to complete, but there is a great deal of focus on the skills of the player?
False
True
3/5
The reasons for dividing a game into levels are to slowly increase the difficulty of the game and to break the massive world into smaller parts.
completion
rewards
anticipation
4/5
Which property can increase player engagement with a feeling of satisfaction when reaching the end of a level?
completion
rewards
anticipation
5/5
Which property can increase player engagement by gaining a high score or unlocking an item?
Oh, NO!
badge
AlNUS
Remember the numbering!
Collect the Badges from each planet and conquer the galaxy.
Enter the code of theearned badges.
Code
Hey!
Are you going to leave this mission incomplete?
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