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Book Review Breakout - Gamify
Ashton Fisher
Created on October 20, 2024
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Transcript
breakout: Book Review
The
Gamify
dungeon
Start game
Book Summary
A Book Review of Brian Burke's Gamify
Click the title to listen and open the window to read about Gamify
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In summary, Gamify is not just a theoretical exploration but a comprehensive guide that empowers readers to harness the power of game mechanics to create engaging and rewarding experiences. It is an essential resource for anyone interested in leveraging gamification to drive engagement and motivation. Now for the game: Collect the 4 gems, and knowlegde about Burke's book, to assemble the ultimate weapon and defeat the dragon hiding in the dungeon.
Start game
Thank goodness you’re here! We need your help! You need to find the 4 Knowledge Gems so that the sword of wisdom has enough power and then defeat the fearsome dragon that is terrorizing our people…
The dragon keeps roaring about Gamification: The use of game mechanics and experience design to digitally engage and motivate people to achieve their goals. Help us, only a person like you can do it!
Of course!
No thank you, I’ll pass
Ouch! I thought you were cool ... What will become of us!
Hehehe, I was kidding. Ahem, of course I’ll help you
I knew you would not fail me! Thanks a lot! Here is the sword of wisdom. Now gather the Knowledge Gems to complete it and defeat the Gamify dragon.
LEVEL 1 - Key Points GEM
Key Points GEM
Watch out, a wandering skeleton is in your way! Get the key points gem by passing a quiz...
Start level
Where do you think you’re going, mortal?! You won’t be worthy of the Key Points Gem until you get all my questions correct. Do you dare to try?
What is Gamification?
The use of game mechanics and experience design to digitally engage and motivate people to achieve their goals
The cultural phenomenon of adults choosing to play video games.
True or False: ensuring activites and tasks are purpose-driven motivates participants. Gamification is focused on motivating players to achieve their own goals, not just organizational objectives.
False
True
Fill in the blank: Effective gamification taps into ______________________ like autonomy, mastery, and purpose, rather than relying on extrinsic rewards.
Intrinsic Motivators
Money
True or False: The player engagement model determines how players interact with the gamified solution, balancing collaboration and competition.
False
True
What term describes "Successful gamification that puts players' motivations and goals first in the design process"
Player-Centric Design
Primary Goal Setting
Congratulations!! Here is your reward, you have earned it
Hahahaha, what did you say? ...
Oh, I've lost my mind, give me another chance!
LEVEL 2 - AIR GEM
Recommendation GEM
Choose the image that best matches the text to get out of the room alive and get the next gem
Start level
I would strongly recommend this book to others in our program.
Burke provides valuable insights into the core principles of effective gamification, emphasizing the importance of aligning player goals with organizational objectives.
The book offers practical guidance for designing and implementing gamified solutions, making it an essential resource for anyone interested in leveraging gamification to drive engagement and motivation.
Furthermore, Burke’s writing is accessible and engaging, making complex concepts easy to digest. He balances insightful theory with an approachable style, ensuring that both novices and experienced practitioners can benefit from his insights. This balance is particularly valuable for readers in our program, as it encourages deeper reflection on how gamification can be utilized across different settings.
Additionally, Burke addresses common pitfalls and challenges in gamification, equipping readers with the foresight to navigate potential obstacles. His emphasis on continuous iteration and user feedback ensures that the gamified solutions remain relevant and effective over time
You got the Recommendation Gem!
GAME OVER
Try Again
Exit
GAME OVER
Try Again
Exit
LEVEL 3 - WATER GEM
Quotes GEM
Drag the light to find the correct answer
Start level
Recycling
Agriculture
Engagement
Search for a word related to "At its core, gamification is about engaging people on an emotional level and motivating them to achieve their goals"
Guitar
Sofa
Goals
Search for a word related to "Gamification must start and finish with a purpose that is centered on achieving meaningful player goals."
Tile
Paper
Chunking
Search for a word related to "Gamification breaks the learning process into small, achievable steps and provides constant feedback and encouragement throughout the process."
Door
Button
development
Search for a word related to “Gamification benefits innovation by engaging the crowd in idea-generation and development activities.”
And now look for the gem! Hurry up!
You got the Quotes gem!
GAME OVER
Try Again
Exit
LEVEL 4 - FIRE GEM
Knowledge Check GEM
Search among the tiles for clues to find the correct answer
Start level
What is the primary focus of gamification according to Burke?
c) Motivating players to achieve their goals
b) Increasing productivity
a) Making work fun
Which of the following is NOT one of the key motivators in gamification according to Burke?
c) Purpose
b) Mastery
a)Financial incentives
What is the first step in designing a gamified solution according to Burke?
c) IDetermine the player engagement model
b) Define the business outcome and success metrics
a)Create game mechanics
According to Burke, what is the primary difference between games and gamification?
c) Games have an end, while gamification is ongoing
b) Games have defined rules, while gamification is more flexible
a) Games are for entertainment, while gamification is for serious purposes
According to Burke, what is the "engagement loop" in gamification?
c) The cycle of setting goals, taking action, and receiving feedback
b) A series of challenges that increase in difficulty
a) The process of creating game-like elements in non-game contexts
You got the Knowledge Check Gem!
Not quite. Burke argues that gamification is primarily about motivating players to achieve their own goals, not just making work fun or increasing productivity.
GAME OVER
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Exit
Actually, Burke emphasizes intrinsic motivators (autonomy, mastery, and purpose) rather than extrinsic rewards like financial incentives.
GAME OVER
Try Again
Exit
Not quite. Burke suggests that defining clear business outcomes and success metrics should be the first step in designing a gamified solution.
GAME OVER
Try Again
Exit
Not quite. Burke points out that a key difference is that games typically have a defined end, while gamification is designed as an ongoing experience.
GAME OVER
Try Again
Exit
Actually, Burke defines the engagement loop as the cycle of setting goals, taking action, and receiving feedback, which is crucial for maintaining player engagement in gamified systems.
GAME OVER
Try Again
Exit
FINAL LEVEL - DRAGON
Defeat the dragon!
How dare you bother me, you fool!
THE END
You defeated the dragon. You learned about Brian Burke's Gamify. And you’ve become a legend!
ELDT 6160: Book Review - A. Fisher
What will become of us!
SURE YOU WANT TO GO OUT?
Stay
Exit
One of the standout features of the book is its practical guidance for designing and implementing gamified solutions. Burke offers a structured framework that includes actionable steps and real-world examples, making it accessible for both beginners and those with more experience in the field. This hands-on perspective is invaluable for anyone looking to create meaningful experiences that foster engagement and motivation. Moreover, Burke's analysis of case studies highlights the transformative potential of gamification across various industries, from education to corporate training. He articulates how well-designed gamification strategies can enhance learning outcomes, boost employee morale, and drive customer loyalty. The emphasis on data-driven results further solidifies the importance of thoughtful implementation, encouraging readers to consider metrics and feedback loops in their designs. Additionally, Burke addresses common pitfalls and challenges in gamification, equipping readers with the foresight to navigate potential obstacles. His emphasis on continuous iteration and user feedback ensures that the gamified solutions remain relevant and effective over time.
Gamify by Brian Burke
Gamify by Brian Burke explores how gamification motivates people to achieve extraordinary things. The book explains that gamification is not about making work fun, but about aligning player goals with organizational objectives to drive engagement and motivation. Burke provides valuable insights into the core principles of effective gamification, emphasizing the importance of aligning player goals with organizational objectives. His approach goes beyond surface-level techniques, delving into the psychological underpinnings of why gamification works.