Prototypes & its Fidelity levels
Build an Initial Prototype
Prototypes for different types of Product & Services
Objective: Learn to bring your solution alive with prototyping
Samples of Prototypes
Steps to take when building prototypes
Do's & Don'ts: Prototypes & Prototype Validation
DELIVERABLE:Build your solution prototype
CONCEPT PRIMER
Fidelity levels of Prototypes
MEDIUM FIDELITY
Prototypes are developed progressively to reach different levels of sophistication/fidelity. Fidelity refers to the degree of accuracy or similarity of a prototype to the final product or service. It defines how closely the prototype mimics
the actual characteristics,
functionalities, and
aesthetics of the intended end solution. Fidelities of prototypes are typically of three kinds - low, medium and high.
LOW FIDELITY
HIGH FIDELITY
- Basic representation with minimal detail.
- Rough sketches, simple models, or abstract concepts.
- Used for initial exploration, idea generation, or quick iterations
- More detailed representation.
- Wireframes, basic digital models, or partially functional
- Used for testing interactions, basic functionalities, and initial user feedback.
- Detailed & closely resembles the final solution.
- Fully functional
- Detailed 3D models, or simulations.
- Used for comprehensive testing, user validation, and stakeholder presentations
Prototypes: Different types of Product & Services
SOFTWARE PROTOTYPES
PRODUCT PROTOTYPES
SERVICES PROTOTYPES
Are preliminary versions of a software application used to visualize and test the design and functionality before full-scale development.
Product prototypes are early models or samples of a physical product, used to test design, functionality, and manufacturability.
Services prototypes are early versions of service processes or interactions used to test and refine service delivery and customer experience.
Samples of Prototypes
Service Prototypes
Product Prototypes
Software Prototypes
Samples: Prototypes for Software Applications
Low Fidelity – ‘Wireframe’ built on figma
High Fidelity – ‘Clickable Mockup’ on figma
To
Image credit: Sarah, Lessonsindesign.com
Samples: Prototypes for ‘Product’ (manufacturing)
3D printed (Look like prototype) Image credits: Medium.com
Cardboard prototype Image credits: Medium.com
To
Read more at “Prototyping Your Invention Idea”, article on Medium.com by Jesus Marti Editor Abilista
‘Looks like Prototype Image credits: IDEO
Finished Medtech product
To
Stanford Biodesign: David and Tom Kelley of IDEO share their approach to medtech prototyping.
Samples: Prototypes for Services
Steps to take when building prototypes
Service Prototypes
Product Prototypes
Software Prototypes
Do's & Don'ts: Prototypes & Prototype Validation
Iterating the prototype to get to a 'great solution' requires constant customer engagement, feedback and validation. Do's and Don'ts to accomplish that include:
Do's & Don'ts of Prototyping
Do's & Don'ts of Prototype Validation
Steps to Take
Your Deliverable – Solution Prototype
Review
- The solution summary
- Functionality and the solution design
Venture Activity 5.1: Build your Prototype
Review the prototype
- Review the prototype that you have started to build
Continue to build your solution prototype
- Get creative! Use materials like post-its, chart papers, sketch pens etc to make your solution come alive.
- Prepare to demonstrate how your solution works
- Recieve Feedback from your faculty and peers
- Take a picture and upload the final prototype
Service Prototypes
Example: Simulating a customer support call center scenario to test and improve response protocols and customer interactions.Methods: Role-playing, Blueprints, and Mock service scenarios.
Generate Solution Ideas (Part B)
TEAM ACTIVITY
- As a team, agree on 2 possible solutions that your startup can build
Solution Ideas Tool
Link to login:
Instructions:
- Sign in with with your email, using the link above.
- Status: As you complete each activity, its description box will reflect its status
- Navigation: Click on the HOME for the menu
- Checkpoint: Check the status of your assignments/submissions, in the Home page at “Click here to view your team's submissions”
- Click on Activity 2.7: Follow the instructions to develop your ideas
- The tool contains the description of your problem statement, Customer segment, persona and insights
Software Prototypes
Determine how users will interact with the software (do not focus on databases or other back-end designs yet)
Create wireframes and mockups of the interface using tools like Balsamiq, Sketch, or Figma
May use tools such as Bubble, Adobe XD, InVision, or Axure for making interactive prototypes
Product Prototypes
Start with simple design sketches to visualize the product (paper or digital drawing tools).
Create 3D models using SolidWorks, Tinkercad, Autodesk Fusion, etc.
Use materials like cardboard, foam, or 3D printing to create a physical representation of the product.
Prototyping: Do's & Don'ts
Don't over-engineer: Don't fall into the trap of making your prototype too complex
Keep it quick and dirty
Get the team aligned on the future final solution
Don't be afraid to fail: Not every prototype will be a success. That's okay!
Think of your prototype as a living document, not a finished productl
Don't get attached to your prototype
A good prototype should communicate the vision and potential of your product
Don't confuse prototypes with the final product
Don’t forget: Its purpose is to learn, not launch
Bells and whistles come later. Keep it simple and quick for now
Service Prototypes
Create a service blueprint that outlines the customer journey, frontstage and backstage actions, and touchpoints.
Create the Customer Journey Map, a graphical representation of the customer's experience with the service, detailing each touchpoint and emotional state.
Role-play the service to understand and improve the customer experience. This can also be done through storytelling.
Prototype Validation: Do's & Don'ts
Don'ts
Do's
- Don't Ignore Negative Feedback: Negative feedback is as valuable as positive feedback, if not more so.
- Don't Test With Too Narrow a Group: Ensure your test group is diverse enough to represent your entire target audience.
- Don't Rush the Process: Take the time needed to thoroughly test and validate your prototype.
- Don't Overcomplicate Your Prototype: Keep your prototype focused and simple. Adding too many features too early can complicate testing and feedback.
- Ensure your testing group represents your target audience
- Start testing as early as possible and continue throughout the development process
- Encourage honest feedback and be open to making changes based on user suggestions and needs.
- Prioritize testing the core features and functionalities that are crucial to your product's success.
- Keep detailed records of test results, user feedback, and changes made.
Generate Solution Ideas (Part A)
Individual Activity
- Review Current alternatives/options
- Review Gaps in the current solutions
- Generate atleast 3-4 solution ideas
Product Prototypes
Example: A 3D-printed model of a new gadget to test its ergonomics and user interaction before mass production. Methods: 3D Models, Mock-ups, and Working models.
Software Prototypes
Example: Creating a mockup of a mobile app's user interface to test usability before developing the full application. Methods: Wireframes, Mock-ups and Clickable prototypes.
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Transcript
Prototypes & its Fidelity levels
Build an Initial Prototype
Prototypes for different types of Product & Services
Objective: Learn to bring your solution alive with prototyping
Samples of Prototypes
Steps to take when building prototypes
Do's & Don'ts: Prototypes & Prototype Validation
DELIVERABLE:Build your solution prototype
CONCEPT PRIMER
Fidelity levels of Prototypes
MEDIUM FIDELITY
Prototypes are developed progressively to reach different levels of sophistication/fidelity. Fidelity refers to the degree of accuracy or similarity of a prototype to the final product or service. It defines how closely the prototype mimics the actual characteristics, functionalities, and aesthetics of the intended end solution. Fidelities of prototypes are typically of three kinds - low, medium and high.
LOW FIDELITY
HIGH FIDELITY
Prototypes: Different types of Product & Services
SOFTWARE PROTOTYPES
PRODUCT PROTOTYPES
SERVICES PROTOTYPES
Are preliminary versions of a software application used to visualize and test the design and functionality before full-scale development.
Product prototypes are early models or samples of a physical product, used to test design, functionality, and manufacturability.
Services prototypes are early versions of service processes or interactions used to test and refine service delivery and customer experience.
Samples of Prototypes
Service Prototypes
Product Prototypes
Software Prototypes
Samples: Prototypes for Software Applications
Low Fidelity – ‘Wireframe’ built on figma
High Fidelity – ‘Clickable Mockup’ on figma
To
Image credit: Sarah, Lessonsindesign.com
Samples: Prototypes for ‘Product’ (manufacturing)
3D printed (Look like prototype) Image credits: Medium.com
Cardboard prototype Image credits: Medium.com
To
Read more at “Prototyping Your Invention Idea”, article on Medium.com by Jesus Marti Editor Abilista
‘Looks like Prototype Image credits: IDEO
Finished Medtech product
To
Stanford Biodesign: David and Tom Kelley of IDEO share their approach to medtech prototyping.
Samples: Prototypes for Services
Steps to take when building prototypes
Service Prototypes
Product Prototypes
Software Prototypes
Do's & Don'ts: Prototypes & Prototype Validation
Iterating the prototype to get to a 'great solution' requires constant customer engagement, feedback and validation. Do's and Don'ts to accomplish that include:
Do's & Don'ts of Prototyping
Do's & Don'ts of Prototype Validation
Steps to Take
Your Deliverable – Solution Prototype
Review
Venture Activity 5.1: Build your Prototype
Review the prototype
Continue to build your solution prototype
Service Prototypes
Example: Simulating a customer support call center scenario to test and improve response protocols and customer interactions.Methods: Role-playing, Blueprints, and Mock service scenarios.
Generate Solution Ideas (Part B)
TEAM ACTIVITY
Solution Ideas Tool
Link to login:
Instructions:
Software Prototypes
Determine how users will interact with the software (do not focus on databases or other back-end designs yet)
Create wireframes and mockups of the interface using tools like Balsamiq, Sketch, or Figma
May use tools such as Bubble, Adobe XD, InVision, or Axure for making interactive prototypes
Product Prototypes
Start with simple design sketches to visualize the product (paper or digital drawing tools).
Create 3D models using SolidWorks, Tinkercad, Autodesk Fusion, etc.
Use materials like cardboard, foam, or 3D printing to create a physical representation of the product.
Prototyping: Do's & Don'ts
Don't over-engineer: Don't fall into the trap of making your prototype too complex
Keep it quick and dirty
Get the team aligned on the future final solution
Don't be afraid to fail: Not every prototype will be a success. That's okay!
Think of your prototype as a living document, not a finished productl
Don't get attached to your prototype
A good prototype should communicate the vision and potential of your product
Don't confuse prototypes with the final product
Don’t forget: Its purpose is to learn, not launch
Bells and whistles come later. Keep it simple and quick for now
Service Prototypes
Create a service blueprint that outlines the customer journey, frontstage and backstage actions, and touchpoints.
Create the Customer Journey Map, a graphical representation of the customer's experience with the service, detailing each touchpoint and emotional state.
Role-play the service to understand and improve the customer experience. This can also be done through storytelling.
Prototype Validation: Do's & Don'ts
Don'ts
Do's
Generate Solution Ideas (Part A)
Individual Activity
Product Prototypes
Example: A 3D-printed model of a new gadget to test its ergonomics and user interaction before mass production. Methods: 3D Models, Mock-ups, and Working models.
Software Prototypes
Example: Creating a mockup of a mobile app's user interface to test usability before developing the full application. Methods: Wireframes, Mock-ups and Clickable prototypes.