Want to create interactive content? It’s easy in Genially!
Projeto Final Educação Superior Dinâmico
Júlia Cavalcante
Created on October 12, 2024
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Transcript
Trabalho realizado por: Júlia Cavalcante Nº10 & Lara Alves Nº11UFCD: 7852 Curso: Técnico Comercial 3ºD Disciplina : Comercializar e vender Professor: Luís Dias
XX/XX/20XX
06-Produtos e Serviços
Estrutura de Apresentação
07-Linha Cronológica
09.Webgrafia
08.Conclusão
05.Logos ao longo dos anos
04.História e Origem
03.Introdução
Neste trabalho iremos falar entre os assuntos, a história e a origem, produtos e serviços, desafios e dificuldades, evolução e inovações, análise de impacto, a linha cronológica e por fim a nossa conclusão sobre o trabalho/assunto.
03.
Introdução
1979
1990
1996
1969
1966
You can write a subtitle here
20XX
You can write a subtitle here
20XX
MasterCard Standard
Produtos e serviços
Cartões de crédito:
Cartões premium com benefícios exclusivos, como seguros e programas de recompensas.
MasterCard World Elite
Cartão de Crédito tradicional
MasterCard Gold/Platinum
Para clientes de alta renda, com benefícios especiais em viagens, entre outros
Produtos e serviços
Cartão de débito:
Pagamentos Contactless
Estão conectados diretamente às contas bancárias, para maior facilidade de acesso aos seus fundos para pagamentos e retira de dinheiro em caixas eletrónicas.
Cartões habilitados com tecnologia contactless, ou seja, facilitam a rapidez de pagamentos apenas a aproximar o cartão de terminais de pagamentos compatíveis.
Produtos e serviços
Plataformas de soluções financeiras
Masterpass
Estão conectados diretamente às contas bancárias, para maior facilidade de acesso aos seus fundos para pagamentos e retira de dinheiro em caixas eletrónicas.
Cartões habilitados com tecnologia contactless, ou seja, facilitam a rapidez de pagamentos apenas a aproximar o cartão de terminais de pagamentos compatíveis.
04. HYpOtHesis
Synthesis and organization, the two pillars of presentation
HYpOtHesis 1
We are visual beings. We can understand images from millions of years ago, even from other cultures.
HYpOtHesis 3
Narrative beings. We teach through stories. They entertain us and help hold our attention.
HYpOtHesis 2
Social beings. We need to interact with one another. We learn in a collaborative way.
HYpOtHesis 4
Digital beings. We avoid being part of the content overload in the digital world.
05. Theoretical framework
Use images in your presentation
And use this space to caption it. To insert an image, you can upload it from your computer or use the resources in the Editor.
+ Info
METhODOLOGy
Contextualize your topic
06
06. METhODOLOGy
POPULATION AND SAMPLE
In this space, it’s also a good idea to establish the importance of the topic, discuss previous and current research, and identify what the problem is.
FIELDWORK
We also recommend adding interactivityand animation to all your creations, ofwhatever type.
06. METhODOLOGy
INSTRUMENTS
At Genially, we create our designs to facilitate understanding and learning, so that you can level up with interactivity and turn your content into something that adds value and engages.
VARIABLE PROCEDURES
90% of the information we assimilate reaches us via sight and we retain 42% more information when the content moves.
State of play
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07
07. State of play
A Wow presentation
You know it’s a Wow presentation/resource when you hold the attention of your class, everyone assimilates the information, you create authentic learning experiences, and both motivation and participation skyrocket.
A boring presentation
You know it’s a boring presentation when your class is in a daze, no one has understood anything you’ve said, the classroom becomes a yawn factory, and there’s so much text that there is no room for images.
‘Including quotes always strengthens our presentation. Break the monotony.’
Development
Contextualize your topic
08
08. Development
+ Info
Write an awesome title
Did you know that Genially allows you to share your creation directly, with no need to download? All ready for your students to view it from any device and learn from wherever they are.
‘Your content is good, but it‘ll engage much more if it’s interactive.’
08. Development
Creative beings
We need fun to be creative, creativity to innovate, innovation to succeed... Fun is success.
Explorers
We turn visual communication into an experience when we add interactivity, animation, and storytelling.
08. Development
You can add interactivity to your timeline.
And animationsto make it fun.
The important thing is for everything to be suitable for the topic.
And for you to wow your class.
08. Development
Use tables and infographics
Visual communication is a key tool. We find it easier to ‘read’ images than to read a written text. Disciplines such as Visual Thinking facilitate the organization of knowledge through the use of images, graphs, infographics, and simple diagrams.
08. Development
Use graphs in your presentation ...
If your genially includes info that is difficult to explain or understand, including graphs will help students understand and make sense of it.
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08. Development
An awesome title
Still not convinced you need to use graphs to promote learning? Well, you should know that our brains love them, and if the content is animated, even better! Our brains retain 42% more information from dynamic stimuli.
CONCLUSIONS
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09
09. CONCLusionS
visual beings
- We understand images
- Illustrations, gifs, videos...
- are resources that support the content
- Especially with interactivity and animation
- A must in every creation
+ Info
Narrative beings
- We tell thousands of stories
- We communicate
- And we express our needs
- We conquer, we convince
- It’s in our DNA
BIBLIOGRAphy
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10
Bibliographic references
- Book title
Surname, Author (20XX). Place of publication: Editorial.
- Book title
Surname, Author (20XX). Place of publication: Editorial.
- Book title
Surname, Author (20XX). Place of publication: Editorial.
- Book title
Surname, Author (20XX). Place of publication: Editorial.
- Book title
Surname, Author (20XX). Place of publication: Editorial.
- Book title
Surname, Author (20XX). Place of publication: Editorial.
FIGUReS and TABLeS
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11
FIGUReS and TABLeS
FIGURe 1
FIGURe 2
FIGURe 3
FIGURe 4
FIGURe 5
FIGURe 6
FIGURe 7
FIGURe 8
FIGURe 9
FIGURe 10
FIGURe 11
GRaph 1
GRaph 2
TABLe 1
Webgrafia
annex 1
You know it’s a Wow presentation when you capture the attention of your class and everyone assimilates the information.
annex 2
A presentation is not Wow when it’s boring and your students drift off because they don’t understand anything.
annex 3
When you make a Wow presentation, you make interactivity and animation your allies and boost motivation and participation in your classes.
annex 4
When you make a boring presentation, there’s so much text that there’s no room for images and yawns echo around the classroom.
A perfect conclusion
Don’t forget to publish!
If you want to provide additional information or elaborate on the content in more detail, you can do so through your oral presentation. We recommend that you practice and rehearse: the best improvisation is always the most rehearsed!
90% of the information we assimilate is received through sight? Visual resources are a huge help for reinforcing your materials: images, illustrations, gifs, videos ... Not only because they stay in our memories, but because they’re more attractive and easier to understand.
Did you know?
When delivering a presentation, two goals must be pursued: conveying information and avoiding yawns. To achieve this, it may be a good practice to create an outline and use words that sear into your audience's brains.
Interactivity is the key to capturing the interest and attention of your class. A genially is interactive because your students explore and engage with it.
Tip:
Need more reasons to create dynamic content? Well: 90% of the information we assimilate comes through our eyes, and we retain 42% more information when the content is in motion.
El 90% de la información que asimilamos nos llega a través de la vista? Los recursos visuales son de gran ayuda para reforzar tus clases: imágenes, ilustraciones, gifs, vídeos… No solo porque permanecen en la memoria, sino también porque son más atractivos y más fáciles de comprender.
¿Sabías que...
Interactivity is the key to capturing the interest and attention of your class. A genially is interactive because your students explore and engage with it.
Tip: