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Snakes and Ladders Unit 1: Analysing and Displaying Data KS3 Maths
Josh Davies
Created on October 12, 2024
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Transcript
Roll the dice!
Averages and Data Snakes and ladders
Instructions
10
11
12
Box 35
8x6
Box 2
7x4
Box 9
What is the mode?
Box 43
12x3
Box 30
What is frequency?
Box 27
7x3
Box 24
What is the mean?
Box 52
What is the mode? 3,4,5,5,6,8,12,12,20,24,55,55
Box 6
12x4
Box 55
Box 50
1,3,6,7,7,8,11,43,70 What is the median?
Box 39
11x8
Box 47
9x8
Box 21
6x6
Box 17
What is the range?
SNAKES
Ladders
Ladders
SNAKES
If the player lands on a square where the tail of a snake starts, they go down to a lower square where the headis located.
If the player falls on the bottom of a ladder, they move up to the top square where the ladder ends.
INSTRUCTIONS
Players start with a token - which represents each of them - in the initial square and take turns rolling the die. The tokens move according to the numbering on the board, in ascending order. If, at the end of a move, a player lands on a square where a ladder begins, they move up it to the square where it ends. If, on the other hand, they land on a square where a snake's tail begins, they move down it to the square where its head ends. If a player rolls a 6, they can move twice in a single turn. If a player rolls three consecutive 6's, they must return to the initial square and cannot move their token until they roll a 6 again. The player who reaches the final square is the winner. There is a variation where, if a player is six or fewer squares away from the end, they must roll precisely the number needed to reach it. If the number rolled exceeds the number of remaining squares, the player cannot move.