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Snakes and Ladders Unit 1: Analysing and Displaying Data KS3 Maths

Josh Davies

Created on October 12, 2024

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Transcript

Roll the dice!

Averages and Data Snakes and ladders

Instructions

10

11

12

Box 35

8x6

Box 2

7x4

Box 9

What is the mode?

Box 43

12x3

Box 30

What is frequency?

Box 27

7x3

Box 24

What is the mean?

Box 52

What is the mode? 3,4,5,5,6,8,12,12,20,24,55,55

Box 6

12x4

Box 55

Box 50

1,3,6,7,7,8,11,43,70 What is the median?

Box 39

11x8

Box 47

9x8

Box 21

6x6

Box 17

What is the range?

SNAKES

Ladders

Ladders

SNAKES

If the player lands on a square where the tail of a snake starts, they go down to a lower square where the headis located.

If the player falls on the bottom of a ladder, they move up to the top square where the ladder ends.

INSTRUCTIONS

Players start with a token - which represents each of them - in the initial square and take turns rolling the die. The tokens move according to the numbering on the board, in ascending order. If, at the end of a move, a player lands on a square where a ladder begins, they move up it to the square where it ends. If, on the other hand, they land on a square where a snake's tail begins, they move down it to the square where its head ends. If a player rolls a 6, they can move twice in a single turn. If a player rolls three consecutive 6's, they must return to the initial square and cannot move their token until they roll a 6 again. The player who reaches the final square is the winner. There is a variation where, if a player is six or fewer squares away from the end, they must roll precisely the number needed to reach it. If the number rolled exceeds the number of remaining squares, the player cannot move.