Coats and Ladders
Roll the dice!
Instructions
Box 32
Pharaoh rewards Joseph by making him 2nd in Command! Move your piece to the same square as the person in 2nd place!
Box 20
Joseph is sold to Pharaoh and rises to Potiphar's household! Switch with whoever is in first place. (After the swap, this rule does not repeat.)
Box 15
Joseph is sold into slavery! Move forward 3 spaces.
Box 2
Joseph is born to Jacob and Rachel, move forward 1 space.
Box 9
The brothers throw Joseph in a pit, switch places with the person in last place.
Box 36
The brothers bow before Joseph! Move forward 6 spaces!
Box 25
TJoseph's dream interpretations come true for the prisoners. Move back 6 spaces.
Box 44
TThe famine worsens. Move whoever is in last place back two spaces.
Box 4
Jacob shows favoritism by giving Jacob a "coat of many colors." Move back 1 space and go up the ladder!
Box 38
Joseph imprisons his brothers for a short time. Due to their confusion, move another player 3 spaces forward.
Box 30
Joseph interprets Pharaoh's dreams as 7 years of penty and 7 years of famine! Move forward 5 spaces.
Box 28
Pharaoh has troubling dreams. The only way to move forward is to roll a 1 or 6.
Box 24
Joseph rises in prison and interprets the dreams of prisoners. Your next turn will be skipped!
Box 52
Jospeh breaks down and reveals his true identity. Celebrate by rolling the dice again!
Box 6
Joseph has two dreams, showing his brothers bowing to him. Restart from the beginning!
Box 55
Box 50
Joseph plants a silver cup in Benjamin's sack of grain. Whoever is in last place gets an extra turn!
Box 34
The famine reaches Canaan and Joseph's family leaves for Egypt for help! Your next turn will be skipped.
Box 39
The brothers report to Jacob and Joseph refuses to let Benjamin free. Roll the die and if its even, move forward 3 spaces. If it's odd, move forward 1 space.
Box 47
Joseph hosts a feast for his brothers! Move forward 2 spaces!
Box 21
Joseph is falsely accused and thrown into prison. To move forward, you must roll an odd number.
Box 17
The brothers hide their crime by covering the coat of many colors in blood. Move forward 1 space.
Box 7
Jacob sends Joseph to check his brothers in the pasture. Move forward 3 spaces.
Ladders
Arrows
INSTRUCTIONS
Players start with a token - which represents each of them - in the initial square and take turns rolling the die. The tokens move according to the numbering on the board, in ascending order. If, at the end of a move, a player lands on a square where a ladder begins, they move up it to the square where it ends. If, on the other hand, they land on a square where an arrow begins, they move down it to the square where the point of the arrow ends. If you land on a square with an "information" icon, select the icon and follow instructions. The effect of the icon only works when you land on the square while it is your turn. (If someone else moves your piece to a square with an icon, the icon does not take effect). At the end, if a player is six or fewer squares away from the end, they must roll precisely the number needed to reach it. If the number rolled exceeds the number of remaining squares, the player cannot move.
If the player falls on the bottom of a ladder, they move up to the top square where the ladder ends.
Ladders
If the player lands on a square where the end of an arrow starts, they go down to a lower square where the pointis located.
Arrows
Coats and Ladders
Fr. Matthew Kovar
Created on October 11, 2024
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Transcript
Coats and Ladders
Roll the dice!
Instructions
Box 32
Pharaoh rewards Joseph by making him 2nd in Command! Move your piece to the same square as the person in 2nd place!
Box 20
Joseph is sold to Pharaoh and rises to Potiphar's household! Switch with whoever is in first place. (After the swap, this rule does not repeat.)
Box 15
Joseph is sold into slavery! Move forward 3 spaces.
Box 2
Joseph is born to Jacob and Rachel, move forward 1 space.
Box 9
The brothers throw Joseph in a pit, switch places with the person in last place.
Box 36
The brothers bow before Joseph! Move forward 6 spaces!
Box 25
TJoseph's dream interpretations come true for the prisoners. Move back 6 spaces.
Box 44
TThe famine worsens. Move whoever is in last place back two spaces.
Box 4
Jacob shows favoritism by giving Jacob a "coat of many colors." Move back 1 space and go up the ladder!
Box 38
Joseph imprisons his brothers for a short time. Due to their confusion, move another player 3 spaces forward.
Box 30
Joseph interprets Pharaoh's dreams as 7 years of penty and 7 years of famine! Move forward 5 spaces.
Box 28
Pharaoh has troubling dreams. The only way to move forward is to roll a 1 or 6.
Box 24
Joseph rises in prison and interprets the dreams of prisoners. Your next turn will be skipped!
Box 52
Jospeh breaks down and reveals his true identity. Celebrate by rolling the dice again!
Box 6
Joseph has two dreams, showing his brothers bowing to him. Restart from the beginning!
Box 55
Box 50
Joseph plants a silver cup in Benjamin's sack of grain. Whoever is in last place gets an extra turn!
Box 34
The famine reaches Canaan and Joseph's family leaves for Egypt for help! Your next turn will be skipped.
Box 39
The brothers report to Jacob and Joseph refuses to let Benjamin free. Roll the die and if its even, move forward 3 spaces. If it's odd, move forward 1 space.
Box 47
Joseph hosts a feast for his brothers! Move forward 2 spaces!
Box 21
Joseph is falsely accused and thrown into prison. To move forward, you must roll an odd number.
Box 17
The brothers hide their crime by covering the coat of many colors in blood. Move forward 1 space.
Box 7
Jacob sends Joseph to check his brothers in the pasture. Move forward 3 spaces.
Ladders
Arrows
INSTRUCTIONS
Players start with a token - which represents each of them - in the initial square and take turns rolling the die. The tokens move according to the numbering on the board, in ascending order. If, at the end of a move, a player lands on a square where a ladder begins, they move up it to the square where it ends. If, on the other hand, they land on a square where an arrow begins, they move down it to the square where the point of the arrow ends. If you land on a square with an "information" icon, select the icon and follow instructions. The effect of the icon only works when you land on the square while it is your turn. (If someone else moves your piece to a square with an icon, the icon does not take effect). At the end, if a player is six or fewer squares away from the end, they must roll precisely the number needed to reach it. If the number rolled exceeds the number of remaining squares, the player cannot move.
If the player falls on the bottom of a ladder, they move up to the top square where the ladder ends.
Ladders
If the player lands on a square where the end of an arrow starts, they go down to a lower square where the pointis located.
Arrows