Want to create interactive content? It’s easy in Genially!

Get started free

Eternity Empire Online

Lordsofgallipae Rogers

Created on October 11, 2024

Start designing with a free template

Discover more than 1500 professional designs like these:

Transcript

Learn

PLAY

The year is 220 PFE (Post Frunkian Era) of the first world of Gallipae, or as most humans know it, 110 PUE (Post Undead Era). As the latter would imply, undead are a thing of the past - or at least they should be. Recently, there have been rumors of undead rising again in the old crypts of a long forgotten type of monster known now as "Bloodtakers." You have been enlisted by the great dwarf magician, Ashley, to put the rumors to rest by exploring the old, decrepit chambers.

Eternity Empire Online

Role your accuracy dice when within range and add your melee, ranged, or spell rating to see if you hit. Melee and bow or crossbow attacks must overcome or equal the opponent's defense while spells must overcome or reach the opponent's Mind Power. Then role your damage dice and add the same rating you added for accuracy. Armor is subtracted to a minimum of 1 from melee or bow/crossbow attacks, while Mind Power is subtracted to a minimum of 0 from spell damage. Remember to subtract the appropriate spell count number for the spells you cast! *You may heal spell count by using your movement to expend an equal amount of health and may heal by using your movement either to revive for up to 12 health or take a potion for up to 2 health!*

Combat

You may move your token up to your movement speed once at any point during your turn. Monsters remain generic and inactive till visable through line of sight (at which point you must click them to generate them randomely). Then the highest speed goes first and the monsters always move the furthest they can in a random direction (determined by die on main screen). Remember to find and click any banners that reveal special rooms. These can provide cool upgrades, bonuses, or goal level bosses to battle and defeat.*Your character can be clicked to show their stats and the dungeon stats button can be clicked to show monster stats and goals at any time!*

Exploration and Discovery

How to Play the Demo

Haggferld the Magician Proggression High Mind Power, Spell Count, Spell Rating Medium Defense, SpeedLow Health, Melee RatingNo Armor, Ranged Rating

Susan the Archer Progression High Defense, Speed, Ranged Rating Medium Melee Rating, HealthLow Armor, Mind PowerNo Spells

Raggard the Warrior Proggression High Armor, Health, Melee Rating Medium Defense, SpeedLow Mind PowerNo Spells, Ranged Rating

Choose Thy Champion, Great Hero

Rules

WARNING

Do NOT close character sheet page once opened!

Treasure Trove

Level Stats

Rules

WARNING

Do NOT close character sheet page once opened!

Treasure Trove

Level Stats

Use 3 or less Revives (Reward is a return to full health) Defeat 12 Monsters (Reward is 1 lvl up) Collect the Dungeon's Treasure Trove (Unlocks 1 additional Hero of any class)

Creepy Crypt

Level Goals:

2 Health 2 damage Accuracy Dice 2 Armor 6 Defense 0 Melee Rating 5 Speed

Big Bug

1 Health damage dice Accuracy Dice 0 Armor 4 Defense -1 Melee Rating 2 Speed

Average Skeleton

Monster Stats:

Congrats You found a Blessing that restores 3 health now and 2 health after the next battle in any dungeon level! Remember to use it!

Treasure Trove

Congrats You found a Blessing that restores 3 health now and 2 health after the next battle in any dungeon level! Remember to use it!

Treasure Trove

Use 3 or less Revives (Reward is a return to full health) Defeat 12 Monsters (Reward is 1 lvl up) Collect the Dungeon's Treasure Trove (Unlocks 1 additional Hero of any class)

Creepy Crypt

Level Goals:

2 Health 2 damage Accuracy Dice 2 Armor 6 Defense 0 Melee Rating 5 Speed

Big Bug

1 Health damage dice Accuracy Dice 0 Armor 4 Defense -1 Melee Rating 2 Speed

Average Skeleton

Monster Stats:

Role your accuracy dice when within range and add your melee, ranged, or spell rating to see if you hit. Melee and bow or crossbow attacks must overcome or equal the opponent's defense while spells must overcome or reach the opponent's Mind Power. Then role your damage dice and add the same rating you added for accuracy. Armor is subtracted to a minimum of 1 from melee or bow/crossbow attacks, while Mind Power is subtracted to a minimum of 0 from spell damage. Remember to subtract the appropriate spell count number for the spells you cast! *You may heal spell count by using your movement to expend an equal amount of health and may heal by using your movement either to revive for up to 12 health or take a potion for up to 2 health!*

Combat

You may move your token up to your movement speed once at any point during your turn. Monsters remain generic and inactive till visable through line of sight (at which point you must click them to generate them randomely). Then the highest speed goes first and the monsters always move the furthest they can in a random direction (determined by die on main screen). Remember to find and click any banners that reveal special rooms. These can provide cool upgrades, bonuses, or goal level bosses to battle and defeat.*Your character can be clicked to show their stats and the dungeon stats button can be clicked to show monster stats and goals at any time!*

Exploration and Discovery

How to Play the Demo

Role your accuracy dice when within range and add your melee, ranged, or spell rating to see if you hit. Melee and bow or crossbow attacks must overcome or equal the opponent's defense while spells must overcome or reach the opponent's Mind Power. Then role your damage dice and add the same rating you added for accuracy. Armor is subtracted to a minimum of 1 from melee or bow/crossbow attacks, while Mind Power is subtracted to a minimum of 0 from spell damage. Remember to subtract the appropriate spell count number for the spells you cast! *You may heal spell count by using your movement to expend an equal amount of health and may heal by using your movement either to revive for up to 12 health or take a potion for up to 2 health!*

Combat

You may move your token up to your movement speed once at any point during your turn. Monsters remain generic and inactive till visable through line of sight (at which point you must click them to generate them randomely). Then the highest speed goes first and the monsters always move the furthest they can in a random direction (determined by die on main screen). Remember to find and click any banners that reveal special rooms. These can provide cool upgrades, bonuses, or goal level bosses to battle and defeat.*Your character can be clicked to show their stats and the dungeon stats button can be clicked to show monster stats and goals at any time!*

Exploration and Discovery

How to Play the Demo