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Eternity Empire Online
Lordsofgallipae Rogers
Created on October 11, 2024
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Transcript
Learn
PLAY
The year is 220 PFE (Post Frunkian Era) of the first world of Gallipae, or as most humans know it, 110 PUE (Post Undead Era). As the latter would imply, undead are a thing of the past - or at least they should be. Recently, there have been rumors of undead rising again in the old crypts of a long forgotten type of monster known now as "Bloodtakers." You have been enlisted by the great dwarf magician, Ashley, to put the rumors to rest by exploring the old, decrepit chambers.
Eternity Empire Online
Role your accuracy dice when within range and add your melee, ranged, or spell rating to see if you hit. Melee and bow or crossbow attacks must overcome or equal the opponent's defense while spells must overcome or reach the opponent's Mind Power. Then role your damage dice and add the same rating you added for accuracy. Armor is subtracted to a minimum of 1 from melee or bow/crossbow attacks, while Mind Power is subtracted to a minimum of 0 from spell damage. Remember to subtract the appropriate spell count number for the spells you cast! *You may heal spell count by using your movement to expend an equal amount of health and may heal by using your movement either to revive for up to 12 health or take a potion for up to 2 health!*
Combat
You may move your token up to your movement speed once at any point during your turn. Monsters remain generic and inactive till visable through line of sight (at which point you must click them to generate them randomely). Then the highest speed goes first and the monsters always move the furthest they can in a random direction (determined by die on main screen). Remember to find and click any banners that reveal special rooms. These can provide cool upgrades, bonuses, or goal level bosses to battle and defeat.*Your character can be clicked to show their stats and the dungeon stats button can be clicked to show monster stats and goals at any time!*
Exploration and Discovery
How to Play the Demo
Haggferld the Magician Proggression High Mind Power, Spell Count, Spell Rating Medium Defense, SpeedLow Health, Melee RatingNo Armor, Ranged Rating
Susan the Archer Progression High Defense, Speed, Ranged Rating Medium Melee Rating, HealthLow Armor, Mind PowerNo Spells
Raggard the Warrior Proggression High Armor, Health, Melee Rating Medium Defense, SpeedLow Mind PowerNo Spells, Ranged Rating
Choose Thy Champion, Great Hero
Rules
WARNING
Do NOT close character sheet page once opened!
Treasure Trove
Level Stats
Rules
WARNING
Do NOT close character sheet page once opened!
Treasure Trove
Level Stats
Use 3 or less Revives (Reward is a return to full health) Defeat 12 Monsters (Reward is 1 lvl up) Collect the Dungeon's Treasure Trove (Unlocks 1 additional Hero of any class)
Creepy Crypt
Level Goals:
2 Health 2 damage Accuracy Dice 2 Armor 6 Defense 0 Melee Rating 5 Speed
Big Bug
1 Health damage dice Accuracy Dice 0 Armor 4 Defense -1 Melee Rating 2 Speed
Average Skeleton
Monster Stats:
Congrats You found a Blessing that restores 3 health now and 2 health after the next battle in any dungeon level! Remember to use it!
Treasure Trove
Congrats You found a Blessing that restores 3 health now and 2 health after the next battle in any dungeon level! Remember to use it!
Treasure Trove
Use 3 or less Revives (Reward is a return to full health) Defeat 12 Monsters (Reward is 1 lvl up) Collect the Dungeon's Treasure Trove (Unlocks 1 additional Hero of any class)
Creepy Crypt
Level Goals:
2 Health 2 damage Accuracy Dice 2 Armor 6 Defense 0 Melee Rating 5 Speed
Big Bug
1 Health damage dice Accuracy Dice 0 Armor 4 Defense -1 Melee Rating 2 Speed
Average Skeleton
Monster Stats:
Role your accuracy dice when within range and add your melee, ranged, or spell rating to see if you hit. Melee and bow or crossbow attacks must overcome or equal the opponent's defense while spells must overcome or reach the opponent's Mind Power. Then role your damage dice and add the same rating you added for accuracy. Armor is subtracted to a minimum of 1 from melee or bow/crossbow attacks, while Mind Power is subtracted to a minimum of 0 from spell damage. Remember to subtract the appropriate spell count number for the spells you cast! *You may heal spell count by using your movement to expend an equal amount of health and may heal by using your movement either to revive for up to 12 health or take a potion for up to 2 health!*
Combat
You may move your token up to your movement speed once at any point during your turn. Monsters remain generic and inactive till visable through line of sight (at which point you must click them to generate them randomely). Then the highest speed goes first and the monsters always move the furthest they can in a random direction (determined by die on main screen). Remember to find and click any banners that reveal special rooms. These can provide cool upgrades, bonuses, or goal level bosses to battle and defeat.*Your character can be clicked to show their stats and the dungeon stats button can be clicked to show monster stats and goals at any time!*
Exploration and Discovery
How to Play the Demo
Role your accuracy dice when within range and add your melee, ranged, or spell rating to see if you hit. Melee and bow or crossbow attacks must overcome or equal the opponent's defense while spells must overcome or reach the opponent's Mind Power. Then role your damage dice and add the same rating you added for accuracy. Armor is subtracted to a minimum of 1 from melee or bow/crossbow attacks, while Mind Power is subtracted to a minimum of 0 from spell damage. Remember to subtract the appropriate spell count number for the spells you cast! *You may heal spell count by using your movement to expend an equal amount of health and may heal by using your movement either to revive for up to 12 health or take a potion for up to 2 health!*
Combat
You may move your token up to your movement speed once at any point during your turn. Monsters remain generic and inactive till visable through line of sight (at which point you must click them to generate them randomely). Then the highest speed goes first and the monsters always move the furthest they can in a random direction (determined by die on main screen). Remember to find and click any banners that reveal special rooms. These can provide cool upgrades, bonuses, or goal level bosses to battle and defeat.*Your character can be clicked to show their stats and the dungeon stats button can be clicked to show monster stats and goals at any time!*