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Transcript
Who's Telling the Truth?
By: Aly Nelson
INDEX
Objective.
Materials Needed.
Instructions.
Instructions pt.2
Example.
Language Focus.
Objective.
This game aims to improve the students' semantic processing abilities. It focuses on the long-term store, specifically in word retrieval, having students retrieve specific vocabulary about their experience and persuading others.
Materials Needed.
Small slips of paper or index cards
Pen or Pencils
Instuctions.
How to Play:
/01
Prep: Ask students to write three unknown things about themselves on a small piece of paper.
/02
Gather papers: Gather all the papers and mix them up.
/03
Choosing Participants: After gathering all the papers, ask three students to come to the front of the class.
/04
Role Playing: Three students at the front of the class will say the fact belongs to them. They will attempt to make the rest of the class believe them when, in fact, they are lying.
Instructions pt. 2
How to Play
Questioning Round:
The rest of the class begins with activities, each asking one question to one of the three students. The questions should be designed to solicit more information and provide validity to statements made by the subject. Example questions might include:"When did this happen?" "Who was with you when this incident occurred?" "Why did you do that?"
Guessing:
After a round of questions, the class is left guessing whose statement is the truth.
Reveal:
The student who wrote the fact introduces himself/herself, and the class property debates why the other students believed or did not believe that fact.
Example:
Fact: "At some point, I was trapped in an elevator for 3 hours." Question 1: "What building were you in when it happened?" Question 2: "What did you busy yourself with?" Question 3: "Did anyone else get stuck with you?"
Source.
Language focus
Word Retrieval: Students use the words quickly in the questions and develop arguments to answer them.Semantics: Students question and reason to arrive at new-depth meanings of the words and the experiences. Listening and Critical Thinking: Students have to pay attention to the answers shown, and they also have to evaluate whom one has to believe. This game encourages students to be active participants, interact, and use their creativity to say something in class, which makes the game attractive to learners while at the same time improving their language skills.