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Transcript

Overview

A bit of history...

Headquarters :

Founded in 1986

Video games development studio

1994 : a new direction

1 : the customers' needs

Challenge

Immersion

Satisfaction

  • Challenging gameplay
  • Immersion
  • deep and engaging lore

FromSoftware's solution

Challenging gameplay

Punishing combat style

Learning through failure

high precision is required

openworld design

Discovery is the main focus

freedom of exploration

Rich atmospheric worlds

immersion through lore

Rich and engaging lore

Indirect storytelling

Notable titles

Key figures and facts

"Small" and focused team:vision, control, and focus on details

~300

developers per title

1

Visionnary leader - Hikeda Miyazaki

2~3

years between each major release

30+ years

In the industry

2

Game of the Year awards

Industry Recognition: Twice Honored with GOTY Awards

~300

developers per title

1

Visionnary leader - Hikeda Miyazaki

2~3

years between each major release

30+ years

In the industry

2

Game of the Year awards

~300

developers per title

Hidetaka Miyazaki : the creative leader

1

Visionnary leader - Hidetaka Miyazaki

2~3

years between each major release

30+ years

In the industry

2

Game of the Year awards

Slow development cycle:quality over quantity

~300

developers per title

1

Visionnary leader - Hidetaka Miyazaki

2~3

years between each major release

30+ years

In the industry

2

Game of the Year awards

~300

developers per title

1

Visionnary leader - Hidetaka Miyazaki

2~3

years between each major release

30+ years

In the industry

2

Game of the Year awards

Decades of experience : shaping the videogame's marketplace since 1986

Conclusion