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Scale e Serpenti

Gianpaolo Vito Brescia

Created on September 25, 2024

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Transcript

Roll the dice!

Scale e Serpenti

Instructions

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Did you know that images are an aesthetic resource that tell stories on their own and also keep thebrain awake?

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We do and see many things throughout the day. A lot. How many would you say our brain remembers? Like,in percentage.

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Did you know that Genially allows you to share your creation directly, without the need for downloads?

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Did you know that the window allows you to addwider content?

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Did you know that images are an aesthetic resource that tell stories on their own?

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Did you know that images illustrate what you want to convey and are a support to add additional info?

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What percentage of our brain is involved in processing visual stimuli, such as images, interactivities,or animations?

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What would you use in your presentation to entertain, provide relevant information, and capture the attention of your audience?

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Did you know that images are a support to add info?

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Did you know that multimedia content is essential to achieve a WOW effect in your creations?

SNAKES

Ladders

Ladders

SNAKES

If the player lands on a square where the tail of a snake starts, they go down to a lower square where the headis located.

If the player falls on the bottom of a ladder, they move up to the top square where the ladder ends.

INSTRUCTIONS

Players start with a token - which represents each of them - in the initial square and take turns rolling the die. The tokens move according to the numbering on the board, in ascending order. If, at the end of a move, a player lands on a square where a ladder begins, they move up it to the square where it ends. If, on the other hand, they land on a square where a snake's tail begins, they move down it to the square where its head ends. If a player rolls a 6, they can move twice in a single turn. If a player rolls three consecutive 6's, they must return to the initial square and cannot move their token until they roll a 6 again. The player who reaches the final square is the winner. There is a variation where, if a player is six or fewer squares away from the end, they must roll precisely the number needed to reach it. If the number rolled exceeds the number of remaining squares, the player cannot move.