MIND MAP
erin flessner
Created on September 22, 2024
Over 30 million people build interactive content in Genially.
Check out what others have designed:
Transcript
Why should edtech incorporate UX design?
Lorem ipsum dolor sit
Lorem ipsum dolor sit
Usable and Useful
Student-Centered Approach
User-Centered Design
Users:EdTech via mobile devices
Perspectives
Needs
Interactivity
Involve Users in the Design
What UX design components should be incorporated into edtech?
Perspectives
Needs
Learners:EdTech via mobile devices
Personal Reflection 2
UX design bridges the gap between user needs and learning goals.
- Design Thinking "helps people discover and develop empathy with their target audience" (James, 2017).
Lorem ipsum dolor sit amet, consectetuer adipiscing elit, sed diam nonummy nibh euismod tincidunt ut laoreet dolore magna aliquam erat volutpat.
Lorem ipsum dolor sit amet, consectetuer adipiscing elit, sed diam nonummy nibh euismod tincidunt ut laoreet dolore magna aliquam erat volutpat.
Lorem ipsum dolor sit amet, consectetuer adipiscing elit, sed diam nonummy nibh euismod tincidunt ut laoreet dolore magna aliquam erat volutpat.
With a student-centered learning approach, UX provides structure to meet learning outcomes, while also taking student preferences into account.
- Iterative design helps identify and incorporate user "needs, desires, and limits" (Santoso & Putra, 2021).
Stakeholders are condisered as one of the "three factors that influence UX" (Huang et al., 2019, p 88):
- Primary (use the product consistently)
- Secondary (inconsistent or mediated use of the product)
- Tertiary (decision-makers and implementers)
- Real-world and prior knowledge
- Simple structure/navigation
- Use graphics to connect steps
- Guide users w/limtied options
- Easy recovery
- Interactive video content
- Mind maps/graphic organizers along the way (digital notes)
- Promotes acceessibility and flexibility or different learning styles
- Peer interaction
- Discussion forums, community boards
- Notifications
- Motivation, progress, feedback
Incorporate the UCD practices for UX design into Learner Experience Design: "Making sure student voice is integrated more purposefully by sharing the course development and iterative process with those for whom it is designed" (Kilgore, 2016).
- May understand mobile devices recreationally, but lack the domain knowledge to assist in utilizing new programs/apps
- Needs motivation
- LCD focuses on the knowledge "that lies between a novice learner and an expert" (Hunag et al., 2021, p 84).
Tech: Mobile Devices
Needs of Learners
- Learners need more motivation because they lack specific domain knowledge.
- Through reminders, notifications, and peer communication (social presence)
- Learners need edtech that decreases cognitive load, since they have more information to process.
- Digestible information that is presented in a variety of ways to address different learning styles
Technology: Mobile Device
User Perspectives
- Already have background/domain knowledge
- Use tools with the same context/for the same purpose (homogenous population)
- Phones for work purposes: email, attach files, edit presentations, and communicate with team members
- Tools assist them in completing work
- "UCD addresses conceptual distance between" user and product (Huang, et al. p 84)
- For mobile devices, the distance may be layout changes from computer to phone