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Transcript

Intergalactica by Alex Lato

CLICK PIC TO START

Level 1

Sing - GRades 3 - 6

Can - Grades 3- 6

Sequences

Fractions

CLOCKS

Number Machines

Age 7 - 10

Maths Week England

Proud Partner Of

The questions in this episode are designed for children between 7 & 10. They will be challenging for most 7 year olds, and easy for most 10 year olds. For 8-9 year olds it depends where they are in their development. If these questions are too easy, please consider trying the Level 2 adventure! Click here to return to the Escape Room Hub.

Instructions

Select the correct answer to proceed to the next question. Choose wrongly, and you will have to wait a few seconds before you are allowed to continue.Complete each mission to uncover a number that forms part of a 4 digit code.Enter the code into the final gateway to complete the adventure. Complete the adventure to earn a Mission Certificate and a DETER code.Collect Deter Codes to access hidden content and special features, and get 10% off any product in the Numberella World shop.

Welcome to this Numberella Escape Room Adventure

Ronnie Resist, Numberella and Miss A Go are in the sunken city of Valatoga on a mission to rescue some Valatogan children who are trapped in the hold of an old sunken cruise ship. Time is running out to save them. Ronnie and Numberella have just put on their drysuits and aqualungs and are preparing to venture into the hull of the ancient vessel, which has lain on the bottom of the ocean for over a hundred years. Numberella is nervous, and although she isn't letting on, she is extremely scared of enclosed spaces. Pushing her fear to the back of her mind, she adjusts her straps and opens the hatch. In a flood of bubbles, the adventurers float gently into the inky deep, and kick gingerly towards the yellow lights of the sunken wreck.

Numberella and The Mystery Of The Missing Children Part 2

INDEX

- mission 1 - The Hatch

- mission 2 - The CUBE

Full Story + All Missions

- MISSION 3 - INSIDE THE CUBE

- MISSION 4 - The Puppies

"Not as cold as I thought it would be," says Ronnie cheerfully. "No, it's not bad, is it," says Numberella nervously. "Look at those fish!" exclaims Ronnie. "They look like they're having a meeting. Ha! That one has a big black bump on its side." 'Where!" says Numberella sharply. "Just... huh, it's gone now," says Ronnie. "It was just over there by the orange rocks." "Hey you two!" The stern voice of Miss Ago cuts through the static. "Stop chit-chatting and get on with it will yeh." "Sorry Agatha," mutters Ronnie. "I heard that, Ronald," says Miss Ago, still nettled after their previous exchange.

Mission 1 - The Hatch

* click here to attempt the first part of the mission.

"Look," says Numberella. "I can see a doorway. And there's a keypad on it. What's the code please Miss A?" "Er... just a sec," says Miss Ago. "The Valatogans sent it over but it's encrypted. I'll tell you what it says, you have to use things you can only see around the door, otherwise I would have, you know, solved it myself." "Sure you would have," mutters Ronnie. "I heard that Ronald Resist," says Miss Ago, "And if you think that just because..." "What are the clues, Miss A please?" says Numberella impatiently. "Ah, yes, the clues. You have to solve them and collect the first letter of each word answer, or the number, if it's a number answer. That will then give you the code to unlock the door. Here they are..."

Mission 1 - The Hatch

- Mission 1 - The Hatch

Click pic to start

SOLVE THE CLUES TO HELP NUMBERELLA AND RONNIE ENTER THE SHIP

"On the left of the door there are several portholes. The colours of the portholes are Red, Yellow, Green, Red, Yellow and then unlit. What colour should the unlit porthole be to continue the pattern?"

Green

RED

Yellow

"Above the door, there are some metal rungs leading to the deck. First there are 2 rungs, then a missing rung. Then another 2 rungs, then a missing rung. If this is a pattern, how many rungs will there be next?"

3

2

4

"On the right of the door, there are a series of letters. The first letter is Z, then X, then V. Then, there is a space. What letter should go in the space?"

Y

T

W

"Below the door, there is an old pathway which the Valatogans used to feel their way to the door when the electricity wasn't working. Each flagstone has a number on it. The number nearest the door is 109. The next one back is 102. What will the number be on the third flagstone away from the door?"

95

94

96

"OK well done," says Miss A Go. "Now take the first letter of the first answer, the number of the second answer, the letter of the third answer, and the number of the fourth answer. That's your code. Punch it into the keypad."

G2T95

Y2T95

G2S97

MISSION

COMPLETE

1

CONGRATULATIONS!

Click on the star to reveal your first number - you will need all the numbers at the end to open the final lock

THE FIRST NUMBER IS 6

WRONG!

whilst you are waiting, have a think about your answer

TRY AGAIN

The door opens slowly, revealing a long, dark corridor lit by sporadic red lights. Numberella and Ronnie swim in, their flippers flicking, algae dislodging from the walls. "Any idea where we’re going, Miss A?" asks Numberella nervously. Only static. "Great," she mutters. "Miss A Go can’t hear us anymore." "No bad thing," jokes Ronnie, though there’s tension in his voice. "Do we have a map?" "No map," says Numberella, "but I’ve got an oxy-torch." She flicks it on, the bright white light slicing through the water. Startled fish scatter as the corridor opens into a large atrium. Above them, shadows move. "Sharks," whispers Ronnie. Large sharks circle near the surface, drawn closer by the activity below. Numberella gasps. "Look, Ronnie!" In the middle of the atrium stands a transparent cube, like a massive ice block. Inside, children jump, excitedly pointing down. "Miss A Go! We’ve found them!" yells Ronnie. Both their holoscreens ping, showing a code.Ronnie swims to the cube’s base, where an airlock door is visible. He enters the code, but there is a PFFFFT sound and suddenly, a red stain spreads through the water.

Mission 2 - The Cube

"Ronnie!" screams Numberella."I’m fine! It’s just ink—wait, no. What if it’s blood!" The sharks seem to smell it, and start circling lower. "It’s a Meltz trap! They used the children to lure us in!" The door behind them slams shut, cutting off their escape route. "I’ve only got 10 minutes of oxygen left!" Ronnie shouts. "It’s blood, Ronnie! The sharks are coming! We need to get into the airlock, now, or we’re going to be eaten alive!" "WHAT'S THE CODE" shouts Ronnie desperately at the panicking children in the cube. One of the children holds up a hand and extends some fingers. "4!" shouts Numberella, giving the thumbs up. "7," shouts Ronnie. "9," shouts Numberella. "8" shouts Ronnie. He enters the code. Nothing happens. "Why isn't it working?" he shouts. "Wait, wait," says Numberella. "Valatogans do a basic encryption on all their numbers.

Mission 2 - The Cube

- MISSION 2 - The Cube

Numberella and Ronnie need to enter the cube to avoid being eaten by sharks

Click the pic to begin

"For even numbers you have to times by 5 and subtract 11. For odd numbers you have to times by 4 and subtract 9...

9

So 4 must equal..."

8

10

"Ok Numbers, say again," says Ronnie. "For even numbers you have to times by 5 and subtract 11. For odd numbers you have to times by 4 and subtract 9...

18

so 7 must equal..."

19

20

"Ok Numbers, one more time, I don't want to mess this up now." "For even numbers you have to times by 5 and subtract 11. For odd numbers you have to times by 4 and subtract 9...

29

30

so 9 must equal..."

27

"Ok just one more time, and we're in.""Well done Ronnie. Steady hands! For even numbers you have to times by 5 and subtract 11. For odd numbers you have to times by 4 and subtract 9...

29

so 8 must equal..."

28

30

MISSION

COMPLETE

2

CONGRATULATIONS!

Click on the star to reveal your second number - you will need all of at them at the end to open the final lock

THE Second Number Is 5

TRY AGAIN

WRONG!

whilst you are waiting, have a think about your answer

The airlock beneath the cube opens and Numberella and Ronnie swim in. They punch the green light on the wall and the door closes beneath them. Suddenly the nose of a shark jabs through, its sharp white teeth locking into the metal. Ronnie draws out his diving knife and hacks into it savagely, and it reels in pain, bleeding heavily. Around it, the other sharks close in. The door closes finally, and there is a hum as the water begins to be pumped out. "Phew," says Numberella. "That was a close one." "Ehut namagy," she says to the startled children. "Gamali English?" "Wre speak English," says one child, in an accent quite similar to Irish. "Thanks for coming to rescue us! I'm Robert." "Our... pleasure," says Numberella. "I'm Numberella. But we're now stuck in here with you! None of you have suits, the doors are locked, and we can't contact Miss A Go to tell her where to pick us up!"

Mission 3 - Inside The Cube

"We don't need suits," says Robert. "Look." He turns his head, and behind his ears are gills. "No way!" says Ronnie. "Y'all can breathe water?" "Yes," says a girl, for the first time. "But they don't help us against the sharks." "Fairs," says Ronnie, blushing. "All we really need to do is start the engine on this thing, but we can't figure out how to unlock it," says another of the children. "What!?" say Numberella and Ronnie together. "This is a Valatogan Warp Cube" says the boy. "You surface folk are so far behind." "Er... you're the guys stuck under the sea," begins Ronnie. "I've heard of them," says Numberella. "Take me to the console and I'll see what I can do." On the console there are various shapes, with numbers flickering above and below them.

Mission 3 - Inside The Cube

- MISSION 3 - Inside The Cube

Help The ADVENTURERS START THE WARP CUBE ENGINE AND ESCAPE THE SHARKS

Click the pic to begin

"I get it," says Numberella, and reaches forward to press one of the circles.

Circle1

Circle2

Circle3

"This is easy," says Ronnie. "Don't they teach you anything down here, Gills?" he asks. "Amgam Rumpu Sphinctam," says Robert, and the other Valatogans snigger. Ronnie reddens.

Square1

Square2

Square3

"Is that the best you've got?" murmurs Numberella.

Pentagon1

Pentagon2

Pentagon3

"And now for the hexagons," says Ronnie happily.

Hexagon1

Hexagon2

Hexagon3

MISSION

COMPLETE

3

CONGRATULATIONS!

Click on the star to reveal your third number - you will need all the numbers at the end to open the final lock

THE Third Number Is 9

TRY AGAIN

WRONG!

whilst you are waiting, have a think about your answer

The cube shudders and then moves upward so violently that all the children are thrown to the floor. Then it stops, equally suddenly. "We need to tell it where to go," says Robert. "Robert," begins the little girl gingerly. "Shut it Michaela," he snaps. "The puppies are long gone. You need to accept it." "But they might still..." she havers. "They're not!" says Robert again. "Puppies?" says Numberella. "Her dog had a litter of puppies a couple of weeks ago. They got left in the apartment when we were evacuated. "They're dead! They're dead!" he says again, and Michaela starts to cry. "I think we should get them," says Ronnie, "Or at least see. Where are they?" Michaela shoots him a grateful look.

Mission 4 - The Puppies

"To get to them we would have to clear Residential Police BotSubs and we will never be able to answer the challenges," says Robert crossly."We might be able to though," says Numberella. "You're crazy," shouts Robert. "You come here to rescue us and now you want to take us back into the unstable end of the ship?" "I'm not doing it!" "We at least ought to try," says Ronnie. "What are the coordinates Michaela?" He punches them into the console and the cube starts to move extremely quickly, as if the water isn't there. Suddenly they jerk to a halt, and a stern robotic voice comes over the intercom: "Attention Warp Cube!" A Sentry Bot with a blue flashing light is standing in front of them, barring a large gateway which says: Underwater Mansions." "That's original," murmurs Ronnie. On the warp Cube's screen, the following instructions appear:

Mission 4 - The Puppies

- MISSION 4 - The Puppies

A Security Bot is stopping Numberella and Ronnie rescuing the puppies. Can you help them bypass it?

Click the pic to begin

9.30 am

"The time now is half past 4 in the afternoon. What time was it 6 hours ago?"

10.30 am

10.30 pm

"My sentry bot watch is 1 hour slow. The time it says is 1.30. What time is it really?"

1.30

2.30

3.30

"My sentry bot watch is 15 minutes fast and reads 4.25. What time is it really?"

4.40

4.15

4.10

"My sentry bot watch says 1345. What time will it be in 12 hours from now in Probabilium, which is 1 hour behind our current time zone?"

0545

0045

0345

MISSION

COMPLETE

4

CONGRATULATIONS!

Click on the star to reveal your fourth number - you will need all the numbers at the end to open the final lock

THE FOURTH Number Is 2

TRY AGAIN

WRONG!

whilst you are waiting, have a think about your answer

Do you have what it takes to join Numberella and Ronnie in DETER?

Achieve ANT Certificateson Candy Cane Bridge

to prove yourself!

Prepare Your Secret Code!

Click a fish to continue

CONGRATULATIONS!

Mission COMPLETE

Click the ULTRA RADICAL R-SUB-500 to get your Mission Certificate and DETER Codes.DETER codes get you money off Numberella merch and access to secret content.Don't miss out!

Information

Credits

instructions

Team Credits

Story A.F.L. Newberry

Numbers: Grant Whitaker

Cartoons:MoritzBunk

alexander@numberellaworld.com

grant@numberellaworld.com

mo@numberellaworld.com

Sound Credits

Click here to view Sound credits and links to sources

Music Credits

Click here to view Image credits and links to sources

Featured Music

Artist: Alex LatoAlbum: InfamousSong: Intergalactica

Yes I do

Featured Song

Intergalactica

Alex Lato

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