
Cloud | Graphic 4 [Interactivity]
Isoline Communicatio
Created on September 13, 2024
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Transcript
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This brand uses gamification extensively to engage readers in its ‘state of text messaging’ report
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This brand’s annual report showcases a wide range of design and interactivity-boosting techniques
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This brand uses B2C tactics such as emojis and strong headlines to increase podcast engagement and differentiate it from competitors.
A few examples to showcase [this could be 3 pages where we move from one page to the other]Slide 1 of carousel: https://www.bandwidth.com/reports/state-of-messaging/ Copy: This brand uses gamification extensively to engage readers in its ‘state of text messaging’ report Slide 2 of carousel: https://publications.tanla.com/integrated-report-fy24-tanla-platforms-limited/full-view.html Copy: This brand’s annual report showcases a wide range of design and interactivity-boosting techniques Slide 3 of carousel: https://www.infobip.com/scaleup-and-up Copy: This brand uses B2C tactics such as emojis and strong headlines to increase podcast engagement and differentiate it from competitors.