The Great Wave
Anna Salvador Marimon
Created on September 12, 2024
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Transcript
19. Anna Salvador 4 ESO
THE GREAT WAVE
of Kanagawa
Index
Artist
Location
Influences
Works
Curiosities
Video
Painting
- Painter - Engraver
October 31, 1760 - Edo, Japan
ARTIST
Katsushika Hokusai (葛飾北斎)
May 10, 1849 (age 88) - Tokyo, Japan
Narrative Beings.
Mount FujiIn Japan has traditionally been linked to eternal life.
WorkConsidered one of the most important in Japan as far as landscape painting is concerned.
Katsushika Hokusai
It was very popular in Japan around the 18th century, whose prints usually show the customs of life of that period.
One of the most renowned Japanese artists in the world, he created his work 200 years ago.
Techniques - Ukiyo-e
Personal life
THE GREAT WAVE
OF KANAGAWA
Original title: 神奈川沖浪裏 Kanagawa oki nami ura
Museum: Metropolitan Museum, New York (United States)
Technique: Etching (25cm x 37cm)
The paintingThe sacred mountain gives way to this enormous and dynamic tsunami.
Metropolitan Museum, New York (United States)
LOCATION
Fly
Ticket
Time
Located in
Collection
Price
INFLUENCES
Greatest development occurred in the 18th and 19th centuries: + economic resources = more appreciated woodcuts
The ukiyo-e genre disappeared due to photography and new printing techniques
WORKS OF HoKUSAI
Curiosities
Forms a perfect spiral that obsessed artists like Van Gogh.
It is considered a metaphor for human vulnerability in the face of the unstoppable forces of nature.
Symbolizes strength, power and respect for nature.
Video
THANK YOU FOR LISTENING
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We are visual beings. We are capable of understanding images from millions of years ago, even from other cultures.
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- It is clear and structured.
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- Matches your audience.
- Adapts fonts and color to the theme.
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Basic Concepts
- We are visual beings. We are capable of understanding images from millions of years ago, even from other cultures.
- Narrative beings. We tell thousands and thousands of stories. ⅔ of our conversations are stories.
- Social beings. We need to interact with each other. We learn collaboratively.
- Digital beings. We avoid becoming part of the content saturation in the digital world.
- Creative beings. Fun is needed for creativity, creativity for innovation, innovation for success... Fun is success.
- Exploring beings. We turn visual communication into an experience when we add interactivity, animation, and storytelling.