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NORMANDY 1944

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Transcript

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19502023

Origenes y evolución de la graficación por computadora

Ben Laposkiy crea las primeras imagenes graficas uutilizando un oscilocopio

La maquina de whirlwind fue una de las primeras computadoras grandes de alta velocidad

La maquina SAGE (Semi-Automatic Ground Environment) provee un sistema de defensa aerea en los estados unidos como proteccion.

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Steve rusell crea spacewar el primer videojuego por comutadora

Ivan Sutherland desarrolla Sketchpad, el primer programa de dibujo por computadora y es cs considerado fundador de la graficacion.

Nolan kay crea el juego "pong" tipo aracde (maquinitas) dando en pie la cracion de consolas

El apple 1 fue unos de los primeras computadoras fue diseñado por steve wozniak

La IBM PC comenzo a ser vendidad en agosto

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1992

1983

H12alo: Combat Evolved, comúnmente conocido como Halo, Halo CE o Halo 1, es un videojuego de disparos en primera persona desarrollado por Bungie Studios y publicado por Microsoft Game Studios el 15 de noviembre de 2001,

Avatar se estrena, utilizando tecnología de captura de movimiento y gráficos 3D avanzados

Se popularizan las impresoras 3D, permitiendo la creación de objetos físicos a partir de modelos digitales2.

Se lanza el videojuego Destiny, conocido por sus gráficos detallados y realistas

2024

Se desarrollan nuevas técnicas de renderizado en tiempo real, mejorando la calidad gráfica en videojuegos y simulacione

En la actualidad los gráficos generados por computadora forman parte fundamental del entretenimiento. Las diferentes técnicas de graficación por computadora y las capacidades del hardware han evolucionado tanto que hoy en día es posible sumergir al usuario en un mundo de fantasía totalmente digital.

2020: La realidad virtual y aumentada se integran cada vez más en aplicaciones comerciales y de entretenimiento2.

1980

Take advantage of our resource bank or upload your own visual elements to enhance the storytelling of your creation.

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Need more reasons to create dynamic content? Well: 90% of the information we assimilate comes to us through sight, and we retain 42% more information when the content is moving.What you read: interactivity and animation can turn the most boring content into something fun. At Genially, we use AI (Awesome Interactivity) in all our designs, so you can level up with interactivity and make your content valuable and engaging.When giving a presentation, you should pursue two objectives: conveying information and avoiding yawns. For this, it can be a good practice to create a framework and use words that will be etched into your audience's brains.

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1980

And use this space to describe it. Multimedia content is essential in a presentation, to wow everyone. Additionally, this way you will synthesize the content and entertain your audience.

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2010

Pose a dramatic question; it is the essential ingredient to maintain the audience's attention. It is usually subtly posed at the beginning of the story to intrigue the audience and is resolved at the end.Visual content is a universal, cross-cutting language, like music. We are capable of understanding images from millions of years ago, even from other cultures.

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1970

Take advantage of our resource bank or upload your own visual elements to enhance the storytelling of your creation.

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Need more reasons to create dynamic content? Well: 90% of the information we assimilate comes to us through sight, and we retain 42% more information when the content is in motion. What you read: interactivity and animation can turn the most boring content into something fun. At Genially, we use AI (Awesome Interactivity) in all our designs, so you level up with interactivity and turn your content into something valuable and engaging. When giving a presentation, two objectives must be pursued: conveying information and avoiding yawns. To achieve this, it may be a good practice to create a schema and use words that will be etched in the minds of your audience.

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1983

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1992: OpenGL Fue originalmente desarrollada por Silicon Graphics Incorporated (SGI). Se volvió un estándar que define una API para crear aplicaciones que generen gráficos 2D y 3D.

2001

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1950

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1960

Take advantage of our resource bank or upload your own visual elements to enhance the storytelling of your creation.

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Interactivity and animation can be your best allies when creating tables, infographics, or charts that help provide context to information and simplify data for translation to your audience. We are visual beings and find it easier to 'read' images than written text.Showing enthusiasm, drawing a smile, and mntaining eye contact with your audience can be your best allies when telling stories that excite and arouse the interest of the public: 'The eyes, kid. They never lie.' This will help you 'match' with your audience. Leave them speechless!

With Genially's templates, you can include visual resources to leave your audience speechless. Also, highlight a specific phrase or data point that stays etched in the memory of your audience and even embed external content that surprises: videos, photos, audios... Whatever you want!

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1976

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