Gregg - INFO 5345 | Module 2: Key Concepts
Ezzy Gregg
Created on September 3, 2024
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Transcript
Ideas for Implementation
PASSIVE PROGRAMMING (PP)
What is passive programming?
Make& Take
Benefitsof PP
ReadingChallenges
Hallmarks of PP
This or That?
Esmeralda Gregg - INFO 5345
Passive programming allows the librarian to increase the library's outreach without "telling students how or when to complete the task" (Hincks, 2023).
Benefits of Passive Programming:
- Doesn't have to be time-consuming
- Can be simple and inexpensive
- Potential to reach many patrons
- Encourages participation
- Reuse or repurpose materials on hand (Hincks, 2023 & Slay, 2022).
Make & Take Kits - themed kits with supplies and instructions to create a product. Slay (2022) offers the idea of a different kit for each month, like paper strip pumpkins for October or up-cycled t-shirt bags in April for Earth Day. Students can "make & take" in the library or at home.
This or That? - posted questions like- zombie apocalypse or alien invasion? Students can write their choice on a Post-it and leave their response. The display can include books that tie in with the question's theme. The question can be changed weekly or bi-weekly to keep students coming back.
Reading Challenges: displays that invite students to participate in themed reading challenges, such as fairy tale retellings or genre fusion (Fitzpatrick, 2023). Reading challenges can be changed monthly. Eventually, a component to connect readers can be added.
Passive programming initiatives can be in and beyond the library's walls (Hincks, 2023 & Fitzpatrick (2020) describe passive programming as invitations to:
- interact with the library (gets users thinking or creating)
- explore literacy (genres, authors, etc.)
- connect with others