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Transcript

Ideas for Implementation

PASSIVE PROGRAMMING (PP)

What is passive programming?

Make& Take

Benefitsof PP

ReadingChallenges

Hallmarks of PP

This or That?

Esmeralda Gregg - INFO 5345

Passive programming allows the librarian to increase the library's outreach without "telling students how or when to complete the task" (Hincks, 2023).

Benefits of Passive Programming:

  • Doesn't have to be time-consuming
  • Can be simple and inexpensive
  • Potential to reach many patrons
  • Encourages participation
  • Reuse or repurpose materials on hand (Hincks, 2023 & Slay, 2022).

Make & Take Kits - themed kits with supplies and instructions to create a product. Slay (2022) offers the idea of a different kit for each month, like paper strip pumpkins for October or up-cycled t-shirt bags in April for Earth Day. Students can "make & take" in the library or at home.

This or That? - posted questions like- zombie apocalypse or alien invasion? Students can write their choice on a Post-it and leave their response. The display can include books that tie in with the question's theme. The question can be changed weekly or bi-weekly to keep students coming back.

Reading Challenges: displays that invite students to participate in themed reading challenges, such as fairy tale retellings or genre fusion (Fitzpatrick, 2023). Reading challenges can be changed monthly. Eventually, a component to connect readers can be added.

Passive programming initiatives can be in and beyond the library's walls (Hincks, 2023 & Fitzpatrick (2020) describe passive programming as invitations to:

  • interact with the library (gets users thinking or creating)
  • explore literacy (genres, authors, etc.)
  • connect with others