Want to make interactive content? It’s easy in Genially!

Over 30 million people build interactive content in Genially.

Check out what others have designed:

Transcript

WELCOME BACK TO SCHOOL

How does it feel to be back to school? What are you looking forward to and what are you worried about?

0. When I was growing up

1.1 English-speaking cultures 1.2 Cultures go global 1.3 Stronger together 1.4 A helping hand

1. We are the world

2.1 The world under threat 2.2 A global call 2.3 Playing my part 2.4 Ads all around

2. There’s no Planet B

3. My job, my choices

3.1 The future ahead 3.2 Choosing my path

EVALUATION CRITERIA

I.COMPREENSÃO ESCRITA 20%

COMPREENSÃO ORA 15%

INTERAÇÃO E PRODUÇÃO ESCRITA 25%

INTERAÇÃO ORAL/ PRODUÇÃO ORAL 25%

RELACIONAMENTO INTERPESSOAL 15%

TESTS

THIRD TERM

SECOND TERM

FIRST TERM

  • 11º D1/2 - 28 /10/ 24
  • 11º G - 28/10/24
  • 11º F - 29/10/14
  • 11º C - 25/10/24

Lorem ipsum dolor sit amet, consectetur adipiscing elit.

start >

GameThanks - for the compliment

Students share compliments about one another. Every student gets a blank piece of paper taped to their back. Then, each classmate thinks of a compliment to write down on the back of every other student. After the entire class is finished, have students remove their papers and read all the compliments they received in front of the class.

smart - wise - awesome - honest - friendly - you rock - helpful - beautiful - sensible - sensitive - good listener - resilient - gorgeous - you shine - inspiring - charming - sweet - ...

Which Shaped History More? The Ice Bucket Challenge profoundly impacted society by raising awareness and funds for ALS, leading to real scientific advancements and influencing future online activism models. Pokémon Go, while a technological and cultural event, had a shorter-lived direct impact on society. It contributed to popularising AR and encouraging physical activity, but its effects were largely confined to the entertainment and technology areas. In terms of shaping history, the Ice Bucket Challenge had more significant and lasting effects, particularly in its contributions to health, scientific research, and the use of social media for philanthropy. Pokémon Go, though innovative, had a more immediate and entertainment-focused impact that did not lead to broad social changes.